10f4e9b4529f2385bd9249dbb2190f324eb5f27c
27
Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
ce92c24190 |
Hero image for cards — one of the card's own attachments, banded across its face
A card whose `hero:` names one of its own attachments draws that picture as a banner across the full width of its plate, above the icon-and-title row, aspect-fill cropped into a fixed 2.75 em band — 36pt at the standard body, and em-scaled like every other figure the board draws, so it grows with the system text size and with the board's zoom rather than shrinking against a title twice its usual size. The figure sits deliberately under the 44pt a plain one-line card is tall: a hero card should read as a card with a picture on it rather than a picture with a caption, which is 03's standing rule that the title dominates. The key's grammar is a **bare filename**, and that is what separates it from the board background's `image` subkey rather than a nervousness about paths. A board names a file anywhere under its root, so a path is that key's reading and where it leads is the renderer's question. A card names one of the files it already owns — the flat `attachments/` folder the app lists, relocates into, and carries through every move, copy, trash and restore — so `hero: art/sketch.png` is not an awkward spelling of a hero image, it is a value the key cannot mean. It therefore has no reading at all: a value carrying a separator, or spelling `.`/`..`, or empty, is malformed at the document layer, which renders it as absent and leaves the coerce tier's trace, exactly as `width: 1.5` does. The bytes stay as written, the resolver re-checks containment anyway, and the whole degrade family below that — a name pointing at a missing file, an unreadable one, or one that is not an image — ends the same way: no banner, no defect, nothing written. That last promise is about *height* as much as about ink, so the band is given no height at all until a picture has actually decoded. A card whose hero cannot be drawn lays out identically to a card with no key, structurally rather than by a branch somebody has to remember; the price is one settle per hero as a board opens, and none after that. Everything else the face draws is attached outside the new stack and is untouched by it — the accent stripe still runs the plate's full leading edge across the band's corner, the selection and file-hover strokes still ring the whole plate, the cut and drag dims still cover it, and the drop model still registers the plate's real height, so a hero card is simply a taller card the masonry already understands. The trash draws it too, by the one-face rule. Decoding is ImageIO's downsampling path off the main actor at a quarter of the backdrop's pixel budget (`BoardBackdrop.decode` gained the limit as a parameter rather than being copied), and the results live in one app-wide, deliberately non-observable cache keyed on path plus the file's date and size. Non-observable because a tracked write there would invalidate every hero face on the board, which is the O(board) invalidation this view was rebuilt once already to shed; each face holds its own picture in view state and seeds it from the cache, which is also what lets the drag replica — whose preview builder is non-escaping and cannot await anything — carry the band at the face's real height. Taking a stamp twice from one URL value turned out to answer with the first read's date and size however many times the bytes had changed, so `stamp(of:)` now drops its cached resource values first; noticing a replacement is the only thing a stamp is for. The face takes the resolved URL as a compared input rather than resolving it, for selected-ness's reason one axis over: resolving needs the card's folder, which a face does not know, and finding it from the snapshot would be a board walk per face. The lane and the trash column each know their own container and compute it once for the whole strip. There is no in-app setter this version — the key is written by hand or by an agent, which is why the guide bumps to v13 with a clause spelling the grammar out beside the other card keys, and why `attachments/` gets the one-line pointer an agent that has just written `` will need. "Set as Hero" from the attachment row is future work, as is the card window and print, which draw the same model and show no banner today. Claude-Session: https://claude.ai/code/session_014PtZdPwqZuqEDLc6wZMtEy |
||
|
|
9c857ae0cc |
Selected-ness rides down as a compared parameter — a marquee crossing repaints its faces, not the board
