- Scripts/release.sh archives and uploads the macOS app via the appstore-publish skill's API-driven pipeline (xcodebuild + App Store Connect key, no fastlane); ExportOptions-macOS.plist adapts the skill's iOS-centric export options for generic/platform=macOS. Scripts/metadata/ drafts the listing from the README. Canonical asc-*.swift scripts are referenced in place from indie-skills, matching Weight/HIIT. - Replace the all-rights-reserved LICENSE.md with the portfolio-standard ISC license (REVIEW2 D2b), preserving the existing copyright year/holder. - Add an IceGlassTests target (project.yml) with a real smoke test suite covering GameState's progression-rank ordering and polling-interval mapping — logic MainService relies on to reject stale API regressions.
26 lines
302 B
Plaintext
26 lines
302 B
Plaintext
# Xcode
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build/
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DerivedData/
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*.xcuserdata
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*.xcworkspace
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xcuserdata/
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*.xcscmblueprint
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# Swift Package Manager
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.build/
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.swiftpm/
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# macOS
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.DS_Store
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*.swp
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*~
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# Project-specific
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IceGlass.xcodeproj/
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# Claude Code local settings
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.claude/
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# Release credentials (App Store Connect API key env)
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.env.release
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