The board window's accessibility tree per DESIGN/10: lanes are containers
labeled "<title>, lane, N cards" (filter-aware count = renderedCards, the
badge's own collection); cards are one flattened element each — label =
title or the untitled placeholder, value = attachment count + "cut,
pending paste", selection via trait; face icon, stripe, and paperclip are
decorative and hidden. Masonry never leaks into traversal: slots carry
order-keyed accessibilitySortPriority, so a wide lane reads by card order,
not column-major. Lane titles carry the heading trait for the rotor.
VO-Space is the ⌘-click analogue routed through the existing
BoardStore.click funnel (SelectionGrammar stays the single answer for
toggle and container-boundary rules) — cards and lane headers both.
Context-menu rows double as custom accessibility actions, each calling
the same private method as its menu row so the surfaces cannot drift;
trash cards expose Delete and Reveal in Finder and never Open. The trash
column is pinned last via sort priority 0, its label/value re-routed
through the new AccessibilityPhrases seam; toggling trash visibility
posts a one-line announcement from the store seam (both command faces).
The invisible lane-resize drag strip leaves the tree — the stepper and
menu items are the accessible width path.
AccessibilityPhrases is the pure vocabulary seam (labels, values, plural
folding shared with TrashModel.phrase), pinned by its own test suite.
Both schemes build; 1466 unit tests green.
Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
Phase 3 finishes the pivot at the surface. One card face serves two
containers: CardFaceView extracted with a role — board or trash — so
stripe, tint, chip, selection stroke, cut dim, marquee registration,
and drag are shared by construction, the trash side differing only in
its absences: no Open, no rename, no Style, no file-hover highlight,
and a Delete that goes through the confirmation host. The column
rewrote around the lanes' own single-column masonry so drag reflow
reads as positional slides; chrome stays the hatched header, symbol,
and count — 11 gives Empty Trash to the File menu alone. Two real
grammar bugs die here: plain Backspace on a trash selection purged
without the confirmation the menu raises, and the context menu's
Delete resolved against the standing selection, so right-clicking a
trash card under a board selection silently did nothing — it now
stages the clicked set explicitly. Open, Rename, Style, and Empty
Trash validation became testable store seams; the column is one named
accessibility container of ordinary card elements. The tombstone era
is swept: deleteItem, restoreItem, stripTombstonedChildren — dead
since lane copies stopped nesting trash — the restore verb, the
unreachable put-back banner row, and every quasi-lane doc comment.
Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
Phase 2 swaps every consumer: Liveness and its ancestor walk are gone,
replaced by ItemContainer — a UUID set plus the container side it
lives on, presence the whole test, one selection boundary instead of
the old liveness law. Deletion stages by place: board cards move to
the trash at a store-minted head rank, trash-side delete is permanent
behind its confirmation, Delete Immediately skips the trash from
anywhere, lane delete captures the subtree and removes the folder.
Restore has no method at all — moveCards resolves members in either
container, so drag-out and cut-paste are the ordinary moves 13 calls
them, registering ordinary Move steps. The delete inverse moves the
card back to its captured lane and rank; redo replays the captured
trash rank, a value the gesture actually wrote; lane undo recreates
the subtree byte-faithfully in session. Purges register nothing —
where 13's trash section contradicts its own Rules on that, Rules
wins, filed for ruling. Staleness collapsed to present-or-absent: a
container is a path, so a foreign restore fails the delete step's
expectation structurally. Legacy tombstones migrate on the loose-file
tail hook, cards oldest-first so minting above top reproduces the
retired newest-first column, lanes returning live, one folded loss
row naming both directions. Put Back, restoreByDrag,
receiveRestoredCards, TrashEntry, and the kind machinery are deleted;
the trash column renders the container correctly with its full face
rework left to phase 3.
Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
The settle rule 3f4125e introduced — at release the shadow swaps for the
dropped card(s) drawn in place immediately — is withdrawn on review. The
board returns to the presentation the committed-overlay hold has always
had: the shadows keep standing at their landing slot and the originals
keep their lift until the echo reload lands, whatever the operation was,
and the real faces arrive with the snapshot that carries the write.
Gone with it: the DropLanding/DroppedItem seam and the three landing
accessors, the hold's landing/operation payload and the removesOriginals
and keepsIdentity halves it decided, the pickup-captured titles a
cross-board arrival's face needed, LaneSlot.dropped with DroppedFace and
DroppedCardFace, the strip's dropped-lane run, and the trash column's
settled tombstone rows — the same presentation at the delete gesture's
end, which goes for the same reason while the drop-to-delete write and
its shadow row stay exactly as they were.
