Phase B of the two-level undo card: every card-window gesture — comment
post/delete/edit, body Edit sessions, style and details changes —
registers fine-grained on the window's own stack (window.undoManager
answers with it; board ⌘Z never sees mid-session card steps; an empty
window stack beeps, never falls through). Window close folds the stack
into one coarse values-based board step ("Edit card 'X'") — per-target
per-field later-wins merge, so foreign mid-session writes stay out by
construction, a no-net-change session registers nothing, and any stale
component skips the whole step. The comments/.trash purge defers with
the coarse step via a step-retirement seam on the providers: it runs
when the step leaves the board stack or the board session ends; the git
provider retires dropped steps on register, which keeps Pro's
purge-at-close-flush structural with no tier check. Interim on git
boards: gestures still auto-commit per debounce until phase C's
close-flush commit.
2432 tests in 418 suites green.
Claude-Session: https://claude.ai/code/session_01CqjXB7ASoWtbyoGod68k97
150 lines
7.1 KiB
Swift
150 lines
7.1 KiB
Swift
import Foundation
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// MARK: - NativeHistoryProvider
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/// The free tier's undo substrate: one stack per board session (13-native-undo.md) — **and the
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/// substrate of every open card window's stack, in either tier** (re-ruled 2026-07-31, the
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/// session-coarsening model): a window's fine-grained gestures are values-based inverses whatever the
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/// board's own substrate is, so `CardWindowUndo` holds one of these too. Nothing below knows which of
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/// the two it is; both need the same four-line grammar.
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///
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/// ### Two arrays, and why not `NSUndoManager`
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///
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/// This provider was an `NSUndoManager` for exactly one milestone, on the argument that the *command
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/// surface* is the platform's — Edit ▸ Undo and Edit ▸ Redo are the system's own nil-target
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/// `undo:`/`redo:` rows (11-command-nexus.md), the toolbar pair carries the same actions
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/// (`BoardToolbar`), and both light up, disable and **retitle** from whatever `UndoManager` the
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/// focused window hands back. All of that is still true, and none of it lives here: the retitling is
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/// `BoardUndoManager.undoMenuItemTitle` composing `undoMenuTitle(forUndoActionName:)` over the bare
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/// phrase this seam vends as a `String?`. The adapter is the `UndoManager`; the substrate never
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/// needed to be one.
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///
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/// What forced the change is the staleness milestone's third outcome. `HistoryStepOutcome.failed`
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/// means **the step stays put** — a disk error is retryable, so ⌘Z must still be able to reach the
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/// step it just could not write. `NSUndoManager` pops a group before running it and offers no way to
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/// put it back: a registration made while undoing lands on the *redo* stack by its own documented
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/// rule, and one made after the crossing returns clears the redo stack outright. Either way a failed
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/// undo would have quietly destroyed something. Two arrays express all three outcomes exactly, and
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/// the grammar they have to implement is four lines long.
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///
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/// ### One `register` call is exactly one step
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///
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/// Nothing here groups, coalesces, or waits for the end of a run-loop turn — 13's "one gesture, one
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/// undo step" is a property of the Writer call sites (a multi-card move registers *one* step with a
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/// plural title), and the substrate's job is to not have opinions about it. This is what
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/// `NSUndoManager`'s `groupsByEvent = false` was buying, as an absence rather than a setting.
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///
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/// ### Undo flips to redo by reversing
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///
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/// A step that applies is pushed onto the opposite stack **reversed** — its two halves swapped
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/// (`HistoryStep.reversed`) — which gives the whole classic dance (undo → redo → undo …) with one
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/// rule. Both stacks therefore hold steps oriented so that *crossing them means calling `undo`*, and
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/// a skipped step leaves nothing behind at all: it is popped and never re-pushed, which is 13's
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/// "popped from the stack ... and ⌘Z falls through to the next step".
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@MainActor
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public final class NativeHistoryProvider: HistoryProviding {
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/// The two stacks, top last. Both hold steps oriented for crossing — see the type's note.
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private var undoSteps: [HistoryStep] = []
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private var redoSteps: [HistoryStep] = []
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public init() {}
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// MARK: - HistoryProviding
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public var canUndo: Bool { !undoSteps.isEmpty }
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public var canRedo: Bool { !redoSteps.isEmpty }
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/// The phrase the menu title is composed from, or `nil` when there is nothing to cross — and
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/// also `nil` for a step registered without a name, which is the emptiness the adapter's `""`
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/// contract is written against.
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public var undoActionName: String? { name(of: undoSteps.last) }
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public var redoActionName: String? { name(of: redoSteps.last) }
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/// **The steps currently crossable by ⌘Z, oldest first** — read-only, and read by exactly one
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/// caller: the card window's close, which folds the session's own stack into the one coarse board
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/// step (13-native-undo.md ▸ Rules ▸ "Window close coarsens"; `CardWindowUndo`).
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///
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/// The undo stack is the honest input to that fold and the redo stack is not: a gesture the user
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/// undid inside the window is a gesture whose effect is no longer on disk, so it must contribute
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/// nothing to the session's net effect. Nothing here decides what a fold *means* — this is the
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/// membership question, and the two arrays already answer it.
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public var pendingSteps: [HistoryStep] { undoSteps }
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/// Records one undoable step and clears the redo stack — the classic rule, and the one every
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/// substrate shares.
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///
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/// The cleared steps are **retired** on the way out (`HistoryStep.Retirement`): this is the
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/// "undone-and-superseded" half of the deferred purge's release condition, and it is the only
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/// moment the app can see it.
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public func register(_ step: HistoryStep) {
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undoSteps.append(step)
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retire(redoSteps)
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redoSteps.removeAll()
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}
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public func undo() { cross(.undo) }
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public func redo() { cross(.redo) }
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/// Session teardown, the add-git substrate swap, a branch reseed — every step goes, so every step
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/// retires: "the purge runs when the coarse step leaves the board stack ... or the board session
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/// ends" (13 ▸ Interaction with the trash).
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public func clear() {
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retire(undoSteps)
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retire(redoSteps)
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undoSteps.removeAll()
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redoSteps.removeAll()
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}
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private func retire(_ steps: [HistoryStep]) {
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for step in steps { step.retirement?.run() }
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}
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// MARK: - The crossing
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/// Crosses one step, and keeps going while the steps it crosses decline as **stale** — 13's
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/// fall-through: "the step is skipped, not applied ... and ⌘Z falls through to the next step".
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///
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/// The loop's own exit is an empty stack, so a stack of nothing but stale steps empties itself
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/// and stops rather than spinning. The other two outcomes each end the crossing after one step:
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/// an applied step is the ⌘Z the user asked for, and a failed one leaves the stack exactly as it
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/// found it (`HistoryStepOutcome.failed`).
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private func cross(_ direction: HistoryDirection) {
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while let step = pop(direction) {
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switch step.undo(direction) {
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case .applied:
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push(step.reversed, onto: direction.opposite)
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return
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case .skipped:
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// Dropped for good — the third of the deferred purge's release conditions ("gone
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// stale"), and the reason a skip is reported here rather than merely counted.
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step.retirement?.run()
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continue
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case .failed:
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push(step, onto: direction)
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return
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}
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}
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}
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private func pop(_ direction: HistoryDirection) -> HistoryStep? {
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direction == .undo ? undoSteps.popLast() : redoSteps.popLast()
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}
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private func push(_ step: HistoryStep, onto direction: HistoryDirection) {
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if direction == .undo {
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undoSteps.append(step)
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} else {
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redoSteps.append(step)
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}
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}
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private func name(of step: HistoryStep?) -> String? {
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guard let name = step?.name, !name.isEmpty else { return nil }
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return name
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}
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}
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