Full relative text scaling per DESIGN/10: BoardMetrics is the board strip's geometry as a pure function of the body point size (CardWindowMetrics' twin) — lane plate/header/band, card corner/stripe/padding, masonry spacing, the drop model's nominal card height, resize-handle geometry, trash hatch pitch, and both window floors all derive from an em; CardFaceMetrics folded in. The two fixed font sizes (welcome brand/glyph) went relative; the toolbar search field is 17 ems like the transient bar's. The no-horizontal-scroll invariant is pinned by test at six text sizes by twelve lane counts. Accommodations is Motion's sibling for the visual settings: Increase Contrast adds a flat point to strokes (monotone, hierarchy-preserving), gives borderless card/lane plates a resting separator hairline, and takes faded accents to full alpha; Reduce Transparency turns the transient search bar's glass solid and does the same for the alpha washes that composite over a user-chosen board background (trash plate, hatched header, drag shadow). Reduce Motion audited — every animated surface already routes through Motion with a reduced variant; no gaps. Full Keyboard Access: the template chooser's tiles were pointer-only — now focusable, arrow-navigable (clamped, StyleWellGrid's rule), Space picks, Return stays the sheet's default action, focus names the selection one-way. The board's single tab stop shows its focus ring under FKA (focusEffectDisabled inverts). Style editor verified already conformant. Edge accents verified text-free; trash hatch pitch now font-derived so it still reads as hatching at large text. 1549 unit tests green, both schemes build. Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
507 lines
25 KiB
Swift
507 lines
25 KiB
Swift
import AppKit
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import SwiftUI
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import os
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/// The template chooser — File ▸ New Board… (⌥⌘N), 09-templates.md's picker.
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///
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/// ### Pages' shape, over real board folders
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///
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/// A grid of template cards, each showing a **mini per-lane preview** above its name, one selected at
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/// a time, with Cancel and Choose at the bottom (03-board-ui.md § Welcome screen & templates: "a
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/// Pages-style chooser with a mini per-lane preview per template"). The grid is filled by
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/// `TemplateEngine.chooserRows()` — the app bundle's `Templates/` folder, then the user store — each
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/// entry loaded through the ordinary `BoardLoader`, so name, blurb, icon and preview all come off the
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/// template board's own `index.md` rather than from a Swift catalog.
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///
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/// **The order is 09's, and it is the engine's** (09 ▸ Storage: "bundled templates by
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/// `template.order`, then keyed user templates by `template.order`, then keyless user boards last,
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/// sorted by display name"). This view renders the list it is handed and never re-sorts it.
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///
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/// ### One bad template never fails the chooser
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///
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/// A user-store folder the loader rejects is **listed anyway** — by folder name, marked unloadable,
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/// carrying the loader's fail-fast specifics, not previewable and not choosable (09 ▸ Why this
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/// format). The store is hand-editable, so a malformed board there is one edit away; a chooser that
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/// refused to open, or that silently dropped the row, would leave the user with no way to see which
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/// folder is broken or why. Selecting the row shows the loader's own sentence where a blurb would be.
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///
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/// ### Reveal in Finder, and how fresh the list is
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///
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/// 09 keeps the Application Support store honest with "a **Reveal in Finder** affordance in the
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/// template chooser": the button beside the header, which **creates the store and then reveals it**
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/// (`TemplateEngine.createUserStore`) — the store's two minters are Save as Template and this, so a
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/// user who has never saved one still gets a folder to drop a board into rather than a Finder window
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/// full of nothing.
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///
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/// **The store is not watched** — 09 asks for a Reveal affordance, not a live folder — so the list is
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/// re-read on every presentation and again whenever the app comes back to the front. The second is
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/// the Reveal round trip made honest: the user reveals the folder, drops a board in, comes back, and
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/// the row is there. A folder dropped in with this window already frontmost appears on the next
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/// activation or the next opening, which is the documented minimum rather than an oversight.
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///
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/// ### Choosing is three steps, and the middle one is a save panel
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///
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/// Choose runs `NSSavePanel`, instantiates into the chosen location, and opens the result. The panel
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/// is not ceremony: a sandboxed app cannot write anywhere the user has not pointed at, so the panel
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/// *is* how a new board gets a location it is allowed to occupy (09 files this under "seed the save
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/// panel's suggested name"). The chooser stays open if the panel is cancelled — a cancelled location
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/// is not a cancelled choice.