Kept: the hold itself, which predates the commit, along with the 1500 ms
failed-write timeout, its injectable duration and its extracted expire,
and the guard that keeps a settled release past retargeting. The tests
pinning those stay; the ones asserting what the landing slot drew are
gone, and the suite now pins the hold's own claim — the arrangement does
not move at the release.
The pause between the release and the echo is therefore an open design
question again, filed on the Redesign board.
Claude-Session: https://claude.ai/code/session_01CqjXB7ASoWtbyoGod68k97
04's ruling makes the drag the pointer's delete gesture: the shown
trash column accepts live same-board card drags, the shadow pinned
topmost — honest, since the trash sorts by deleted newest-first — and
release tombstones through the same write path as Backspace, extracted
so the two gestures cannot drift. DropTarget grew a container case for
the quasi-lane (it has no lane id by construction); lane drags,
cross-board arrivals, option-copies (re-checked at release, the one
input that can flip without a callback), trashed-side payloads, hidden
trash, and the read-only lock all refuse — and a refusal falls through
to the strip retarget, never cancelling the drag. The settle draws the
tombstoned rows in the trash under the cards' own GUIDs, so the echo is
an invisible content swap and nothing winks out for a round trip.
Selection needs no surgery: the reload's resolve rule ejects tombstoned
members as the vanish it is, pinned by a test contrasting both gestures.
Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
03's sharpened settle rule: rendering the arrangement means rendering
the card — at release the shadow swaps for the dropped card(s) drawn in
place immediately, the appear never waiting for the echo reload. The
committed hold now carries the landing (ids, payload titles, operation)
and surfaces read one DropLanding seam: within-board moves draw the
real faces at their proposed slots under the arriving card's own key,
so the echo is an invisible content swap; cross-board card arrivals
draw payload-titled faces keyed positionally, so the echo reads as an
ordinary arrival. Cross-board lane arrivals deliberately keep their
shadow until the echo — a lane's face is a whole column with no honest
payload equivalent. The 1500 ms failed-write timeout is now seamed
(injectable duration, extracted expire) and pinned by tests.
Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
The trashed-side gesture surface was sized to the rows' fitted height, so
blank column space below the last row couldn't arm a marquee — a dead
zone the board side doesn't have (DESIGN/04 > The trash: the column's
gesture surface is full height). The rows content now takes
maxHeight: .infinity like LaneView's scrollableCards, the identical
structure in the identical position, so the band arms from anywhere in
the column.
Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
The board's live title+body filter per 04-interactions.md § Search:
- SearchFilter — a pure value folding the query once (case- and
diacritic-insensitive substring, locale-stable); title OR body matches,
attachment filenames never searched; only the literal empty string is
inactive.
- One universe: the filter threads through SelectionGrammar's order lists
as a defaulted parameter, so ranges, Select All, arrow navigation, the
marquee, drop zones, count badges, and the shown trash all read the same
filtered set by construction; lanes are deliberately never filtered out
(an emptied lane keeps its slot with a 0 badge). Hidden cards leave the
selection through the existing constrain primitive, run on every query
change and as the last line of the reload resolve; the delete successor
is filtered so ⌫ never selects a hidden neighbour.
- The field: an NSSearchField-backed toolbar item (the toolbar's sole
default item); Edit ▸ Find ⌘F focuses it through a focused-value
presentation; stock field-editor dispatch — Return swallowed, Tab is the
keep-filter path to the board, board commands stay enabled except the
caret-chord pair, now one shared caretChordsYield expression.
- Escape is staged: clear the non-empty query (focus stays), hand an empty
field back to the board, clear an active search from board focus —
before Escape's clear-selection meaning.
- Creating a card clears the search (the placeholder funnel); a rename
deliberately gets no carve-out; filter reflow rides the content spring
keyed narrowly on the query.
903 unit tests (24 new).
Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
⌘X/⌘C/⌘V for cards and lanes per 04-interactions.md § Clipboard:
- ClipboardStore stages full folder snapshots eagerly at the gesture into
Application Support (at most the current copy; sweep at launch and on
each copy purges what the pasteboard no longer references; a copy made
before quitting pastes whole after restart) and writes the pasteboard a
JSON manifest — every entry embedding its index.md, lane entries their
cards' too — plus plain-text titles.
- Cut is Finder-style deferred: items dim in place off pendingCut, void on
pasteboard takeover (changeCount, no timers), source-board close, or
per-item external tombstoning; the first armed paste moves the surviving
originals whole (tombstoned interior cards land in the destination's
trash), a second paste materializes copies from staging.
- Paste anchors by the shared flatten-order rule (NewCardTarget's anchor,
extracted); a tombstoned selection never anchors; lane paste reaches the
right end and stays enabled on a zero-lane board; paste into the source
board is the within-board lane duplicate; copies keep created, take
fresh GUIDs, and strip tombstoned cards; trash-sourced copies strip
deleted: at materialization; ⌘X is disabled on the trash side.
