- Scripts/release.sh archives and uploads the macOS app via the appstore-publish skill's API-driven pipeline (xcodebuild + App Store Connect key, no fastlane); ExportOptions-macOS.plist adapts the skill's iOS-centric export options for generic/platform=macOS. Scripts/metadata/ drafts the listing from the README. Canonical asc-*.swift scripts are referenced in place from indie-skills, matching Weight/HIIT. - Replace the all-rights-reserved LICENSE.md with the portfolio-standard ISC license (REVIEW2 D2b), preserving the existing copyright year/holder. - Add an IceGlassTests target (project.yml) with a real smoke test suite covering GameState's progression-rank ordering and polling-interval mapping — logic MainService relies on to reject stale API regressions.
17 lines
861 B
Bash
17 lines
861 B
Bash
# Copy to .env.release (gitignored) in the app's repo root and fill in.
|
|
# Used by Scripts/release.sh and the asc-*.swift scripts.
|
|
#
|
|
# These are account-level — the same Apple developer account and API key
|
|
# serve every indie project, so copy this file (as .env.release) from an
|
|
# existing sibling project rather than filling it out from scratch.
|
|
#
|
|
# Apple Developer team that signs the build (same as DEVELOPMENT_TEAM).
|
|
APPLE_TEAM_ID=C32Z8JNLG6
|
|
|
|
# App Store Connect API key (App Store Connect > Users and Access > Integrations > App Store Connect API).
|
|
# Create a key with "App Manager" access, download the .p8 ONCE, and store it somewhere safe.
|
|
ASC_KEY_ID=XXXXXXXXXX
|
|
ASC_ISSUER_ID=xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx
|
|
# Absolute path to the downloaded AuthKey_XXXXXXXXXX.p8 file.
|
|
ASC_KEY_PATH=/Users/rzen/.appstoreconnect/private_keys/AuthKey_XXXXXXXXXX.p8
|