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///
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// m9-templates: the in-progress row with Cancel that copy-shaped work is owed (02-architecture.md
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// § The banner surface) still has nowhere to live here — this window has no banner surface, and the
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// board that would host one does not exist yet. The engine takes the cancellation seam
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// (`TemplateEngine.instantiate(…, isCancelled:)`) and this view runs the copy off the main actor, so
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// the row has something to spin over when the window grows a strip. Save as Template, whose copy
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// *does* have a board window behind it, already carries its row.
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///
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/// ### Failure is an alert here, deliberately
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///
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/// Everywhere else in the app a failed write is a banner in the window that produced it
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/// (02-architecture.md § Write-failure surfacing). A failed *create* has no such window: the board
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/// that would host the banner is the one that did not get created, welcome may not be open (⌥⌘N
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/// works from a board window), and filing it under `AppModel.launchFailures` would put it in a
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/// recents-adjacent list belonging to boards the registry knows — which this one, having never
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/// existed, is not. So it is an `NSAlert`, continuing the modal conversation the user is already in
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/// with the save panel, in the same sentence the banner would have used
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/// (`BannerCenter.headline(for:)`) so the app has one vocabulary for a failed write rather than two.
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struct TemplateChooserView: View {
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@Environment(AppModel.self) private var appModel
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@Environment(\.dismiss) private var dismiss
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/// The chooser's rows — both tiers, in 09's order, re-read on presentation and on activation
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/// (see the type's doc). `@State` rather than a computed property because discovery *loads every
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/// template board*, and a computed one would re-run that on every SwiftUI rebuild.
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@State private var rows: [TemplateRow] = []
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@State private var selection: TemplateRow.ID?
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/// Which tile holds the keyboard.
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///
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/// **The grid's Full Keyboard Access wiring** (10-accessibility.md ▸ Full Keyboard Access: "every
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/// control — … template chooser — is Tab-reachable"). Before this the tiles were bare
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/// `onTapGesture`s: the chooser could be Tabbed as far as Cancel and Choose, but the *choice*
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/// itself was pointer-only, so a keyboard user could only ever create the default template.
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///
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/// Focus and selection are deliberately the same thing here, unlike the style editor's grids
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/// where "selection is never implied by focus" because a well writes to disk. A tile writes
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/// nothing — it names what Choose will act on — so moving focus onto one *is* choosing it, which
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/// is how every list and icon grid on the system behaves.
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@FocusState private var focusedRow: TemplateRow.ID?
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private static let logger = Logger(subsystem: "dev.rzen.indie.Kanban", category: "templates")
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/// The selected row, defaulting to the first — which is Basic, the bundled tier's lowest order,
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/// so the chooser always opens with something choosable in hand.
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private var selected: TemplateRow? {
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rows.first { $0.id == selection } ?? rows.first
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}
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// MARK: - Geometry
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//
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// Every figure the sheet lays out on, as a multiple of the body font — `BoardMetrics`' rule
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// applied to a window rather than to the board (10-accessibility.md ▸ Text scaling & visual
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// accommodations). At the standard 13pt body they reproduce the numbers the chooser has always
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// drawn: a 620 × 480 sheet, a 20pt inset, and tiles at least 170 points across.
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@MainActor private static var pointSize: CGFloat { BoardMetrics.bodyPointSize }
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@MainActor static var windowWidth: CGFloat { BoardMetrics.em(47.7, bodyPointSize: pointSize) }
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@MainActor static var windowHeight: CGFloat { BoardMetrics.em(37, bodyPointSize: pointSize) }
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@MainActor static var inset: CGFloat { BoardMetrics.em(1.55, bodyPointSize: pointSize) }
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@MainActor static var tileMinimumWidth: CGFloat { BoardMetrics.em(13, bodyPointSize: pointSize) }
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/// The width the grid actually gets — the sheet minus its two insets. Used only by the arrow
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/// handler, which needs a column count `.adaptive` never tells it.
