89060d7177
The notification thumbnail's native display size is ~48 physical pixels (measured empirically with a size-ladder test attached via the dev menu). Shipping logos at 512×342 forced macOS to downsample ~10×, which is what was producing the blurry/aliased team logos in banner thumbnails. - Pre-render logos at 72×72 (1.5× over native; stays sharp, gives a little extra detail for retina displays without triggering aliasing) - Trim transparent margins before fitting: NHL brand SVGs pad their viewBox generously, so the actual logo was only ~60% of the bundled image. square_logo.swift now scans the alpha channel, crops to the tight bounding box, then fits aspect-preserved into the 72×72 canvas. - Drop the 32 unused TeamLogo_*.imageset asset-catalog entries (dead code since the team-filter feature was removed); notifications load PNGs from the filesystem bundle subdir - Move TeamLogos/ → Resources/TeamLogos/ and update project.yml source paths; excludes: on the recursive scan prevents duplicate flat copies that were bloating the bundle - Simplify NotificationManager: drop SVG fallback (macOS doesn't accept SVG attachments) and content-hash identifier experiments; back to the minimal working config - Dev menu: add "Thumbnail Size Test" which fires a ladder of 10 test notifications (16…128px) for future sizing verification - Fire a test game-start notification on startup in DEBUG builds so the dev loop doesn't require clicking through the menu after each launch - Scripts/square_logo.swift: alpha-bbox trim + aspect-preserved fit
60 lines
1.5 KiB
Swift
60 lines
1.5 KiB
Swift
//
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// GameState.swift
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// IceGlass
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//
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// Copyright 2026 Rouslan Zenetl. All Rights Reserved.
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//
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import Foundation
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enum GameState: String, Codable {
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case future = "FUT" // More than 30 minutes prior to game start
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case pre = "PRE" // Pre-game, <30 minutes until puck drops
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case live = "LIVE" // Game has started
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case crit = "CRIT" // Last 5 minutes of regulation, OT or SO
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case over = "OVER" // Soft final
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case final_ = "FINAL" // Hard final
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case official = "OFF" // Official
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var isLive: Bool {
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self == .live || self == .crit
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}
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var isOver: Bool {
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self == .over || self == .final_ || self == .official
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}
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var isFuture: Bool {
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self == .future || self == .pre
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}
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/// Short tag for display in menu rows. Empty for future games — the start
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/// time already implies that state.
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var shortTag: String {
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switch self {
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case .future: return ""
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case .pre: return "PRE"
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case .live: return "LIVE"
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case .crit: return "CRIT"
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case .over: return "OVER"
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case .final_: return "FINAL"
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case .official: return "OFF"
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}
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}
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var pollingInterval: PollingInterval {
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switch self {
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case .future:
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return .gameDay
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case .pre:
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return .preGame
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case .live, .crit:
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return .liveGame
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case .over, .final_:
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return .everyMinute
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case .official:
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return .idle
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}
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}
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}
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