- A degraded paste is loud, never silent: staging gone → the embedded
index.md fallback lands content-intact, attachments absent, and a
BannerCenter-phrased row names what was lost.
- The standard Edit items validate through conditionally-attached
onCommand handlers, so AppKit's enablement mirrors the availability
predicates; text fields keep their own clipboard while focused.
879 unit tests (68 new).
Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
Files from Finder land on the board per 04-interactions.md § Drag & drop:
- Dropped on a card, they copy into its attachments/ (any type, multi-file),
the face highlighting while hovered; the hovered card is resolved by
hit-testing the same analytic masonry frames the card zones are built
from, so attach-beats-create adds no drop region and cannot drift from
the dispatch.
- Dropped on lane empty space, one card per file — filename minus extension
as the title (a blank stem omits the key), fresh GUID, rank at the drop
position through the ordinary insertion machinery, the file attached —
all in one bracket; a failed import removes the just-minted card, so
creating-then-abandoning never leaves an empty card behind.
- Every board drop surface now declares .fileURL beside the two board
types (the single-target-dispatch rule); tombstoned surfaces are inert;
file sessions ride a distinct session mode with their own watchdog and
no hysteresis, leaving the board-drag machinery untouched.
- Also: four empty fixture directories pinned with .keep files so git
preserves them, and a test-only visibility fix in DragSessionTests.
811 unit tests (12 new).
Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
The second half: system drag sessions over phase 1's model, per
DRAG-REORDER.md and 04-interactions.md § Drag & drop.
- Card faces, lane headers, and trash rows drag as NSItemProvider sessions
(two exported UTTypes, JSON payload in flatten order, plain-text titles as
the secondary representation) — replacing m4's custom lane-reorder gesture
and trash drag-out wholesale; the app-wide DragSession carries the members,
the frozen dragged sizes, the live proposal, and the effective operation.
- Three drop delegates (lane masonry, strip, window fallback), each accepting
both types and routing internally per the single-target-dispatch rule; the
cursor is the physical mouse converted to strip space; proposals come from
DropSlotMath with hysteresis threaded through, and the lane-strip proposal
clamps in front of the shown trash.
- Locality picks the default — move within a board, copy across, the badge
tracking live; ⌥ forces copy (ignored on within-board lane drags), ⌘
forces move; trash rows restore within their board (positional), copy out
across boards by default, ⌘ forcing the true restore-move.
- N contiguous shadows with reflow keyed on the proposal; the
committed-overlay hold renders the dropped arrangement until the reload
echo lands (1.5 s dissolution deadline for refused writes); the
re-grounding trio: geometry re-derives per render, proposals re-validate
by liveness at release, an emptied drag cancels itself.
- Edge autoscroll (ticking driver over DragAutoScrollMath, re-targeting per
step), the mouse-up-gated late-event cleanup, and the polling watchdog —
the pathfinder's lifecycle traps, ported.
- Store: moveLanes and multi-card restoreByDrag join the one-bracket drop
commits.
784 unit tests.
Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
The pathfinder's drag-reorder model, ported and generalized (DRAG-REORDER.md
travels with it, rewritten for lanes, the interior masonry, multi-drag,
cross-board sessions, the re-grounding trio, and the committed-overlay hold):
- DropSlotMath — resting-layout zones from analytic lane arithmetic and the
pure masonry placement (MasonryLayout now lays out through the same
MasonryPlacement the drag reads, so geometry cannot drift), span-capped
triggers sized to the dragged run's future footprint, hysteresis holds with
the fresh-entry fallback, boundary ties, own-slot no-ops; nil means hold.
- DragAutoScrollMath — the activation bands and velocity ramp, pure.
- The drop commits, one performWrite bracket each: moveCards/copyCards within
a board (insertion ranks touch only the dragged cards; renumber fallback);
receiveCards/receiveLanes/receiveRestoredCards on the destination store for
cross-board copy and ⌘-move with the import-boundary remint, lane copies
stripping tombstoned cards while moves carry them; restoreByDrag is now
positional, writing order only when the drop names a new one.
Gestures, sessions, previews, and delegates are the second half.
773 unit tests (87 new since the keyboard grammar).
Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
The board's fixed grammar keys and the menu-backed chords of
04-interactions.md § Keyboard, per the Command Nexus inventory:
- Spatial arrow navigation (NavigationMath.nearest over the marquee
registry's frames — one geometry source), walking across interior
masonry columns, lanes, and into the shown trash; ⇧-arrows extend via
the same range function as ⇧-click and go inert at the liveness and
kind boundaries; ⌥-jumps with the ⌥↑ lane-domain escalation and ↓
descent; the empty selection seeds at the first lane's first card;
selection scrolls into view.