A selection change re-ran every CardFaceView on the board (180 bodies ≈ 85 ms on the 6×30 fixture, 515 ≈ 233 ms on a real 515-card board, debug): the face's body read store.selection in three places — isSelected, the drag replica's count, and the context menu's styleTarget — and Observation invalidates every reader of the property, past the equatable gate entirely. The band overlay stayed cheap, which is why the marquee tracked the cursor while the highlight lagged ~0.4 s behind. Now LaneView and TrashLaneView hoist one selection read per body and hand each face isSelected/selectedCount as compared parameters; StyleMenuItems takes its target as a deferred closure; TrashLaneRowView gains the same treatment plus the Equatable gate it never needed before. Select-one-card: 180 bodies → 1. A growing band costs the selection's own running size; the real board's crossing fell 233 → 112 ms — the remainder is lane bodies re-measuring their masonry, a separate lane-level finding recorded in RENDER-INSTRUMENTATION.md. Also: select() gains defaultsSoleMember — the marquee's explicit nils never avoided the sole-member default, so a one-card band acquired a selectionHead and could scroll the lane out from under its own drag. MarqueeRenderCostTests pins the shape: redundant samples cost zero bodies, a growing band pays per crossing, and selectionStillRepaints holds a ≤8 budget. |
||
|
|
eef0a4539f |
Clicks land the instant they happen — the empty-space gestures move behind the masonry
The measured defect: LaneView's empty-space double-click was a second sequential .onTapGesture(count: 2) stacked over the single tap, and that recogniser held every click in the lane — its own empty space and every card face alike — hostage to the system double-click interval while it disambiguated (~475 ms click-to-selection on a hosted board). The fix is structural: the empty-space surfaces live on a background layer behind the masonry, so a card's click never shares a gesture path with a lane recogniser; one .onTapGesture branches on PointerClick.count (AppKit's own clickCount, read the way ClickModifier reads the keyboard) — first click selects, second creates, Finder's cadence with nothing to disambiguate; and the layer carries a load-bearing empty .onDrag, because without a drag source macOS holds primary clicks pending multi-click disambiguation (measured: never fires alone, ~90 ms with one present). A measured viewport floor makes each lane's blank space actually belong to the layer — a ScrollView proposes nothing along its scroll axis, so only an explicit minimum stretches the content — with the trash column as its twin, less the padding that sits inside its scroll content. The template chooser's stacked pair collapses to the same one-recogniser branch, and the attachment rows move their double-click to a simultaneous gesture (instant there, because the row's real .onDrag forces immediate delivery). PointerLatencyTests pins the recovery with synthetic pointer events on a hosted board. Claude-Session: https://claude.ai/code/session_014PtZdPwqZuqEDLc6wZMtEy |
||
|
|
cfee4a4b41 |
The board learns to zoom — eight rungs on one ruler, and Actual Size is the untouched board
View ▸ Zoom In / Zoom Out / Actual Size (⌘+ / ⌘− / ⌘0): 75%–200% in eight rungs, app-wide and persisted (the Show Comments precedent) — a viewing comfort, not a property of any one board. The level travels as BoardZoomContext in the environment, injected on BoardView alone so the banner strip, search bar, sheets and popovers stay at the system size; the environment is also what carries it through CardFaceView's equality gate, which compares nothing that moves with the level. Every BoardMetrics figure follows zoom.bodyPointSize — card and lane chrome, drag replicas and the count badge, the resize handle, the trash column — and the drop registry carries the ruler for event-time reads, with the autoscroller's three reaches turning font-derived (reachSide named as the stripGap it always equalled). Lanes still divide the window; zoom never moves the window or its floor. The toolbar gains a catalog-only Zoom In/Out pair mirroring the menu rows' predicate; zoom holds shut mid-drag (frozen geometry), each rung announces itself to VoiceOver, and the render suite pins both invariants: a rung repaints every face, a no-op Actual Size repaints nothing. Claude-Session: https://claude.ai/code/session_014PtZdPwqZuqEDLc6wZMtEy |
||
|
|
0218ae4c21 |
Drag instrumentation — render counters, hot-path signposts, and the invariants that prove the gates
BoardRenderMetrics (DEBUG-only, the pathfinder's counter bag plus a strip-body discriminator that tells a failed gate from a direct Observation invalidation) counted at BoardView/LaneView/CardFaceView/ TrashLaneView bodies and MasonryLayout's callbacks. DragSignposts wraps dropUpdated, retargetCards, commitDrop, and the commit-to-covering- snapshot release pause; input latency reports honestly against NSApp.currentEvent's mach base or labels itself base=none — no event timestamp rides the drop path. BoardRenderPerformanceTests hosts the real BoardView off-screen: a value-equal reload runs zero lane and zero card bodies, a one-card edit repaints one card of 180. The lane-body budget is <= laneCount with the headerInk chain documented and a two-way tripwire that fails when the fix lands. Methodology in RENDER-INSTRUMENTATION.md. Release build proves it all compiles out. Drag-perf card a450ad09. Claude-Session: https://claude.ai/code/session_01CqjXB7ASoWtbyoGod68k97 |