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@MainActor static var gridWidth: CGFloat { windowWidth - 2 * inset }
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var body: some View {
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VStack(spacing: 0) {
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header
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Divider()
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grid
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Divider()
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footer
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}
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// Font-derived, like every other frame in the app (10-accessibility.md ▸ Text scaling: "no
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// fixed point sizes"). This is a *fixed* sheet — the user cannot resize their way out of a
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// clipped one — so a 620×480 literal would put the header's two lines and the footer's blurb
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// outside the window at a large system text size.
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.frame(width: Self.windowWidth, height: Self.windowHeight)
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.task {
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rescan()
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// Returning to the foreground is when a folder dropped into the revealed store becomes
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// this window's problem — `ClipboardStore`'s activation observer, in the shape a view can
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// hold: the sequence ends with the task, which ends with the window.
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for await _ in NotificationCenter.default.notifications(named: NSApplication.didBecomeActiveNotification) {
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rescan()
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}
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}
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}
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/// Re-reads both stores, keeping the selection if the row it named is still there.
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private func rescan() {
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rows = TemplateEngine.chooserRows()
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if let selection, !rows.contains(where: { $0.id == selection }) {
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self.selection = nil
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}
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}
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// MARK: Header
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private var header: some View {
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HStack(alignment: .firstTextBaseline) {
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VStack(alignment: .leading, spacing: 2) {
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Text("Choose a Template")
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.font(.title3.weight(.semibold))
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Text("Every template is an ordinary board — lanes and cards you can change afterwards.")
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.font(.callout)
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.foregroundStyle(.secondary)
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}
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Spacer(minLength: 16)
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// 09's honesty affordance: the store is plain board folders, and this is where the user
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// is shown that. It mints the folder on the way — see the type's doc.
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Button {
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revealUserStore()
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} label: {
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Label("My Templates", systemImage: "folder")
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}
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.help("Reveal your templates folder in the Finder. Any board folder you put there becomes a template.")
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}
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.padding(Self.inset)
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}
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// MARK: Grid
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private var grid: some View {
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ScrollView {
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LazyVGrid(
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columns: [GridItem(.adaptive(minimum: Self.tileMinimumWidth), spacing: Self.inset)],
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spacing: Self.inset
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) {
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ForEach(rows) { row in
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TemplateCard(row: row, isSelected: row.id == selected?.id)
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.onTapGesture { selection = row.id }
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// The list convention welcome's recents use, for the same reason: a
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// double click is how a chooser is answered without reaching for a button.
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.onTapGesture(count: 2) { choose() }
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// **Tab-reachable, and a button to the accessibility tree** — the tile is
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// the chooser's one act of choosing, so it has to be a control rather than a
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// decorated rectangle that happens to answer clicks (10-accessibility.md ▸
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// Full Keyboard Access).
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.focusable()
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.focused($focusedRow, equals: row.id)
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.accessibilityAddTraits(row.id == selected?.id ? [.isButton, .isSelected] : [.isButton])
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// Space picks the focused tile — the keyboard face of the single click above.
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// Return is deliberately *not* handled here: it is the sheet's default action
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// (Choose), and a tile that swallowed it would leave a keyboard user focused
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// on their choice with no way to answer the chooser.
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.onKeyPress(.space) {
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selection = row.id
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return .handled
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}
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}
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}
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.padding(Self.inset)
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// The arrows walk the tiles — `StyleWellGrid`'s handler on the container, for its
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// reason: a focused control does not consume arrow keys, so the press bubbles here and
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// moving focus is all it does.
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.onKeyPress(keys: [.leftArrow, .rightArrow, .upArrow, .downArrow], phases: .down) { press in
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move(press.key)
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}
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}
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.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topLeading)
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.background(Color(nsColor: .controlBackgroundColor))
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// Focus *is* selection in this grid (see `focusedRow`), so the two are kept in step in one
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// direction only: moving focus names the choice, and a pointer click that named a choice
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// leaves focus alone rather than yanking it out from under the keyboard.
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.onChange(of: focusedRow) { _, focused in
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guard let focused else { return }
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selection = focused
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}
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}
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/// One step per press, clamped at the ends rather than wrapped — `StyleWellGrid.move`'s rule,
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/// for its reason: a grid whose last row is short would wrap into a hole.
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///
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/// The vertical step is the grid's own column count, which `.adaptive` decides at layout time
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/// and no one here can read. It is recomputed from the same two numbers the `GridItem` was built
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/// from, so ↑/↓ land a row away rather than an arbitrary distance.
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private func move(_ key: KeyEquivalent) -> KeyPress.Result {
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guard !rows.isEmpty else { return .ignored }
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let columns = max(1, Int(Self.gridWidth / (Self.tileMinimumWidth + Self.inset)))
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let delta: Int
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switch key {
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case .leftArrow: delta = -1
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case .rightArrow: delta = 1
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case .upArrow: delta = -columns
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case .downArrow: delta = columns
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default: return .ignored
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}
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let current = rows.firstIndex { $0.id == (focusedRow ?? selected?.id) } ?? 0
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let next = min(max(0, current + delta), rows.count - 1)
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focusedRow = rows[next].id
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return .handled
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}
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// MARK: Footer
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/// The blurb — or, for an unloadable row, **the loader's own sentence**: fail-fast's specifics,
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/// unreworded, in the place the description would have been. It is the whole of what the user
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/// needs to go and fix the file.
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private var footer: some View {
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HStack(alignment: .firstTextBaseline) {
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if let unloadable = selected?.unloadable {
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Label(BannerCenter.headline(for: unloadable.error), systemImage: "exclamationmark.triangle")
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.font(.callout)
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.foregroundStyle(.secondary)
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.lineLimit(2)
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} else {
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Text(selected?.template?.blurb ?? "")
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.font(.callout)
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.foregroundStyle(.secondary)
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.lineLimit(2)
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}
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Spacer(minLength: 16)
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Button("Cancel", role: .cancel) { dismiss() }
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.keyboardShortcut(.cancelAction)
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Button("Choose") { choose() }
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.keyboardShortcut(.defaultAction)
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// An unloadable row "can't be instantiated or previewed" (09), which is this line.
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.disabled(selected?.template == nil)
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}
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.padding(Self.inset)
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}
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// MARK: - Reveal
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/// Creates the user store if it isn't there, then reveals it — 09's affordance, and one of the
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/// store's two minters (`TemplateEngine.createUserStore`).
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///
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/// A store that cannot be created is logged and *still* revealed at its parent by
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/// `activateFileViewerSelecting`, which is the honest failure: something is wrong with
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/// Application Support, and the user is standing where they can see it.
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private func revealUserStore() {
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let store = TemplateEngine.userStore
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do {
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try TemplateEngine.createUserStore(at: store)
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} catch {
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Self.logger.error("could not create the user template store: \(error.localizedDescription, privacy: .public)")
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}
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NSWorkspace.shared.activateFileViewerSelecting([store])
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}
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// MARK: - Choosing
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/// Panel, instantiate, open — and only then dismiss, so a cancelled panel leaves the chooser
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/// exactly as the user left it.
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///
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/// The copy runs in a detached task, `DuplicateBoardCommand`'s reasoning at a smaller scale: a
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/// user template can be a real board with real attachments, and a main thread blocked inside a
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/// tree copy is a frozen window. Detached rather than a child task so its cancellation is only
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/// ever the one a Cancel affordance hands it, never something inherited.
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private func choose() {
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guard let template = selected?.template, let url = Self.chooseLocation(for: template) else { return }
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let title = TemplateEngine.documentName(of: url)
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Task { @MainActor in
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let outcome = await Task.detached(priority: .userInitiated) {
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() -> Result<URL, TemplateEngine.Failure> in
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do throws(TemplateEngine.Failure) {
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return .success(try TemplateEngine.instantiate(template: template, to: url, title: title))
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} catch {
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return .failure(error)
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}
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}.value
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switch outcome {
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case .success:
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dismiss()
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// The ordinary open path, so the new board joins recents, gets its bookmark, and
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// closes welcome on the way in exactly like a board opened from a row.
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appModel.openBoard(at: url)
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case .failure(.cancelled):
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// Nothing was created and nothing failed, so nothing is said — the duplicate rule.
