Files
iceglass/Scripts/ExportOptions-macOS.plist
rzen a755cce3e2 Add App Store release pipeline, adopt ISC license, add unit test target
- Scripts/release.sh archives and uploads the macOS app via the
  appstore-publish skill's API-driven pipeline (xcodebuild + App Store
  Connect key, no fastlane); ExportOptions-macOS.plist adapts the skill's
  iOS-centric export options for generic/platform=macOS. Scripts/metadata/
  drafts the listing from the README. Canonical asc-*.swift scripts are
  referenced in place from indie-skills, matching Weight/HIIT.
- Replace the all-rights-reserved LICENSE.md with the portfolio-standard
  ISC license (REVIEW2 D2b), preserving the existing copyright year/holder.
- Add an IceGlassTests target (project.yml) with a real smoke test suite
  covering GameState's progression-rank ordering and polling-interval
  mapping — logic MainService relies on to reject stale API regressions.
2026-07-05 10:27:36 -04:00

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<!-- Mac App Store distribution for the IceGlass macOS target. -->
<key>method</key>
<string>app-store-connect</string>
<key>teamID</key>
<string>C32Z8JNLG6</string>
<!-- destination=upload makes -exportArchive push the build straight to
App Store Connect instead of writing a local .pkg. -->
<key>destination</key>
<string>upload</string>
<key>signingStyle</key>
<string>automatic</string>
<key>uploadSymbols</key>
<true/>
<key>manageAppVersionAndBuildNumber</key>
<false/>
</dict>
</plist>