Files
iceglass/IceGlass-iOS/Views/PlayoffRoundSection.swift
T
rzen aaffa3771c Add iPhone target with shared data layer and persistent cache
Two-target restructure: shared sources (models, services, settings,
extensions, team logos) move into Shared/, consumed by both the
existing macOS menu bar app and a new iOS app. MainService no longer
imports AppKit — platform code attaches via a MainServiceObserver
protocol (MacObserverAdapter wires back to MenuManager / StatusItemManager
/ NotificationManager).

iPhone app is a single SwiftUI page mirroring the macOS menu (playoff
round + yesterday/today/tomorrow), with a gear-icon settings sheet
(display option + IndieAbout for license/changelog). Persistent JSON
snapshot in Application Support paints last-known data on cold launch;
"Updated …" header escalates secondary → orange (>5min) → red (>30min)
so staleness is visually unmistakable. Foreground polling, scenePhase
refresh, and pull-to-refresh; no notifications on iOS in v1.
2026-04-25 06:34:36 -04:00

34 lines
918 B
Swift

//
// PlayoffRoundSection.swift
// IceGlass-iOS
//
// Copyright 2026 Rouslan Zenetl. All Rights Reserved.
//
import SwiftUI
struct PlayoffRoundSection: View {
let round: Int
let items: [MainService.RoundSeriesItem]
var body: some View {
VStack(alignment: .leading, spacing: 8) {
Text("ROUND \(round)")
.font(.caption)
.fontWeight(.bold)
.foregroundStyle(.secondary)
VStack(spacing: 0) {
ForEach(items, id: \.series.seriesLetter) { item in
SeriesRow(item: item)
if item.series.seriesLetter != items.last?.series.seriesLetter {
Divider()
}
}
}
.background(Color(uiColor: .secondarySystemGroupedBackground))
.clipShape(RoundedRectangle(cornerRadius: 12))
}
}
}