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Self.logger.notice("template instantiation cancelled — the partial board was removed")
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case let .failure(.failed(error)):
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Self.logger.error("template instantiation failed: \(error.description, privacy: .public)")
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Self.present(error)
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}
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}
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}
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/// The save panel — where the board goes and what it is called.
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///
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/// **The suggestion is the template's own title** (`"Basic.kanban"`, `"Bug Tracker.kanban"`) —
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/// 09 ▸ Instantiation: "seed the save panel's suggested name from the template title". Whatever
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/// the user types instead becomes the new board's `title` as well as its folder name, so the two
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/// start out matching (01-storage-format.md § Board naming). The package extension is visible and
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/// editable, because an extension-less board folder is equally legal (§ Document packaging) and
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/// deleting the suffix should therefore work rather than be silently undone.
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///
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/// A name that already exists gets the panel's own replace prompt; agreeing to it does not delete
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/// anything (the panel never does), so the engine's refusal to clobber an existing board is what
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/// the user sees — as an alert, naming the path. That is the honest outcome: this flow is a
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/// *create*, and quietly replacing a board with an empty one is not a thing it should be able to
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/// do.
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private static func chooseLocation(for template: BoardTemplate) -> URL? {
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let panel = NSSavePanel()
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panel.nameFieldStringValue = TemplateEngine.suggestedFileName(for: template)
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panel.canCreateDirectories = true
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panel.isExtensionHidden = false
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panel.allowsOtherFileTypes = true
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panel.prompt = "Create"
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panel.message = "Choose where to keep the new board."
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guard panel.runModal() == .OK, let url = panel.url else { return nil }
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return url
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}
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private static func present(_ error: BoardWriteError) {
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let alert = NSAlert()
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alert.alertStyle = .warning
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alert.messageText = BannerCenter.headline(for: error)
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alert.informativeText = error.path
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alert.addButton(withTitle: "OK")
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alert.runModal()
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}
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}
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// MARK: - Template card
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/// One row in the grid: its preview, its name, and the selection ring — or, for a folder that did not
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/// load, the same frame with an unloadable badge where the preview would be.
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///
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/// The two cases share a frame deliberately: an unloadable template is **the same kind of thing** as
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/// the ones beside it, one edit away from working (09), so hiding it in a separate list would say the
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/// opposite of what 09 means by "still listed".
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private struct TemplateCard: View {
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let row: TemplateRow
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let isSelected: Bool
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/// Increase Contrast, for the tile's frame below — 10-accessibility.md names both halves of it
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/// ("strengthens borders and the selection indicator"), and this one shape is both
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/// (`Accommodations`).
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@Environment(\.colorSchemeContrast) private var contrast
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private var pointSize: CGFloat { BoardMetrics.bodyPointSize }
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private var cornerRadius: CGFloat { BoardMetrics.em(0.6, bodyPointSize: pointSize) }
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var body: some View {
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VStack(spacing: BoardMetrics.em(0.6, bodyPointSize: pointSize)) {
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content
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.frame(height: BoardMetrics.em(7.4, bodyPointSize: pointSize))
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.frame(maxWidth: .infinity)
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.background(RoundedRectangle(cornerRadius: cornerRadius).fill(Color(nsColor: .textBackgroundColor)))
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.overlay(
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RoundedRectangle(cornerRadius: cornerRadius)
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.strokeBorder(isSelected ? Color.accentColor : Color(nsColor: .separatorColor),
|
||
lineWidth: Accommodations.borderWidth(isSelected ? 3 : 1, contrast: contrast))
|
||
)
|
||
|
||
Label(row.name, systemImage: icon)
|
||
.font(.callout)
|
||
.labelStyle(.titleAndIcon)
|
||
.lineLimit(1)
|
||
}
|
||
.contentShape(Rectangle())
|
||
.accessibilityElement(children: .combine)
|
||
.accessibilityLabel(row.name)
|
||
.accessibilityHint(hint)
|
||
}
|
||
|
||
@ViewBuilder
|
||
private var content: some View {
|
||
switch row {
|
||
case let .template(template):
|
||
TemplatePreview(template: template)
|
||
case .unloadable:
|
||
// No preview, because there is no board to preview — the badge says why the tile is
|
||
// empty rather than leaving it looking like a template with no lanes.