||
|
|
84f909a720 |
Proposal changes stop rebuilding the whole board — lanes and card faces gate on their values
LaneView and CardFaceView become Equatable and are instantiated through .equatable(): the strip's body re-runs on every drop-proposal change, and without the gates that rebuilt every lane and every card face on every cursor move of a drag. The == compares value inputs and window-lived collaborator identities; the closures BoardView rebuilds each pass are deliberately excluded (BoardDropContext.isEquivalent / MarqueeControl. isEquivalent / CardFaceRole.isEquivalent own that judgment). Observation reads inside the bodies still self-invalidate — the lane under the drag keeps re-running; the other lanes stop. Ports the pathfinder's CardView/ColumnView gating pattern (drag-perf suspect #2, card cbb6e476). Claude-Session: https://claude.ai/code/session_01CqjXB7ASoWtbyoGod68k97 |
||
|
|
ef423bb9d2 |
Every board root keys once at its store — the hover path stops walking the filesystem
`DragLocality.isSameBoard` resolved symlinks on both URLs, which stats every path component. It ran five-plus times per `dropUpdated` and again per lane per body evaluation through `renderedCards` → `hiddenMembers` — order of 50–100 stat calls per mouse-move, and worse on iCloud-backed paths. A pickup stall sample had it on ~47 of 943 stacks. `BoardRootKey` mints that canonical spelling once, where the root is, and every locality comparison downstream is an `==` on two strings. The drag carriers hold keys rather than URLs, so re-deriving under the cursor is no longer expressible. `rootURL` keeps the user's spelling — the folder name is the display-name fallback, and canonicalizing there would visibly rename a board opened through a pin. The key follows the folder through `relocate(to:)`: a key frozen at open would collide with a new board opened at the vacated path, and two boards comparing as one is a cross-board drag silently behaving as a move. Claude-Session: https://claude.ai/code/session_01CqjXB7ASoWtbyoGod68k97 |
||
|
|
bec75e4282 |
Realign code with the 2026-07-31 rulings
The trash sorts by modified descending — the arrival rank mint retires (Ranks.isOrderedForTrash one comparator, loader + merged order agree; the legacy deleted: migration stamps modified from the tombstone timestamp where parseable; delete undo steps validate existence-only; agent guide v8). Trash selection goes kind-blind — ranges, marquee, Select All, and the successor walk sweep both kinds; the guard moves to the exits (mixed-payload drop refusal, copy/cut validation). The copy stamping preflight widens back to comment depth (load-scoped posture — the board always loads, the gesture refuses whole). Fixes a latent no-op: trashed-lane drag restore never fired (DragSession.beginLanes hard-coded the board container). 2403 tests in 413 suites green. Claude-Session: https://claude.ai/code/session_01CqjXB7ASoWtbyoGod68k97 |
||
|
|
f7c8088783 |
Lanes delete into the trash — rendering, grammar, drag, clipboard, a11y
Phase 2 completes the lanes-in-trash card. TrashEntry merges the trash's two kinds by rank in exactly ONE place (ItemPath.resolve's own merge deleted in favor of it — the three-merge-points finding shrinks instead of growing). TrashLaneRowView renders the opaque row — tertiary plate, level-default lane glyph never the lane's own icon, title + card count, no accents, no expansion; the column badge counts rendered rows. Selection grammar: kind-homogeneous trash selections — ranges skip the other kind, ⇧-extension stops at the kind boundary, plain arrows walk the merged order, marquee stays card-only (now load-bearing: rows register frames for arrows), Select All card-scoped; successor-on-purge crosses kinds like navigation as the interim for open Gap 7b5cbc90. Drag: TrashDrop accepts lane sessions (drop on shown trash deletes), restoreLanes routes a trash-sourced strip drop as an arrival-ranked within-board move with an undo step. Clipboard: ⌘X/⌘V lane restore via opaque lane subjects; fixed boardRoot(ofLaneFolder:) returning .trash as the root — a same-board restore looked like an import and would have reminted the lane it was restoring (pinned by test). A11y: row = one flattened "title, deleted lane, N cards" element with Delete/Reveal actions; BoardDiff crossings read lanes as deleted/restored, shown-trash churn digested at row level. Agent guide stays v7 — the literal already teaches lanes-trash-by-move and kind stamping; drift-guard pins those lines. README trash paragraph notes lanes. Both schemes 1893 tests / 322 suites green. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY |
||
|
|
92a088fdd3 |
Runtime contrast for hand-written hex backgrounds
