Files
rzen aaffa3771c Add iPhone target with shared data layer and persistent cache
Two-target restructure: shared sources (models, services, settings,
extensions, team logos) move into Shared/, consumed by both the
existing macOS menu bar app and a new iOS app. MainService no longer
imports AppKit — platform code attaches via a MainServiceObserver
protocol (MacObserverAdapter wires back to MenuManager / StatusItemManager
/ NotificationManager).

iPhone app is a single SwiftUI page mirroring the macOS menu (playoff
round + yesterday/today/tomorrow), with a gear-icon settings sheet
(display option + IndieAbout for license/changelog). Persistent JSON
snapshot in Application Support paints last-known data on cold launch;
"Updated …" header escalates secondary → orange (>5min) → red (>30min)
so staleness is visually unmistakable. Foreground polling, scenePhase
refresh, and pull-to-refresh; no notifications on iOS in v1.
2026-04-25 06:34:36 -04:00

60 lines
1.5 KiB
Swift

//
// GameState.swift
// IceGlass
//
// Copyright 2026 Rouslan Zenetl. All Rights Reserved.
//
import Foundation
enum GameState: String, Codable {
case future = "FUT" // More than 30 minutes prior to game start
case pre = "PRE" // Pre-game, <30 minutes until puck drops
case live = "LIVE" // Game has started
case crit = "CRIT" // Last 5 minutes of regulation, OT or SO
case over = "OVER" // Soft final
case final_ = "FINAL" // Hard final
case official = "OFF" // Official
var isLive: Bool {
self == .live || self == .crit
}
var isOver: Bool {
self == .over || self == .final_ || self == .official
}
var isFuture: Bool {
self == .future || self == .pre
}
/// Short tag for display in menu rows. Empty for future games the start
/// time already implies that state.
var shortTag: String {
switch self {
case .future: return ""
case .pre: return "PRE"
case .live: return "LIVE"
case .crit: return "CRIT"
case .over: return "OVER"
case .final_: return "FINAL"
case .official: return "OFF"
}
}
var pollingInterval: PollingInterval {
switch self {
case .future:
return .gameDay
case .pre:
return .preGame
case .live, .crit:
return .liveGame
case .over, .final_:
return .everyMinute
case .official:
return .idle
}
}
}