|
||
VStack(spacing: 6) {
|
||
Image(systemName: "exclamationmark.triangle")
|
||
.font(.title2)
|
||
Text("Can't be read")
|
||
.font(.caption)
|
||
}
|
||
.foregroundStyle(.secondary)
|
||
}
|
||
}
|
||
|
||
private var icon: String {
|
||
switch row {
|
||
case let .template(template): template.icon
|
||
case .unloadable: "exclamationmark.triangle"
|
||
}
|
||
}
|
||
|
||
private var hint: String {
|
||
switch row {
|
||
case let .template(template): template.blurb
|
||
case let .unloadable(unloadable): BannerCenter.headline(for: unloadable.error)
|
||
}
|
||
}
|
||
}
|
||
|
||
/// The mini per-lane preview: one column per lane, a tinted title bar over the lane's **own cards**.
|
||
///
|
||
/// It renders **from the template's loaded `BoardModel`** (09-templates.md ▸ Why this format: "The
|
||
/// picker's mini per-lane preview renders from a real `BoardModel` via the normal loader"), and every
|
||
/// mark in it is read off that model rather than decorated in: the number of columns is the lane
|
||
/// count, each column's tint is the lane's own `iconColor` through `Palette`, and the number of card
|
||
/// shapes is how many cards the lane actually holds — templates "may contain starter cards", so a
|
||
/// board with a "How this board works" card in its first lane looks different here from one without.
|
||
///
|
||
/// Deliberately **textless**: legible lane names are not available at this size, and the point of the
|
||
/// preview is the shape of the board. A lane with no cards draws an empty column, which is the honest
|
||
/// picture of an empty lane rather than a decorative one.
|
||
private struct TemplatePreview: View {
|
||
|
||
let template: BoardTemplate
|
||
|
||
/// How many lanes and cards a tile can show before the marks stop being distinguishable. A
|
||
/// template with more of either is truncated rather than shrunk to threads — the preview is an
|
||
/// impression, and every bundled template fits inside both.
|
||
private static let laneLimit = 6
|
||
private static let cardLimit = 4
|
||
|
||
private var pointSize: CGFloat { BoardMetrics.bodyPointSize }
|
||
|
||
var body: some View {
|
||
// Every mark is a fraction of the body font, like the tile that holds it — the preview is a
|
||
// miniature of the board, and the board scales (10-accessibility.md's full-relative-scaling
|
||
// rule). A fixed 5pt lane band inside a tile that grew would read as a hairline.
|
||
HStack(alignment: .top, spacing: BoardMetrics.em(0.4, bodyPointSize: pointSize)) {
|
||
ForEach(template.lanes.prefix(Self.laneLimit)) { lane in
|
||
VStack(spacing: BoardMetrics.em(0.3, bodyPointSize: pointSize)) {
|
||
RoundedRectangle(cornerRadius: BoardMetrics.em(0.15, bodyPointSize: pointSize))
|
||
.fill(Self.tint(of: lane))
|
||
.frame(height: BoardMetrics.laneAccentBandHeight(bodyPointSize: pointSize))
|
||
ForEach(0 ..< min(lane.cards.count, Self.cardLimit), id: \.self) { _ in
|
||
RoundedRectangle(cornerRadius: BoardMetrics.em(0.25, bodyPointSize: pointSize))
|
||
.fill(.quaternary)
|
||
.frame(height: BoardMetrics.em(0.9, bodyPointSize: pointSize))
|
||
}
|
||
Spacer(minLength: 0)
|
||
}
|
||
}
|
||
}
|
||
.padding(BoardMetrics.cardContentPadding(bodyPointSize: pointSize))
|
||
.accessibilityHidden(true)
|
||
}
|
||
|
||
/// The lane's palette tint, falling back to the accent colour — `Palette` is the one place a
|
||
/// colour name is resolved, and a lane that names none looks like the chrome default here exactly
|
||
/// as it does on a board.
|
||
private static func tint(of lane: Lane) -> Color {
|
||
(Palette.color(for: lane.iconColor) ?? .accentColor).opacity(0.65)
|
||
}
|
||
}
|