- selectionHead — the navigation cursor beside the anchor, set by every
click, moved by every arrow, dropped by the reload vanish rule.
- Board ▸ Open Card ⌘↩ (the one command enabled mid-edit: commits the
placeholder or rename and opens), Move Up/Move Down ⌥⌘↑/⌥⌘↓
(within-lane sort, gather-then-step, rank-permuting writes in one
bracket), Move Left/Move Right ⌘←/⌘→ (sole lane, one slot, never the
trash) — all validating and acting off one shared answer.
- Delete now selects the Finder-style successor sibling from the
pre-write snapshot, so repeated ⌫ walks down a lane; external
vanishing still only shrinks the selection.
- handleReturn rejects modified Returns; the trash column renders
eagerly so every row stays registered for navigation and the marquee.
686 unit tests (27 new).
Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
The full pointer grammar of 04-interactions.md § Selection, stated once
as a pure function (SelectionGrammar) and reached through one store
funnel from every click surface — card face, lane header, lane empty
space, trash row:
- Plain click replaces and anchors; the lane surfaces (header and empty
space alike, per the settled one-lane-click-behavior rule) toggle off
on a sole-membership repeat.
- ⌘-click toggles within a homogeneous set; crossing any axis — cards
XOR lanes, live XOR trashed, card entries XOR lane entries in the
trash — degrades to a replace, so no click can produce a mixed
selection.
- ⇧-click ranges from the anchor in the (side, kind) order list: flatten
order for cards, lane order for lanes, the trash's deterministic sort
filtered to kind — the pointer twin of the keyboard's boundary rule
(the keyboard goes inert, the pointer skips).
- The rubber band (MarqueeSession/MarqueeMath) arms from lane empty
space, the board backdrop, and the trash column; side frozen at the
origin, trash bands homogeneous by topmost kind, frames self-registered
in strip space, geometric begin guard, never animated.
- Fast plain double-click opens the card window (⌘↩'s pointer twin);
Select All answers the standard Edit menu item via the responder
chain, trash- and kind-respecting.
- The range anchor lives in TransientBoardState beside the selection and
obeys the same reload vanish rule.
659 unit tests (28 new in SelectionGrammarTests).
Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
One named home for every curve and duration — the two-voice split 03
fixes (snappy structural: drag reflow 0.18, delete 0.25, lane resize
0.2; smooth content-reflow 0.28), the scale-and-fade appear/disappear
transitions (cards 0.8, lanes 0.9), and a Reduce Motion variant on
every accessor (animations go instant, transitions go crossfade). A
post-migration grep holds the invariant: zero motion literals outside
Motion.swift. The animate-vs-snap split lands where Lanework's
one-way flow puts it: the store's reload seam. An app-mediated echo
applies its snapshot inside the structural transaction; foreign and
reconciling reloads — and every bracket-ending wholesale reload —
assign bare, because live-reload is the board becoming what's on
disk, not an event to perform. A window that merged foreign events
into an app-mediated span animates, deliberately: the ratified merge
rule makes it indistinguishable from a pure echo, and a test pins
that reading so a future mixed case fails loudly. The lane-reorder
reflow keys on the drop proposal alone (pointer tracking stays 1:1),
the resize session freezes its Reduce Motion answer at drag start so
the unit tick and the window resize can never disagree, and the m5
drag / m5 search / m7 undo voices are named seams waiting for their
call sites. 13 new tests.
Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
Deletion becomes a two-stage, Finder-style story. File > Delete and
plain Backspace tombstone the live selection; View > Show Trash (no
chord — Shift-Cmd-T stays with the system's tab bar) reveals the
quasi-lane: trailing, one fixed width unit consumed only while shown,
hatched dimmed header, count badge, no new-card button, exempt from
resize and reorder alike. Its contents are a pure view over the
snapshot — the deterministic sort (deleted newest first, folder-name
ties, unparseable stamps oldest) interleaves card rows with a
tombstoned lane's single entry, whose count names what Put Back
returns; the ancestor walk is absolute, so an own-flag card beneath a
tombstoned lane has no row and recovery is deliberately two steps.
Put Back twins Delete on Cmd-Backspace with validation enabling
exactly one; restore fidelity is byte-perfect because nothing ever
moved. Delete Immediately confirms exactly where loss is real (every
board is mode-none today; the predicate names the git carve-out for
m7), Empty Trash always confirms with the true whole-board count,
and dragging a tombstoned card onto a live lane restores it there —
positional drops and cross-board locality arrive with m5's machinery.
The banner's delete phrasing drops "move to the trash" per the naming
constraint: board deletion says Delete, "Move to Trash" stays
reserved for the system Trash. 47 new tests.
Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY