The loader gains a ParseMemo — the previous walk's parsed documents keyed by root-relative path, trusted on the git-index heuristic (mtime + size, no hashing) and passed as an input so the loader stays stateless. A hit skips exactly one file read; schema, order, coercions, dedupe, and every directory listing run fresh, so memoized and cold walks are output- identical (golden-corpus equivalence suite). Entries record only past the schema gate, so a defect can never be answered from the memo. The store skips the snapshot assignment wholesale when the fresh model is value-equal — no @Observable churn, no render pass, no snapshotGeneration bump — and a new landedReloads counter carries walk-completion for the three consumers whose subject is the walk, not the snapshot: the card window's comment thread, the comment search index, and the auto-committer's covering gate (which now counts a completed walk as covering even when nothing changed). Warnings and defects move on their own equality; failed reloads bump neither counter. An injectable ParseCounter makes the single-file-echo claim a test. Claude-Session: https://claude.ai/code/session_01CqjXB7ASoWtbyoGod68k97
835 lines
37 KiB
Swift
835 lines
37 KiB
Swift
import Foundation
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import Testing
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@testable import Kanban
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/// `BoardStore`'s correctness is almost entirely about *what survives what*: a failed reload must
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/// not eat a good snapshot, a selection must not survive a liveness flip, a wholesale operation's
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/// expectation must not be consumed by a walk that predates it. So these tests drive the store
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/// through its one inbound door — `handleWatcherEvent(_:)` — against real boards in real temp
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/// directories, and never through a `FolderWatcher` (which has its own suite, and whose FSEvents
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/// timing would turn every assertion here into a race).
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///
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/// **No sleeps stand in for ordering.** `awaitQuiescence()` is how a test waits for the pipeline,
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/// and the one test that needs a load pinned *open* mid-flight uses `BoardStore.loadBarrier` to pin
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/// it rather than guessing at a duration. The single polling helper (`waitUntil`) waits for an
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/// actor to report that a load has arrived at that barrier — a fact, not an elapsed time.
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// MARK: - Fixtures
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/// `WriterFixture`, `Ident` and `Item` live in `WriterTestSupport.swift`; a board store needs
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/// exactly what the writer suites needed — hand-written `index.md` files in a temp tree — so this
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/// file borrows them rather than growing a third copy.
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/// Frontmatter that opens and closes correctly but does not parse: an unclosed flow sequence. The
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/// shape a non-atomic external write leaves behind when a reload catches it mid-flight, which is the
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/// case 02-architecture.md § Live-reload resilience is written about.
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private let brokenIndex = "---\nschema: 1\norder: 1024\nlabels: [a, b\n---\nbody\n"
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/// A card whose `deleted:` key is present — the tombstone an agent or a hand-edit adds to a file the
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/// user currently has selected.
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private func tombstoned(order: String, title: String) -> String {
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"""
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---
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schema: 1
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title: \(title)
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order: \(order)
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deleted: 2026-03-03T09:00:00Z
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---
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\(title) body.
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"""
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}
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/// The board every test starts from: two lanes, two cards in the first, and one stray folder so
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/// `loadWarnings` has something real to carry.
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@MainActor
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private func makeBoard() throws -> WriterFixture {
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let fixture = try WriterFixture()
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try fixture.item("", Item.board)
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try fixture.item(Ident.lane1, Item.rich(order: "1024", title: "Todo"))
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try fixture.item("\(Ident.lane1)/\(Ident.card1)", Item.rich(order: "1024", title: "First"))
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try fixture.item("\(Ident.lane1)/\(Ident.card2)", Item.rich(order: "2048", title: "Second"))
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try fixture.item(Ident.lane2, Item.rich(order: "2048", title: "Doing"))
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try fixture.item("notes", "not a board item at all\n")
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return fixture
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}
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private func lane(_ id: String, in snapshot: BoardModel) -> Lane? {
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snapshot.lanes.first { $0.id.rawValue == id }
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}
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private func cardTitles(inLane id: String, of snapshot: BoardModel) -> [String] {
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(lane(id, in: snapshot)?.cards ?? []).compactMap(\.title.value)
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}
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/// Relative paths as `BoardLoadError` reports them — root-relative, `/`-joined.
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private func indexPath(_ components: String...) -> String {
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(components + ["index.md"]).joined(separator: "/")
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}
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// MARK: - Assertion helpers
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/// The refusal-side twin of `WriterTestSupport.writeFailure`: runs `operation` expecting the store
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/// to turn it away, and hands back the refusal for inspection.
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@MainActor
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@discardableResult
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private func refusal(_ operation: () throws -> Void) -> BoardStoreWriteRefusal? {
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do {
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try operation()
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Issue.record("expected the store to refuse the write, but it ran")
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return nil
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} catch let error as BoardStoreWriteRefusal {
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return error
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} catch {
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Issue.record("expected a BoardStoreWriteRefusal, got \(error)")
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return nil
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}
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}
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/// Counts the bracket calls a store makes, standing in for the watcher the registry will wire up.
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@MainActor
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private final class BracketLog {
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private(set) var begins = 0
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private(set) var ends = 0
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/// Wired into a store the way the registry will wire its watcher.
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func attach(to store: BoardStore) {
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store.watcherBrackets = (begin: { self.begins += 1 }, end: { self.ends += 1 })
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}
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}
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/// Holds a finished tree walk open until a test says otherwise, and reports when one has arrived.
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///
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/// This is what makes the "an in-flight walk never consumes the wholesale expectation" test a proof
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/// rather than a coin flip: without it, whether the walk in question had already applied would
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/// depend on how fast the disk was.
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private actor LoadGate {
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private(set) var arrivals = 0
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private var isOpen = false
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private var waiters: [CheckedContinuation<Void, Never>] = []
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func arrive() async {
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arrivals += 1
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guard !isOpen else { return }
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await withCheckedContinuation { waiters.append($0) }
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}
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func open() {
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isOpen = true
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let pending = waiters
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waiters.removeAll()
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for waiter in pending {
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waiter.resume()
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}
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}
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}
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/// Polls until `condition` holds or the deadline passes. Used only to notice that a load has reached
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/// the gate — the ordering itself is enforced by the gate, never by the interval.
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private func waitUntil(_ deadline: Duration = .seconds(5), _ condition: @Sendable () async -> Bool) async {
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let start = ContinuousClock.now
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while ContinuousClock.now - start < deadline {
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if await condition() { return }
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try? await Task.sleep(for: .milliseconds(5))
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}
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}
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// MARK: - Tests
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@MainActor
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@Suite("BoardStore")
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struct BoardStoreTests {
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// MARK: Opening
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@Test("A valid board loads its snapshot and its warnings at init")
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func initialLoadSucceeds() async throws {
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let fixture = try makeBoard()
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defer { fixture.tearDown() }
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let store = try BoardStore(rootURL: fixture.root)
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#expect(store.rootURL == fixture.root)
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#expect(store.snapshot.lanes.count == 2)
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#expect(cardTitles(inLane: Ident.lane1, of: store.snapshot) == ["First", "Second"])
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#expect(store.loadWarnings.contains(.nonUUIDFolderIgnored(path: "notes")))
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#expect(store.reloadFailure == nil)
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#expect(store.readOnlyLock == nil)
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#expect(!store.isReadOnly)
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#expect(store.selection == .empty)
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}
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@Test("A broken board throws at init rather than constructing a store — fail-fast")
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func initialLoadFailsFast() async throws {
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let fixture = try makeBoard()
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defer { fixture.tearDown() }
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try fixture.item(Ident.lane1, brokenIndex)
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// There is nothing to fall back on before the first load, so every later rule — the banner,
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// the lock, "a failed reload never replaces a good snapshot" — has no meaning here.
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do throws(BoardLoadFailure) {
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_ = try BoardStore(rootURL: fixture.root)
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Issue.record("expected the initial load to fail")
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} catch {
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#expect(error.primary.path == indexPath(Ident.lane1))
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if case .unparseableYAML = error.primary.reason {} else {
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Issue.record("expected unparseable YAML, got \(error.primary.reason)")
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}
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}
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}
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@Test("A store built from a pre-walked result is the store the walking init would have built")
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func prewalkedInitMatchesTheWalkingInit() async throws {
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let fixture = try makeBoard()
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defer { fixture.tearDown() }
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// The two inits the board window's loading state put side by side: the walk on this actor,
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// and the same walk run somewhere else and handed over (`BoardStoreRegistry.acquireOffMain`
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// runs it on a detached task). If these ever disagreed, an open would show a different board
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// depending on which actor walked it.
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let walkedHere = try BoardStore(rootURL: fixture.root)
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let result = try BoardLoader.load(boardRoot: fixture.root)
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let walkedElsewhere = BoardStore(rootURL: fixture.root, loaded: result)
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#expect(walkedElsewhere.rootURL == walkedHere.rootURL)
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#expect(walkedElsewhere.snapshot == walkedHere.snapshot)
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#expect(walkedElsewhere.loadWarnings == walkedHere.loadWarnings)
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#expect(walkedElsewhere.defects.count == walkedHere.defects.count)
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// The rest of the opening posture, which is what a second init could quietly get wrong.
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#expect(walkedElsewhere.reloadFailure == nil)
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#expect(walkedElsewhere.readOnlyLock == nil)
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#expect(!walkedElsewhere.isReadOnly)
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#expect(walkedElsewhere.selection == .empty)
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#expect(walkedElsewhere.reloadGeneration == 0)
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}
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// MARK: Reloading
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@Test("A foreign tree change reloads and the snapshot shows the external edit")
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func foreignChangeReloads() async throws {
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let fixture = try makeBoard()
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defer { fixture.tearDown() }
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let store = try BoardStore(rootURL: fixture.root)
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// Exactly what an agent or an editor does: a card folder appears, with no Writer and no
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// bracket anywhere near it.
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try fixture.item("\(Ident.lane1)/\(Ident.card3)", Item.rich(order: "3072", title: "Third"))
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store.handleWatcherEvent(.treeChanged(.foreign))
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await store.awaitQuiescence()
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#expect(cardTitles(inLane: Ident.lane1, of: store.snapshot) == ["First", "Second", "Third"])
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#expect(store.reloadFailure == nil)
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}
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@Test("A failed reload keeps the last good snapshot, and the next success heals it")
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func failedReloadKeepsTheSnapshot() async throws {
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let fixture = try makeBoard()
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defer { fixture.tearDown() }
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let store = try BoardStore(rootURL: fixture.root)
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let lastGood = store.snapshot
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try fixture.item("\(Ident.lane1)/\(Ident.card1)", brokenIndex)
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store.handleWatcherEvent(.treeChanged(.foreign))
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await store.awaitQuiescence()
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#expect(store.snapshot == lastGood, "a failed reload never replaces a good snapshot")
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#expect(store.reloadFailure?.primary.path == indexPath(Ident.lane1, Ident.card1))
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#expect(store.loadWarnings.contains(.nonUUIDFolderIgnored(path: "notes")), "warnings describe the snapshot on screen, so they stay with it")
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// Transient breakage self-heals: the watcher kept watching and the fix arrives as an
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// ordinary reload.
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try fixture.item("\(Ident.lane1)/\(Ident.card1)", Item.rich(order: "1024", title: "Fixed"))
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store.handleWatcherEvent(.treeChanged(.foreign))
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await store.awaitQuiescence()
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#expect(store.reloadFailure == nil)
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#expect(cardTitles(inLane: Ident.lane1, of: store.snapshot) == ["Fixed", "Second"])
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}
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@Test("An ordinary failed reload does not lock the board — editing continues around the breakage")
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func ordinaryFailureDoesNotLock() async throws {
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let fixture = try makeBoard()
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defer { fixture.tearDown() }
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let store = try BoardStore(rootURL: fixture.root)
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try fixture.item("\(Ident.lane1)/\(Ident.card1)", brokenIndex)
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store.handleWatcherEvent(.treeChanged(.foreign))
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await store.awaitQuiescence()
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#expect(store.reloadFailure != nil)
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#expect(store.readOnlyLock == nil)
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#expect(!store.isReadOnly)
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// Per-file breakage: the snapshot still describes the tree, so a real write through the
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// Writer is safe and must go through.
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// The explicit closure signature is `performWrite`'s one ergonomic wart: with a non-`Void`
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// result, `T` and the closure's thrown type cannot both be inferred, and the thrown type
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// widens to `any Error`. See `performWrite`'s doc comment.
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let created = try store.performWrite { () throws(BoardWriteError) -> ItemID in
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try BoardWriter.createCard(inLane: fixture.url(Ident.lane2), title: "Filed anyway")
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}
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#expect(fixture.exists("\(Ident.lane2)/\(created.rawValue)/index.md"))
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}
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// MARK: Display-state write-through
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@Test("A successful reload calls the display-state delegate, whether or not anything actually changed")
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func successfulReloadCallsDisplayStateDelegate() async throws {
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let fixture = try makeBoard()
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defer { fixture.tearDown() }
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let store = try BoardStore(rootURL: fixture.root)
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var calls = 0
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store.displayStateDelegate = { calls += 1 }
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// An ordinary foreign change with no board-level field touched at all — the "did title,
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// icon, or iconColor actually change" comparison is the registry's own no-op guard
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// (`BoardRegistry.syncDisplayState`), not something this store decides by diffing itself.
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try fixture.item("\(Ident.lane1)/\(Ident.card3)", Item.rich(order: "3072", title: "Third"))
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store.handleWatcherEvent(.treeChanged(.foreign))
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await store.awaitQuiescence()
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#expect(calls == 1)
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}
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@Test("A failed reload does not call the display-state delegate — there is no new snapshot to report")
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func failedReloadDoesNotCallDisplayStateDelegate() async throws {
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let fixture = try makeBoard()
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defer { fixture.tearDown() }
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let store = try BoardStore(rootURL: fixture.root)
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var calls = 0
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store.displayStateDelegate = { calls += 1 }
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try fixture.item("\(Ident.lane1)/\(Ident.card1)", brokenIndex)
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store.handleWatcherEvent(.treeChanged(.foreign))
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await store.awaitQuiescence()
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#expect(calls == 0)
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}
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@Test("A reload with no display-state delegate wired is harmless")
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func reloadWithoutADisplayStateDelegateIsANoOp() async throws {
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let fixture = try makeBoard()
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defer { fixture.tearDown() }
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let store = try BoardStore(rootURL: fixture.root)
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try fixture.item("\(Ident.lane1)/\(Ident.card3)", Item.rich(order: "3072", title: "Third"))
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store.handleWatcherEvent(.treeChanged(.foreign))
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await store.awaitQuiescence()
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#expect(cardTitles(inLane: Ident.lane1, of: store.snapshot) == ["First", "Second", "Third"])
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}
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// MARK: Wholesale operations
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@Test("A wholesale operation whose reload succeeds leaves no lock and no leaked expectation")
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func wholesaleSuccessConsumesTheExpectation() async throws {
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let fixture = try makeBoard()
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defer { fixture.tearDown() }
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let store = try BoardStore(rootURL: fixture.root)
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let brackets = BracketLog()
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brackets.attach(to: store)
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try store.performWholesale {
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try fixture.item(Ident.lane3, Item.rich(order: "3072", title: "Done"))
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}
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#expect(brackets.begins == 1)
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#expect(brackets.ends == 1)
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store.handleWatcherEvent(.treeChanged(.appMediated))
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await store.awaitQuiescence()
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#expect(store.readOnlyLock == nil)
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#expect(store.reloadFailure == nil)
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#expect(store.snapshot.lanes.count == 3)
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// The expectation was consumed by that reload rather than left armed: an ordinary failure
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// afterwards is per-file breakage again, and must not lock.
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try fixture.item("\(Ident.lane1)/\(Ident.card1)", brokenIndex)
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store.handleWatcherEvent(.treeChanged(.foreign))
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await store.awaitQuiescence()
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#expect(store.reloadFailure != nil)
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#expect(store.readOnlyLock == nil, "the wholesale expectation must not outlive the reload that consumed it")
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}
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@Test("A failed reload after a wholesale operation locks the board, refuses writes, and clears on the next success")
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func wholesaleFailureLocksAndHeals() async throws {
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let fixture = try makeBoard()
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defer { fixture.tearDown() }
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let store = try BoardStore(rootURL: fixture.root)
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let brackets = BracketLog()
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brackets.attach(to: store)
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let lastGood = store.snapshot
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// The shape of a branch switch that lands a tree this app cannot read: the snapshot on
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// screen now describes something that is not there any more.
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try store.performWholesale {
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try fixture.item("\(Ident.lane1)/\(Ident.card1)", brokenIndex)
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}
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store.handleWatcherEvent(.treeChanged(.appMediated))
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await store.awaitQuiescence()
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#expect(store.readOnlyLock == .bracketedReloadFailed)
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#expect(store.isReadOnly)
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#expect(store.reloadFailure?.primary.path == indexPath(Ident.lane1, Ident.card1))
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#expect(store.snapshot == lastGood)
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// Writes are refused, and refused *before* the bracket opens — a refusal must not leave the
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// watcher suspended.
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var ran = false
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let refused = refusal { try store.performWrite { ran = true } }
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#expect(refused == .readOnlyLocked(.bracketedReloadFailed))
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#expect(!ran)
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#expect(brackets.begins == 1, "the refusal opened no bracket")
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#expect(brackets.ends == 1)
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// A locked board refuses to *start* wholesale work too.
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refusal { try store.performWholesale { ran = true } }
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#expect(!ran)
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// Reading stays live throughout — keeping the last-good snapshot is the point of the lock.
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store.select([ItemID(rawValue: Ident.card2)], in: .board)
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#expect(store.selection.ids.count == 1)
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try fixture.item("\(Ident.lane1)/\(Ident.card1)", Item.rich(order: "1024", title: "Repaired"))
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store.handleWatcherEvent(.treeChanged(.foreign))
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await store.awaitQuiescence()
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#expect(store.readOnlyLock == nil, "the next successful reload clears both the banner and the lock")
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#expect(store.reloadFailure == nil)
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#expect(cardTitles(inLane: Ident.lane1, of: store.snapshot) == ["Repaired", "Second"])
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try store.performWrite { ran = true }
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#expect(ran)
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}
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|
@Test("The wholesale expectation binds to the walk started after it, never to one already in flight")
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|
func wholesaleExpectationSurvivesAnInFlightLoad() async throws {
|
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let fixture = try makeBoard()
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defer { fixture.tearDown() }
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let store = try BoardStore(rootURL: fixture.root)
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let gate = LoadGate()
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store.loadBarrier = { await gate.arrive() }
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// Walk 1 reads the tree while it is still valid, then parks before applying.
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store.handleWatcherEvent(.treeChanged(.foreign))
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await waitUntil { await gate.arrivals >= 1 }
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// Broken only now — walk 1 is past its read, walk 2 is not.
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try fixture.item("\(Ident.lane1)/\(Ident.card1)", brokenIndex)
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// Armed while walk 1 is demonstrably still in flight. A boolean flag would be consumed by
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// walk 1's *successful* application and would leave walk 2's failure unlocked.
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try store.performWholesale {}
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store.handleWatcherEvent(.treeChanged(.appMediated))
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await gate.open()
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await store.awaitQuiescence()
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#expect(store.reloadGeneration == 2, "two walks: the one in flight, then the one the operation owed")
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#expect(store.reloadFailure?.primary.path == indexPath(Ident.lane1, Ident.card1))
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#expect(store.readOnlyLock == .bracketedReloadFailed)
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}
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// MARK: Selection across reloads
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|
|
/// The rules themselves belong to `ItemReferenceSet`/`TransientBoardState` and are proved in
|
|
/// `TransientBoardStateTests` across all three referencing sets. These stay because what they
|
|
/// pin here is the *store's* half: that `land(_:generation:origin:)` re-resolves on success and
|
|
/// only on success, read through the `selection`/`select`/`clearSelection` conveniences the
|
|
/// command sites use.
|
|
|
|
@Test("A selected item that vanished from the tree leaves the selection; the survivor stays")
|
|
func selectionDropsVanishedMembers() async throws {
|
|
let fixture = try makeBoard()
|
|
defer { fixture.tearDown() }
|
|
let store = try BoardStore(rootURL: fixture.root)
|
|
store.select([ItemID(rawValue: Ident.card1), ItemID(rawValue: Ident.card2)], in: .board)
|
|
|
|
try FileManager.default.removeItem(at: fixture.url("\(Ident.lane1)/\(Ident.card1)"))
|
|
store.handleWatcherEvent(.treeChanged(.foreign))
|
|
await store.awaitQuiescence()
|
|
|
|
#expect(store.selection.ids == [ItemID(rawValue: Ident.card2)])
|
|
#expect(store.selection.container == .board)
|
|
}
|
|
|
|
@Test("A container crossing is a vanish: a selected card trashed externally leaves the selection")
|
|
func selectionEjectsAContainerCrossing() async throws {
|
|
let fixture = try makeBoard()
|
|
defer { fixture.tearDown() }
|
|
let store = try BoardStore(rootURL: fixture.root)
|
|
store.select([ItemID(rawValue: Ident.card1), ItemID(rawValue: Ident.card2)], in: .board)
|
|
|
|
try fixture.move("\(Ident.lane1)/\(Ident.card1)", toTrash: Ident.card1)
|
|
store.handleWatcherEvent(.treeChanged(.foreign))
|
|
await store.awaitQuiescence()
|
|
|
|
// Still in the snapshot — the trash renders it — but no longer in the selection's container,
|
|
// so 04's one-container invariant survives a foreign edit (02-architecture.md's reload rule,
|
|
// resettled 2026-07-28: "re-resolution matches UUID *and* container side").
|
|
#expect(store.snapshot.trash.map(\.id.rawValue) == [Ident.card1])
|
|
#expect(store.selection.ids == [ItemID(rawValue: Ident.card2)])
|
|
}
|
|
|
|
@Test("Deleting a lane externally takes its cards out of the selection with it")
|
|
func selectionEjectsCardsUnderARemovedLane() async throws {
|
|
let fixture = try makeBoard()
|
|
defer { fixture.tearDown() }
|
|
let store = try BoardStore(rootURL: fixture.root)
|
|
store.select([ItemID(rawValue: Ident.card1), ItemID(rawValue: Ident.card2)], in: .board)
|
|
|
|
// A lane delete is physical now (03-board-ui.md § Trash), so the cards genuinely go with it
|
|
// — no ancestor walk needed, and none left to do: presence is the whole test.
|
|
try FileManager.default.removeItem(at: fixture.url(Ident.lane1))
|
|
store.handleWatcherEvent(.treeChanged(.foreign))
|
|
await store.awaitQuiescence()
|
|
|
|
#expect(store.snapshot.lanes.first { $0.id.rawValue == Ident.lane1 } == nil)
|
|
#expect(store.selection.ids.isEmpty)
|
|
}
|
|
|
|
@Test("A selection can resolve to nothing, and nothing is invented to replace it")
|
|
func selectionCanResolveToNothing() async throws {
|
|
let fixture = try makeBoard()
|
|
defer { fixture.tearDown() }
|
|
let store = try BoardStore(rootURL: fixture.root)
|
|
store.select([ItemID(rawValue: Ident.card1), ItemID(rawValue: Ident.card2)], in: .board)
|
|
|
|
try FileManager.default.removeItem(at: fixture.url("\(Ident.lane1)/\(Ident.card1)"))
|
|
try FileManager.default.removeItem(at: fixture.url("\(Ident.lane1)/\(Ident.card2)"))
|
|
store.handleWatcherEvent(.treeChanged(.foreign))
|
|
await store.awaitQuiescence()
|
|
|
|
#expect(store.selection.ids.isEmpty)
|
|
#expect(store.selection.container == .board, "the container survives even when the membership does not")
|
|
|
|
store.select([ItemID(rawValue: Ident.lane1)], in: .board)
|
|
store.clearSelection()
|
|
#expect(store.selection == .empty)
|
|
}
|
|
|
|
// MARK: Coalescing
|
|
|
|
@Test("A burst of signals during one walk coalesces into exactly one follow-up")
|
|
func signalBurstCoalescesIntoOneFollowUp() async throws {
|
|
let fixture = try makeBoard()
|
|
defer { fixture.tearDown() }
|
|
let store = try BoardStore(rootURL: fixture.root)
|
|
|
|
try fixture.item("\(Ident.lane1)/\(Ident.card3)", Item.rich(order: "3072", title: "Third"))
|
|
// No `await` between them, so the main actor never yields and no result can land in the
|
|
// middle: the first signal starts a walk, the other four fold into one pending reload.
|
|
for _ in 0..<5 {
|
|
store.handleWatcherEvent(.treeChanged(.foreign))
|
|
}
|
|
await store.awaitQuiescence()
|
|
|
|
#expect(store.reloadGeneration == 2, "five signals, one walk plus one follow-up")
|
|
#expect(cardTitles(inLane: Ident.lane1, of: store.snapshot) == ["First", "Second", "Third"])
|
|
#expect(store.reloadFailure == nil)
|
|
}
|
|
|
|
// MARK: Brackets
|
|
|
|
@Test("performWrite brackets exactly once, whether the operation returns or throws")
|
|
func performWriteBracketsExactlyOnce() async throws {
|
|
let fixture = try makeBoard()
|
|
defer { fixture.tearDown() }
|
|
let store = try BoardStore(rootURL: fixture.root)
|
|
let brackets = BracketLog()
|
|
brackets.attach(to: store)
|
|
|
|
var ran = false
|
|
try store.performWrite { ran = true }
|
|
#expect(ran)
|
|
#expect(brackets.begins == 1)
|
|
#expect(brackets.ends == 1)
|
|
|
|
// A Writer operation that fails partway has still touched disk, so the bracket has to close
|
|
// on the throwing path too — an unbalanced one would suspend the watcher for the session.
|
|
let boom = BoardWriteError(operation: .style(title: nil), path: "/nowhere", reason: .io(message: "disk full"))
|
|
do {
|
|
try store.performWrite { () throws(BoardWriteError) -> Void in throw boom }
|
|
Issue.record("expected the operation's own error to propagate")
|
|
} catch let error as BoardWriteError {
|
|
#expect(error == boom, "the store rethrows the Writer's error untouched")
|
|
} catch {
|
|
Issue.record("expected a BoardWriteError, got \(error)")
|
|
}
|
|
#expect(brackets.begins == 2)
|
|
#expect(brackets.ends == 2)
|
|
}
|
|
|
|
// MARK: Root changes
|
|
|
|
@Test("A root change with no delegate wired leaves the last good snapshot alone")
|
|
func rootChangeWithoutADelegateIsANoOp() async throws {
|
|
let fixture = try makeBoard()
|
|
defer { fixture.tearDown() }
|
|
let store = try BoardStore(rootURL: fixture.root)
|
|
let lastGood = store.snapshot
|
|
|
|
// Re-resolve-or-lock needs a bookmark this store does not own, so the response is
|
|
// delegated (the registry wires it — `RootRecoveryTests` drives the real thing). With no
|
|
// delegate, the honest answer is the same one every failure path gives: keep the last good
|
|
// snapshot. Guessing here would lock a board that had merely moved.
|
|
store.handleWatcherEvent(.rootChanged)
|
|
await store.awaitQuiescence()
|
|
|
|
#expect(store.snapshot == lastGood)
|
|
#expect(store.reloadFailure == nil)
|
|
#expect(store.readOnlyLock == nil)
|
|
#expect(store.reloadGeneration == 0, "a root change schedules no reload of its own")
|
|
}
|
|
|
|
@Test("A root change with a delegate hands over and starts no reload of its own")
|
|
func rootChangeIsDelegated() async throws {
|
|
let fixture = try makeBoard()
|
|
defer { fixture.tearDown() }
|
|
let store = try BoardStore(rootURL: fixture.root)
|
|
|
|
var calls = 0
|
|
store.rootChangeDelegate = { calls += 1 }
|
|
store.handleWatcherEvent(.rootChanged)
|
|
await store.awaitQuiescence()
|
|
|
|
#expect(calls == 1)
|
|
// The delegate's two outcomes both end in a reload — at the re-resolved root, or on the
|
|
// root's return. One fired from here would walk a path that just stopped being the board.
|
|
#expect(store.reloadGeneration == 0)
|
|
}
|
|
}
|
|
|
|
// MARK: - The parse memo and the value-equal skip
|
|
|
|
/// **"The walk memoizes its parse, never its result"** and **"the store skips the assignment entirely
|
|
/// when the fresh snapshot equals the current one"** (02-architecture.md § Live-reload resilience,
|
|
/// both blessed 2026-07-31).
|
|
///
|
|
/// The loader's half is pinned in `BoardLoaderParseMemoTests` and over the golden corpus in
|
|
/// `FixtureMemoEquivalenceTests`; what only this suite can state is the *wiring* — that the store
|
|
/// hands each walk the one before it (`BoardStore.parseCounter` is the seam that makes "re-parsed
|
|
/// nothing" observable at all), and that the skip is a skip of the observable assignment and of
|
|
/// nothing else the landing owes.
|
|
@MainActor
|
|
@Suite("BoardStore ▸ the parse memo and the value-equal skip")
|
|
struct BoardStoreReloadMemoTests {
|
|
|
|
/// Every `index.md` `makeBoard()` puts in the walk's way: the root, two lanes, two cards. The
|
|
/// stray `notes/` folder holds one too and is deliberately not counted — a non-UUID-shaped folder
|
|
/// is never descended into, so the loader never opens it, memo or no memo.
|
|
static let indexCount = 5
|
|
|
|
/// One reload through the store's one inbound door, with a counter attached.
|
|
private func reload(_ store: BoardStore, _ origin: WatchOrigin = .foreign) async -> BoardLoader.ParseCounter.Counts {
|
|
let counter = BoardLoader.ParseCounter()
|
|
store.parseCounter = counter
|
|
store.handleWatcherEvent(.treeChanged(origin))
|
|
await store.awaitQuiescence()
|
|
store.parseCounter = nil
|
|
return counter.counts
|
|
}
|
|
|
|
@Test("A reload of an untouched tree opens no index.md and assigns no snapshot")
|
|
func anUnchangedTreeCostsNothing() async throws {
|
|
let fixture = try makeBoard()
|
|
defer { fixture.tearDown() }
|
|
let store = try BoardStore(rootURL: fixture.root)
|
|
let before = store.snapshot
|
|
|
|
let counts = await reload(store)
|
|
|
|
#expect(counts == .init(parsed: 0, reused: Self.indexCount))
|
|
// The skip proper: no assignment, so no `@Observable` churn and no render pass.
|
|
#expect(store.snapshotGeneration == 0)
|
|
#expect(store.snapshot == before)
|
|
// And the landing still happened — the bookkeeping the skip must never cover.
|
|
#expect(store.landedReloads == 1)
|
|
#expect(store.reloadFailure == nil)
|
|
}
|
|
|
|
@Test("A single-file echo re-parses exactly that file, and does assign")
|
|
func oneEditedFileIsTheOnlyOneReParsed() async throws {
|
|
let fixture = try makeBoard()
|
|
defer { fixture.tearDown() }
|
|
let store = try BoardStore(rootURL: fixture.root)
|
|
|
|
try fixture.item("\(Ident.lane1)/\(Ident.card1)", Item.rich(order: "1024", title: "Renamed"))
|
|
let counts = await reload(store)
|
|
|
|
#expect(counts == .init(parsed: 1, reused: Self.indexCount - 1))
|
|
#expect(cardTitles(inLane: Ident.lane1, of: store.snapshot) == ["Renamed", "Second"])
|
|
#expect(store.snapshotGeneration == 1)
|
|
#expect(store.landedReloads == 1)
|
|
}
|
|
|
|
@Test("The memo carries from reload to reload rather than going cold every other walk")
|
|
func theMemoChains() async throws {
|
|
let fixture = try makeBoard()
|
|
defer { fixture.tearDown() }
|
|
let store = try BoardStore(rootURL: fixture.root)
|
|
|
|
// Three landings: one value-equal (which skips the assignment), one that changes a file, and
|
|
// one value-equal again. If the skipped landing dropped its memo, the walk after it would go
|
|
// cold — which is exactly the bug this pins.
|
|
#expect(await reload(store) == .init(parsed: 0, reused: Self.indexCount))
|
|
try fixture.item("\(Ident.lane1)/\(Ident.card2)", Item.rich(order: "2048", title: "Edited"))
|
|
#expect(await reload(store) == .init(parsed: 1, reused: Self.indexCount - 1))
|
|
#expect(await reload(store) == .init(parsed: 0, reused: Self.indexCount))
|
|
|
|
#expect(cardTitles(inLane: Ident.lane1, of: store.snapshot) == ["First", "Edited"])
|
|
#expect(store.snapshotGeneration == 1, "only the middle reload had anything to assign")
|
|
#expect(store.landedReloads == 3)
|
|
#expect(store.parseMemo.count == Self.indexCount)
|
|
}
|
|
|
|
@Test("A failed reload keeps the snapshot and bumps neither counter")
|
|
func aFailedReloadBumpsNothing() async throws {
|
|
let fixture = try makeBoard()
|
|
defer { fixture.tearDown() }
|
|
let store = try BoardStore(rootURL: fixture.root)
|
|
let before = store.snapshot
|
|
|
|
try fixture.item(Ident.lane1, brokenIndex)
|
|
_ = await reload(store)
|
|
|
|
#expect(store.snapshot == before, "a failed reload never replaces a good snapshot")
|
|
#expect(store.snapshotGeneration == 0)
|
|
#expect(store.landedReloads == 0, "there is no snapshot in hand, so nothing was covered")
|
|
#expect(store.reloadFailure?.primary.path == indexPath(Ident.lane1))
|
|
}
|
|
|
|
@Test("A failed reload's breakage clears on the next success, which is value-equal")
|
|
func breakageClearsOnAValueEqualSuccess() async throws {
|
|
let fixture = try makeBoard()
|
|
defer { fixture.tearDown() }
|
|
let store = try BoardStore(rootURL: fixture.root)
|
|
|
|
try fixture.item(Ident.lane1, brokenIndex)
|
|
_ = await reload(store)
|
|
#expect(store.reloadFailure != nil)
|
|
|
|
// Repaired to exactly what it was: the model comes back value-equal, the assignment is
|
|
// skipped — and the standing breakage condition must still heal, because it is not board
|
|
// structure and is not what the skip covers.
|
|
try fixture.item(Ident.lane1, Item.rich(order: "1024", title: "Todo"))
|
|
_ = await reload(store)
|
|
|
|
#expect(store.reloadFailure == nil)
|
|
#expect(store.snapshotGeneration == 0, "the repaired tree is the tree that was already on screen")
|
|
#expect(store.landedReloads == 1)
|
|
}
|
|
|
|
// MARK: What the skip must never cover
|
|
|
|
@Test("Warnings follow the tree even when the model does not move")
|
|
func warningsFollowTheTree() async throws {
|
|
let fixture = try makeBoard()
|
|
defer { fixture.tearDown() }
|
|
let store = try BoardStore(rootURL: fixture.root)
|
|
|
|
// A second non-UUID-shaped folder: a stray is not in the model, so this changes `loadWarnings`
|
|
// and nothing else. It is also never descended into, so the walk still opens no file.
|
|
try fixture.item("scratch", "not a board item at all\n")
|
|
let counts = await reload(store)
|
|
|
|
#expect(counts == .init(parsed: 0, reused: Self.indexCount))
|
|
#expect(store.snapshotGeneration == 0)
|
|
#expect(store.landedReloads == 1)
|
|
#expect(store.loadWarnings.contains(.nonUUIDFolderIgnored(path: "scratch")))
|
|
#expect(store.loadWarnings.contains(.nonUUIDFolderIgnored(path: "notes")))
|
|
}
|
|
|
|
@Test("Defects follow the tree even when the model does not move")
|
|
func defectsFollowTheTree() async throws {
|
|
let fixture = try makeBoard()
|
|
defer { fixture.tearDown() }
|
|
let store = try BoardStore(rootURL: fixture.root)
|
|
#expect(store.looseCardFiles.isEmpty)
|
|
|
|
// A loose file beside an untouched `index.md`: pending work the walk found, with the snapshot
|
|
// value-equal on either side of it. Defects are what `runScheduledHeals` reads, so a skip
|
|
// that swallowed them would silently retire the heal engine on quiet boards.
|
|
try "loose".write(
|
|
to: fixture.url("\(Ident.lane1)/\(Ident.card1)").appendingPathComponent("notes.txt"),
|
|
atomically: true,
|
|
encoding: .utf8
|
|
)
|
|
_ = await reload(store)
|
|
|
|
#expect(store.snapshotGeneration == 0)
|
|
#expect(store.landedReloads == 1)
|
|
#expect(store.looseCardFiles.map(\.fileNames) == [["notes.txt"]])
|
|
}
|
|
|
|
@Test("An attachment arriving moves the snapshot, because the snapshot carries the listing")
|
|
func attachmentsAreNotMemoized() async throws {
|
|
let fixture = try makeBoard()
|
|
defer { fixture.tearDown() }
|
|
let store = try BoardStore(rootURL: fixture.root)
|
|
|
|
let attachments = fixture.url("\(Ident.lane1)/\(Ident.card1)")
|
|
.appendingPathComponent("attachments", isDirectory: true)
|
|
try FileManager.default.createDirectory(at: attachments, withIntermediateDirectories: true)
|
|
try "png".write(to: attachments.appendingPathComponent("shot.png"), atomically: true, encoding: .utf8)
|
|
|
|
let counts = await reload(store)
|
|
|
|
// Not one file opened, and the card's paperclip is still current: directory enumeration is
|
|
// outside the memo's scope by design, because an attachment never touches `index.md`.
|
|
#expect(counts == .init(parsed: 0, reused: Self.indexCount))
|
|
#expect(lane(Ident.lane1, in: store.snapshot)?.cards.first?.attachments == ["shot.png"])
|
|
#expect(store.snapshotGeneration == 1)
|
|
#expect(store.landedReloads == 1)
|
|
}
|
|
|
|
@Test("A no-change reload announces nothing and leaves no state behind")
|
|
func aNoChangeReloadIsSilent() async throws {
|
|
let fixture = try makeBoard()
|
|
defer { fixture.tearDown() }
|
|
let store = try BoardStore(rootURL: fixture.root)
|
|
|
|
var spoken: [String?] = []
|
|
store.announce = { spoken.append($0) }
|
|
_ = await reload(store)
|
|
_ = await reload(store, .reconciling)
|
|
|
|
#expect(spoken == [nil, nil])
|
|
#expect(store.readOnlyLock == nil)
|
|
#expect(store.snapshotGeneration == 0)
|
|
#expect(store.landedReloads == 2)
|
|
}
|
|
|
|
@Test("A value-equal reload still lands for the auto-commit seam and the covering gate")
|
|
func aValueEqualReloadStillLands() async throws {
|
|
let fixture = try makeBoard()
|
|
defer { fixture.tearDown() }
|
|
let store = try BoardStore(rootURL: fixture.root)
|
|
|
|
let landings = LandingCount()
|
|
store.commitSeam = HistoryCommitSeam(
|
|
willWrite: {},
|
|
writeBracketDidClose: {},
|
|
reloadDidLand: { _ in landings.value += 1 }
|
|
)
|
|
_ = await reload(store)
|
|
|
|
// The covering gate counts landings, not assignments (`GitAutoCommitter.landedReloads`), and
|
|
// the commit seam is armed by every landing whether or not the snapshot moved — "a landing
|
|
// that finds nothing to commit is the silent no-op, not a wasted trip".
|
|
#expect(landings.value == 1)
|
|
#expect(store.landedReloads == 1)
|
|
#expect(store.snapshotGeneration == 0)
|
|
}
|
|
}
|
|
|
|
/// What the reload path told the history seam — a box, because `HistoryCommitSeam` is a struct of
|
|
/// closures and a captured `var` cannot be read back after the reload has landed.
|
|
@MainActor
|
|
private final class LandingCount {
|
|
var value = 0
|
|
}
|