18 golden fixture boards as real on-disk trees under Fixtures/ — ten valid/tolerated cases (rich board, interrupted create, non-UUID strays, stray files, tombstones, tie-breaks, unknown-key order, coercion, last-wins duplicates, board-level deleted) and eight fail-fast cases, each pinned to its exact error reason and path; the rich board's whole tree round-trips byte-identically. Pins two contract subtleties now recorded in the design: tombstone flags are not inherited (renderers walk ancestors) and last-wins resolves before order strictness. README gains the storage-foundation feature entry. 146 tests total. Claude-Session: https://claude.ai/code/session_018BjQRYBR6jQja3jCRi5S3A
270 B
270 B
schema, title
| schema | title |
|---|---|
| 1 | Tombstoned Lane And Card Still On Disk |
Deletion writes 'deleted:' into frontmatter; the item never leaves disk. The loader keeps tombstoned items in the snapshot, flagged — hiding them from the board is a rendering concern, not a loading one.