Files
iceglass/IceGlass-iOS/Views/GameRow.swift
T
rzen 506bea04cc Add team logos and monospaced tricodes to iPhone game/series rows
New TeamLogo view loads bundled TeamLogos/{abbrev}.png with a UIImage
cache so scrolling doesn't repeatedly re-decode. GameRow and SeriesRow
now render [logo] TRI @ [logo] TRI with tricodes in a monospaced font
so columns line up regardless of which letters are present. SF Symbol
fallback when an abbrev has no bundled logo (e.g. "TBD" for unfilled
playoff slots).
2026-04-25 15:14:20 -04:00

94 lines
2.7 KiB
Swift
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//
// GameRow.swift
// IceGlass-iOS
//
// Copyright 2026 Rouslan Zenetl. All Rights Reserved.
//
import SwiftUI
struct GameRow: View {
let game: Scoreboard.Game
var body: some View {
Button(action: open) {
HStack(spacing: 10) {
if game.gameType == 2 {
Text("#\(game.seasonGameNumber)")
.font(.caption2.monospacedDigit())
.foregroundStyle(.tertiary)
.frame(width: 44, alignment: .leading)
}
matchupBlock
Spacer(minLength: 8)
rightContent
}
.padding(.horizontal, 14)
.padding(.vertical, 10)
.contentShape(Rectangle())
}
.buttonStyle(.plain)
}
private var matchupBlock: some View {
HStack(spacing: 6) {
TeamLogo(abbrev: game.awayTeam.abbrev)
Text(game.awayTeam.abbrev)
.font(.body.monospaced())
.fontWeight(.medium)
.foregroundStyle(.primary)
Text("@")
.font(.subheadline)
.foregroundStyle(.tertiary)
TeamLogo(abbrev: game.homeTeam.abbrev)
Text(game.homeTeam.abbrev)
.font(.body.monospaced())
.fontWeight(.medium)
.foregroundStyle(.primary)
}
}
@ViewBuilder
private var rightContent: some View {
let state = game.parsedGameState
VStack(alignment: .trailing, spacing: 2) {
if state.isFuture {
Text(game.startTimeET.trimmingCharacters(in: .whitespaces))
.font(.subheadline.monospacedDigit())
.foregroundStyle(.secondary)
} else {
Text(scoreText)
.font(.body.monospacedDigit())
.fontWeight(.semibold)
.foregroundStyle(.primary)
Text(statusLine)
.font(.caption2)
.foregroundStyle(state.isLive ? .red : .secondary)
}
}
}
private var scoreText: String {
let a = game.awayTeam.score ?? 0
let h = game.homeTeam.score ?? 0
return "\(a) \(h)"
}
private var statusLine: String {
let state = game.parsedGameState
let tag = state.shortTag
let time = game.startTimeET.trimmingCharacters(in: .whitespaces)
if tag.isEmpty { return time }
if state.isLive { return tag }
return tag
}
private func open() {
guard let url = URL(string: game.gameCenterUrl) else { return }
UIApplication.shared.open(url)
}
}