DESIGN/10's ≥ 4.5:1 rule gets its owner. ContrastMath is the pure seam: WCAG relative luminance (piecewise sRGB linearization), symmetric contrast ratio, source-over compositing (an #RRGGBBAA board colour resolves over the window background of the active appearance), and inkChoice — native label if it clears AA, else the other appearance's, else the higher ratio with meetsAA false (a mid-grey hex can max out below 4.5 against both 85%-alpha labels; the app paints the best available rather than overriding the user's colour). BoardTextInk is the board's application: the decision is a ColorScheme, not a Color — the text on the board fill is a hierarchy (.primary/.secondary/ .quaternary), and overriding the subtree's scheme moves the whole vocabulary coherently. Recomputed on appearance change by construction (read in body); label/backdrop colours resolve inside the asked-for appearance, Increase Contrast variants included. Two render sites — the only board text that sits on the user's colour: the lane header (lanes draw no plate; title, icon, badge, rename field and the + button land directly on the board fill) and the trash header (its wash is ~5% effective alpha). Menus, popovers, and drag replicas deliberately stay native; card faces carry their own opaque plates. The card's premise fell during implementation: 03's "palette pairs AA-verified at design time, pinned by a computed-contrast unit test" was false — no such test existed, and the m4 path drew the native label, failing AA in one appearance for all twelve wells (obsidian in Light Mode: 1.0:1). Palette names now route through the same ink selection (paintedColor delegates to Palette.nsColor — one predicate with BoardView's paint decision), and PaletteContrastTests pins that the chosen ink clears AA for every well in both appearances — plus theNativeLabelIsNeverEnough, which would have failed on the m4 code. Filed on the Redesign board for ratification. 1579 unit tests green, both schemes build. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY |
||
|
|
8564814754 |
Implement visual accommodations and Full Keyboard Access
Full relative text scaling per DESIGN/10: BoardMetrics is the board strip's geometry as a pure function of the body point size (CardWindowMetrics' twin) — lane plate/header/band, card corner/stripe/padding, masonry spacing, the drop model's nominal card height, resize-handle geometry, trash hatch pitch, and both window floors all derive from an em; CardFaceMetrics folded in. The two fixed font sizes (welcome brand/glyph) went relative; the toolbar search field is 17 ems like the transient bar's. The no-horizontal-scroll invariant is pinned by test at six text sizes by twelve lane counts. Accommodations is Motion's sibling for the visual settings: Increase Contrast adds a flat point to strokes (monotone, hierarchy-preserving), gives borderless card/lane plates a resting separator hairline, and takes faded accents to full alpha; Reduce Transparency turns the transient search bar's glass solid and does the same for the alpha washes that composite over a user-chosen board background (trash plate, hatched header, drag shadow). Reduce Motion audited — every animated surface already routes through Motion with a reduced variant; no gaps. Full Keyboard Access: the template chooser's tiles were pointer-only — now focusable, arrow-navigable (clamped, StyleWellGrid's rule), Space picks, Return stays the sheet's default action, focus names the selection one-way. The board's single tab stop shows its focus ring under FKA (focusEffectDisabled inverts). Style editor verified already conformant. Edge accents verified text-free; trash hatch pitch now font-derived so it still reads as hatching at large text. 1549 unit tests green, both schemes build. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY |
||
|
|
273c182ef4 |
Build the VoiceOver tree and actions
The board window's accessibility tree per DESIGN/10: lanes are containers labeled "<title>, lane, N cards" (filter-aware count = renderedCards, the badge's own collection); cards are one flattened element each — label = title or the untitled placeholder, value = attachment count + "cut, pending paste", selection via trait; face icon, stripe, and paperclip are decorative and hidden. Masonry never leaks into traversal: slots carry order-keyed accessibilitySortPriority, so a wide lane reads by card order, not column-major. Lane titles carry the heading trait for the rotor. VO-Space is the ⌘-click analogue routed through the existing BoardStore.click funnel (SelectionGrammar stays the single answer for toggle and container-boundary rules) — cards and lane headers both. Context-menu rows double as custom accessibility actions, each calling the same private method as its menu row so the surfaces cannot drift; trash cards expose Delete and Reveal in Finder and never Open. The trash column is pinned last via sort priority 0, its label/value re-routed through the new AccessibilityPhrases seam; toggling trash visibility posts a one-line announcement from the store seam (both command faces). The invisible lane-resize drag strip leaves the tree — the stepper and menu items are the accessible width path. AccessibilityPhrases is the pure vocabulary seam (labels, values, plural folding shared with TrashModel.phrase), pinned by its own test suite. Both schemes build; 1466 unit tests green. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY |
||
|
|
797d020d01 |
Materialize the trash — faces, menus, and grammar
Phase 3 finishes the pivot at the surface. One card face serves two containers: CardFaceView extracted with a role — board or trash — so stripe, tint, chip, selection stroke, cut dim, marquee registration, and drag are shared by construction, the trash side differing only in its absences: no Open, no rename, no Style, no file-hover highlight, and a Delete that goes through the confirmation host. The column rewrote around the lanes' own single-column masonry so drag reflow reads as positional slides; chrome stays the hatched header, symbol, and count — 11 gives Empty Trash to the File menu alone. Two real grammar bugs die here: plain Backspace on a trash selection purged without the confirmation the menu raises, and the context menu's Delete resolved against the standing selection, so right-clicking a trash card under a board selection silently did nothing — it now stages the clicked set explicitly. Open, Rename, Style, and Empty Trash validation became testable store seams; the column is one named accessibility container of ordinary card elements. The tombstone era is swept: deleteItem, restoreItem, stripTombstonedChildren — dead since lane copies stopped nesting trash — the restore verb, the unreachable put-back banner row, and every quasi-lane doc comment. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY |
||
|
|
53bc71f7fb |
Materialize the trash — store, undo, and the container universe
Phase 2 swaps every consumer: Liveness and its ancestor walk are gone, replaced by ItemContainer — a UUID set plus the container side it lives on, presence the whole test, one selection boundary instead of the old liveness law. Deletion stages by place: board cards move to the trash at a store-minted head rank, trash-side delete is permanent behind its confirmation, Delete Immediately skips the trash from anywhere, lane delete captures the subtree and removes the folder. Restore has no method at all — moveCards resolves members in either container, so drag-out and cut-paste are the ordinary moves 13 calls them, registering ordinary Move steps. The delete inverse moves the card back to its captured lane and rank; redo replays the captured trash rank, a value the gesture actually wrote; lane undo recreates the subtree byte-faithfully in session. Purges register nothing — where 13's trash section contradicts its own Rules on that, Rules wins, filed for ruling. Staleness collapsed to present-or-absent: a container is a path, so a foreign restore fails the delete step's expectation structurally. Legacy tombstones migrate on the loose-file tail hook, cards oldest-first so minting above top reproduces the retired newest-first column, lanes returning live, one folded loss row naming both directions. Put Back, restoreByDrag, receiveRestoredCards, TrashEntry, and the kind machinery are deleted; the trash column renders the container correctly with its full face rework left to phase 3. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY |
||
|
|
7f1adf47c5 |
Back out the render-at-release drop presentation
The settle rule
|
||
|
|
33bf425f25 |
Drop a card on the shown trash to delete it
04's ruling makes the drag the pointer's delete gesture: the shown trash column accepts live same-board card drags, the shadow pinned topmost — honest, since the trash sorts by deleted newest-first — and release tombstones through the same write path as Backspace, extracted so the two gestures cannot drift. DropTarget grew a container case for the quasi-lane (it has no lane id by construction); lane drags, cross-board arrivals, option-copies (re-checked at release, the one input that can flip without a callback), trashed-side payloads, hidden trash, and the read-only lock all refuse — and a refusal falls through to the strip retarget, never cancelling the drag. The settle draws the tombstoned rows in the trash under the cards' own GUIDs, so the echo is an invisible content swap and nothing winks out for a round trip. Selection needs no surgery: the reload's resolve rule ejects tombstoned members as the vanish it is, pinned by a test contrasting both gestures. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY |
||
|
|
3f4125e324 |
Render the dropped card at release, and pin the hold's timeout
