Files
iceglass/IceGlass/Models/GameState.swift
T
rzen 89060d7177 Rebake team logos at 72×72 for crisp notification thumbnails
The notification thumbnail's native display size is ~48 physical pixels
(measured empirically with a size-ladder test attached via the dev menu).
Shipping logos at 512×342 forced macOS to downsample ~10×, which is what
was producing the blurry/aliased team logos in banner thumbnails.

- Pre-render logos at 72×72 (1.5× over native; stays sharp, gives a little
  extra detail for retina displays without triggering aliasing)
- Trim transparent margins before fitting: NHL brand SVGs pad their
  viewBox generously, so the actual logo was only ~60% of the bundled
  image. square_logo.swift now scans the alpha channel, crops to the
  tight bounding box, then fits aspect-preserved into the 72×72 canvas.
- Drop the 32 unused TeamLogo_*.imageset asset-catalog entries (dead code
  since the team-filter feature was removed); notifications load PNGs
  from the filesystem bundle subdir
- Move TeamLogos/ → Resources/TeamLogos/ and update project.yml source
  paths; excludes: on the recursive scan prevents duplicate flat copies
  that were bloating the bundle
- Simplify NotificationManager: drop SVG fallback (macOS doesn't accept
  SVG attachments) and content-hash identifier experiments; back to the
  minimal working config
- Dev menu: add "Thumbnail Size Test" which fires a ladder of 10 test
  notifications (16…128px) for future sizing verification
- Fire a test game-start notification on startup in DEBUG builds so the
  dev loop doesn't require clicking through the menu after each launch
- Scripts/square_logo.swift: alpha-bbox trim + aspect-preserved fit
2026-04-19 20:59:33 -04:00

60 lines
1.5 KiB
Swift

//
// GameState.swift
// IceGlass
//
// Copyright 2026 Rouslan Zenetl. All Rights Reserved.
//
import Foundation
enum GameState: String, Codable {
case future = "FUT" // More than 30 minutes prior to game start
case pre = "PRE" // Pre-game, <30 minutes until puck drops
case live = "LIVE" // Game has started
case crit = "CRIT" // Last 5 minutes of regulation, OT or SO
case over = "OVER" // Soft final
case final_ = "FINAL" // Hard final
case official = "OFF" // Official
var isLive: Bool {
self == .live || self == .crit
}
var isOver: Bool {
self == .over || self == .final_ || self == .official
}
var isFuture: Bool {
self == .future || self == .pre
}
/// Short tag for display in menu rows. Empty for future games the start
/// time already implies that state.
var shortTag: String {
switch self {
case .future: return ""
case .pre: return "PRE"
case .live: return "LIVE"
case .crit: return "CRIT"
case .over: return "OVER"
case .final_: return "FINAL"
case .official: return "OFF"
}
}
var pollingInterval: PollingInterval {
switch self {
case .future:
return .gameDay
case .pre:
return .preGame
case .live, .crit:
return .liveGame
case .over, .final_:
return .everyMinute
case .official:
return .idle
}
}
}