03's sharpened settle rule: rendering the arrangement means rendering the card — at release the shadow swaps for the dropped card(s) drawn in place immediately, the appear never waiting for the echo reload. The committed hold now carries the landing (ids, payload titles, operation) and surfaces read one DropLanding seam: within-board moves draw the real faces at their proposed slots under the arriving card's own key, so the echo is an invisible content swap; cross-board card arrivals draw payload-titled faces keyed positionally, so the echo reads as an ordinary arrival. Cross-board lane arrivals deliberately keep their shadow until the echo — a lane's face is a whole column with no honest payload equivalent. The 1500 ms failed-write timeout is now seamed (injectable duration, extracted expire) and pinned by tests. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY |
||
|
|
e6d3673891 |
Give the trash column a full-height marquee backdrop
The trashed-side gesture surface was sized to the rows' fitted height, so blank column space below the last row couldn't arm a marquee — a dead zone the board side doesn't have (DESIGN/04 > The trash: the column's gesture surface is full height). The rows content now takes maxHeight: .infinity like LaneView's scrollableCards, the identical structure in the identical position, so the band arms from anywhere in the column. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY |
||
|
|
cf87b72092 |
Implement live search filtering
The board's live title+body filter per 04-interactions.md § Search: - SearchFilter — a pure value folding the query once (case- and diacritic-insensitive substring, locale-stable); title OR body matches, attachment filenames never searched; only the literal empty string is inactive. - One universe: the filter threads through SelectionGrammar's order lists as a defaulted parameter, so ranges, Select All, arrow navigation, the marquee, drop zones, count badges, and the shown trash all read the same filtered set by construction; lanes are deliberately never filtered out (an emptied lane keeps its slot with a 0 badge). Hidden cards leave the selection through the existing constrain primitive, run on every query change and as the last line of the reload resolve; the delete successor is filtered so ⌫ never selects a hidden neighbour. - The field: an NSSearchField-backed toolbar item (the toolbar's sole default item); Edit ▸ Find ⌘F focuses it through a focused-value presentation; stock field-editor dispatch — Return swallowed, Tab is the keep-filter path to the board, board commands stay enabled except the caret-chord pair, now one shared caretChordsYield expression. - Escape is staged: clear the non-empty query (focus stays), hand an empty field back to the board, clear an active search from board focus — before Escape's clear-selection meaning. - Creating a card clears the search (the placeholder funnel); a rename deliberately gets no carve-out; filter reflow rides the content spring keyed narrowly on the query. 903 unit tests (24 new). Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY |
||
|
|
7eee0934ee |
Implement the hybrid clipboard with deferred cut
⌘X/⌘C/⌘V for cards and lanes per 04-interactions.md § Clipboard: - ClipboardStore stages full folder snapshots eagerly at the gesture into Application Support (at most the current copy; sweep at launch and on each copy purges what the pasteboard no longer references; a copy made before quitting pastes whole after restart) and writes the pasteboard a JSON manifest — every entry embedding its index.md, lane entries their cards' too — plus plain-text titles. - Cut is Finder-style deferred: items dim in place off pendingCut, void on pasteboard takeover (changeCount, no timers), source-board close, or per-item external tombstoning; the first armed paste moves the surviving originals whole (tombstoned interior cards land in the destination's trash), a second paste materializes copies from staging. - Paste anchors by the shared flatten-order rule (NewCardTarget's anchor, extracted); a tombstoned selection never anchors; lane paste reaches the right end and stays enabled on a zero-lane board; paste into the source board is the within-board lane duplicate; copies keep created, take fresh GUIDs, and strip tombstoned cards; trash-sourced copies strip deleted: at materialization; ⌘X is disabled on the trash side. - A degraded paste is loud, never silent: staging gone → the embedded index.md fallback lands content-intact, attachments absent, and a BannerCenter-phrased row names what was lost. - The standard Edit items validate through conditionally-attached onCommand handlers, so AppKit's enablement mirrors the availability predicates; text fields keep their own clipboard while focused. 879 unit tests (68 new). Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY |
||
|
|
8f116934b4 |
Implement Finder file drops
Files from Finder land on the board per 04-interactions.md § Drag & drop: - Dropped on a card, they copy into its attachments/ (any type, multi-file), the face highlighting while hovered; the hovered card is resolved by hit-testing the same analytic masonry frames the card zones are built from, so attach-beats-create adds no drop region and cannot drift from the dispatch. - Dropped on lane empty space, one card per file — filename minus extension as the title (a blank stem omits the key), fresh GUID, rank at the drop position through the ordinary insertion machinery, the file attached — all in one bracket; a failed import removes the just-minted card, so creating-then-abandoning never leaves an empty card behind. - Every board drop surface now declares .fileURL beside the two board types (the single-target-dispatch rule); tombstoned surfaces are inert; file sessions ride a distinct session mode with their own watchdog and no hysteresis, leaving the board-drag machinery untouched. - Also: four empty fixture directories pinned with .keep files so git preserves them, and a test-only visibility fix in DragSessionTests. 811 unit tests (12 new). Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY |
||
|
|
90cf82d740 |
Implement drag & drop with the locality model
The second half: system drag sessions over phase 1's model, per DRAG-REORDER.md and 04-interactions.md § Drag & drop. - Card faces, lane headers, and trash rows drag as NSItemProvider sessions (two exported UTTypes, JSON payload in flatten order, plain-text titles as the secondary representation) — replacing m4's custom lane-reorder gesture and trash drag-out wholesale; the app-wide DragSession carries the members, the frozen dragged sizes, the live proposal, and the effective operation. - Three drop delegates (lane masonry, strip, window fallback), each accepting both types and routing internally per the single-target-dispatch rule; the cursor is the physical mouse converted to strip space; proposals come from DropSlotMath with hysteresis threaded through, and the lane-strip proposal clamps in front of the shown trash. - Locality picks the default — move within a board, copy across, the badge tracking live; ⌥ forces copy (ignored on within-board lane drags), ⌘ forces move; trash rows restore within their board (positional), copy out across boards by default, ⌘ forcing the true restore-move. - N contiguous shadows with reflow keyed on the proposal; the committed-overlay hold renders the dropped arrangement until the reload echo lands (1.5 s dissolution deadline for refused writes); the re-grounding trio: geometry re-derives per render, proposals re-validate by liveness at release, an emptied drag cancels itself. - Edge autoscroll (ticking driver over DragAutoScrollMath, re-targeting per step), the mouse-up-gated late-event cleanup, and the polling watchdog — the pathfinder's lifecycle traps, ported. - Store: moveLanes and multi-card restoreByDrag join the one-bracket drop commits. 784 unit tests. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY |
||
|
|
21a5a6dbfd |
Build the drop-slot model and the drop commits — drag & drop, first half
The pathfinder's drag-reorder model, ported and generalized (DRAG-REORDER.md travels with it, rewritten for lanes, the interior masonry, multi-drag, cross-board sessions, the re-grounding trio, and the committed-overlay hold): - DropSlotMath — resting-layout zones from analytic lane arithmetic and the pure masonry placement (MasonryLayout now lays out through the same MasonryPlacement the drag reads, so geometry cannot drift), span-capped triggers sized to the dragged run's future footprint, hysteresis holds with the fresh-entry fallback, boundary ties, own-slot no-ops; nil means hold. - DragAutoScrollMath — the activation bands and velocity ramp, pure. - The drop commits, one performWrite bracket each: moveCards/copyCards within a board (insertion ranks touch only the dragged cards; renumber fallback); receiveCards/receiveLanes/receiveRestoredCards on the destination store for cross-board copy and ⌘-move with the import-boundary remint, lane copies stripping tombstoned cards while moves carry them; restoreByDrag is now positional, writing order only when the drop names a new one. Gestures, sessions, previews, and delegates are the second half. 773 unit tests (87 new since the keyboard grammar). Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY |
||
|
|
4035ba7986 |
Implement the keyboard grammar and full command map
The board's fixed grammar keys and the menu-backed chords of 04-interactions.md § Keyboard, per the Command Nexus inventory: - Spatial arrow navigation (NavigationMath.nearest over the marquee registry's frames — one geometry source), walking across interior masonry columns, lanes, and into the shown trash; ⇧-arrows extend via the same range function as ⇧-click and go inert at the liveness and kind boundaries; ⌥-jumps with the ⌥↑ lane-domain escalation and ↓ descent; the empty selection seeds at the first lane's first card; selection scrolls into view. - selectionHead — the navigation cursor beside the anchor, set by every click, moved by every arrow, dropped by the reload vanish rule. - Board ▸ Open Card ⌘↩ (the one command enabled mid-edit: commits the placeholder or rename and opens), Move Up/Move Down ⌥⌘↑/⌥⌘↓ (within-lane sort, gather-then-step, rank-permuting writes in one bracket), Move Left/Move Right ⌘←/⌘→ (sole lane, one slot, never the trash) — all validating and acting off one shared answer. - Delete now selects the Finder-style successor sibling from the pre-write snapshot, so repeated ⌫ walks down a lane; external vanishing still only shrinks the selection. - handleReturn rejects modified Returns; the trash column renders eagerly so every row stays registered for navigation and the marquee. 686 unit tests (27 new). Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY |
||
|
|
2e229735b1 |
Implement the selection model
The full pointer grammar of 04-interactions.md § Selection, stated once as a pure function (SelectionGrammar) and reached through one store funnel from every click surface — card face, lane header, lane empty space, trash row: - Plain click replaces and anchors; the lane surfaces (header and empty space alike, per the settled one-lane-click-behavior rule) toggle off on a sole-membership repeat. - ⌘-click toggles within a homogeneous set; crossing any axis — cards XOR lanes, live XOR trashed, card entries XOR lane entries in the trash — degrades to a replace, so no click can produce a mixed selection. - ⇧-click ranges from the anchor in the (side, kind) order list: flatten order for cards, lane order for lanes, the trash's deterministic sort filtered to kind — the pointer twin of the keyboard's boundary rule (the keyboard goes inert, the pointer skips). - The rubber band (MarqueeSession/MarqueeMath) arms from lane empty space, the board backdrop, and the trash column; side frozen at the origin, trash bands homogeneous by topmost kind, frames self-registered in strip space, geometric begin guard, never animated. - Fast plain double-click opens the card window (⌘↩'s pointer twin); Select All answers the standard Edit menu item via the responder chain, trash- and kind-respecting. - The range anchor lives in TransientBoardState beside the selection and obeys the same reload vanish rule. 659 unit tests (28 new in SelectionGrammarTests). Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY |
||
|
|
5ebf9fb90c |
Implement the motion language
One named home for every curve and duration — the two-voice split 03 fixes (snappy structural: drag reflow 0.18, delete 0.25, lane resize 0.2; smooth content-reflow 0.28), the scale-and-fade appear/disappear transitions (cards 0.8, lanes 0.9), and a Reduce Motion variant on every accessor (animations go instant, transitions go crossfade). A post-migration grep holds the invariant: zero motion literals outside Motion.swift. The animate-vs-snap split lands where Lanework's one-way flow puts it: the store's reload seam. An app-mediated echo applies its snapshot inside the structural transaction; foreign and reconciling reloads — and every bracket-ending wholesale reload — assign bare, because live-reload is the board becoming what's on disk, not an event to perform. A window that merged foreign events into an app-mediated span animates, deliberately: the ratified merge rule makes it indistinguishable from a pure echo, and a test pins that reading so a future mixed case fails loudly. The lane-reorder reflow keys on the drop proposal alone (pointer tracking stays 1:1), the resize session freezes its Reduce Motion answer at drag start so the unit tick and the window resize can never disagree, and the m5 drag / m5 search / m7 undo voices are named seams waiting for their call sites. 13 new tests. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY |
||
|
|
2090d742b9 |
Build the trash quasi-lane
Deletion becomes a two-stage, Finder-style story. File > Delete and plain Backspace tombstone the live selection; View > Show Trash (no chord — Shift-Cmd-T stays with the system's tab bar) reveals the quasi-lane: trailing, one fixed width unit consumed only while shown, hatched dimmed header, count badge, no new-card button, exempt from resize and reorder alike. Its contents are a pure view over the snapshot — the deterministic sort (deleted newest first, folder-name ties, unparseable stamps oldest) interleaves card rows with a tombstoned lane's single entry, whose count names what Put Back returns; the ancestor walk is absolute, so an own-flag card beneath a tombstoned lane has no row and recovery is deliberately two steps. Put Back twins Delete on Cmd-Backspace with validation enabling exactly one; restore fidelity is byte-perfect because nothing ever moved. Delete Immediately confirms exactly where loss is real (every board is mode-none today; the predicate names the git carve-out for m7), Empty Trash always confirms with the true whole-board count, and dragging a tombstoned card onto a live lane restores it there — positional drops and cross-board locality arrive with m5's machinery. The banner's delete phrasing drops "move to the trash" per the naming constraint: board deletion says Delete, "Move to Trash" stays reserved for the system Trash. 47 new tests. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY |