Files
lanework/KanbanQuickLook/BoardPreviewPage.swift
T
rzen b18f7ca609 Space in Finder opens the board — a Quick Look preview extension that outlines a .kanban package
A board is a folder, and a folder previews as a folder. `KanbanQuickLook.appex` gives it a
document's preview instead: the board's name, its tint and its symbol, then its lanes in display
order with each one's card count and its first few card titles.

The reading is `BoardOutline` (Kanban/Storage), deliberately not `BoardLoader.load`. The loader
throws on a half-broken board — right for opening one, wrong for pressing Space, where the honest
answer is the part that reads; it visits every card and lists `attachments/` and counts `comments/`
inside each; and it carries trash, tombstone migration and the defect stream, none of which renders.
This walk never throws and is capped at every level (`BoardOutlineLimits`): 12 lanes shown of at
most 100 considered, 6 card titles per lane of at most 200 parsed, counts by readdir-plus-stat up to
2000 per lane and never a parse. It re-derives nothing that decides *what* the answer is —
`FrontmatterDocument` parses, `IntegrityRules.isIdentityShaped` says what a lane or a card is,
`BoardLoader.directoryCandidates` supplies the stray tolerance, `Ranks` supplies display order,
`Palette` resolves colours — only *how far to look*.

The reply is HTML, the one data-based reply that reflows: a Quick Look panel is resized by the
user and a board outline is a wrapping row of columns, so a drawing block baked at a fixed
`contentSize` would be the wrong size a moment later. It gets vector text, its own scrolling and
light/dark for free. The board tint is a wash under the title and a lane's edge accent — never
under text, because a preview has none of `ContrastMath`'s ink-picking machinery and should not
grow one.

The extension compiles `Kanban/Storage` whole, the `KanbanMobile` arrangement — the directory is
one unit in practice, so a narrower list is not on offer. `STORAGE_ONLY` is new: EchoLedger's
consumer sections speak the live store's vocabulary, and the phone's `#if os(macOS)` cannot exclude
them from a target that *is* macOS. Platform, and layer. Nothing else defines it.

Claude-Session: https://claude.ai/code/session_014PtZdPwqZuqEDLc6wZMtEy
2026-08-09 02:37:10 -04:00

329 lines
15 KiB
Swift

import AppKit
import Foundation
import Quartz
import UniformTypeIdentifiers
/// **The preview's whole appearance** — a `BoardOutline` turned into one self-contained HTML
/// document plus the images it references.
///
/// ### Why the styling values are resolved here and not in the walk
///
/// `BoardOutline` carries `background`, `icon` and `iconColor` **as written** — a palette name, a
/// hex, an SF Symbol name — exactly as `BoardModel` does, because "an unrecognized value renders as
/// the default and the bytes stay as written" is a *rendering* rule and this file is the renderer
/// (Palette.swift ▸ "Lenient, never an error"; ItemSymbol.swift ▸ the same for symbols). Resolution
/// goes through `Palette` itself rather than through a second copy of the twelve-and-twelve table,
/// so a board tinted `smokey-ocean` is the same colour in the preview as it is in the app.
///
/// ### Why the board tint is a wash and not a band
///
/// A board's colour is chosen to sit *behind a whole window* of app chrome, where the app picks
/// readable ink for it against the window backdrop (`ContrastMath` ▸ `BoardTextInk`). A preview has
/// no such machinery and should not grow one for a header strip, so the tint is applied at low alpha
/// under the title and at full strength only as a lane's edge accent — narrow marks that carry no
/// text. Contrast is then never in question, in either appearance, for any of the 16.7 million
/// values a hand-written hex can be.
enum BoardPreviewPage {
/// The size Quick Look draws its loading state at, and its opening guess at the panel. Only a
/// hint: HTML has no intrinsic size, so the panel is the user's to resize and the page reflows.
static let contentSizeHint = CGSize(width: 820, height: 560)
/// The board's default symbol when it carries no `icon` — `ItemSymbol.board`'s value
/// (03-board-ui.md § Styling ▸ Capabilities: "`icon`: SF Symbol per item with per-level
/// defaults").
///
/// Restated rather than shared: `ItemSymbol` reaches `StyleLevel` for its per-level lookup, which
/// reaches the live store, which has no business inside a preview extension. One string is the
/// cheaper coupling, and it is the board's default — the only one of the three this file can ever
/// need.
private static let defaultSymbol = "rectangle.split.3x1"
/// The mark's two bakings. A PNG has one colour and a preview has two appearances, so the page
/// carries both and lets CSS choose — see `attachments(for:)`.
private static let lightMarkID = "board-mark-light"
private static let darkMarkID = "board-mark-dark"
// MARK: - The page
static func html(for outline: BoardOutline) -> Data {
var out = "<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"utf-8\">\n"
out += "<meta name=\"viewport\" content=\"width=device-width, initial-scale=1\">\n"
out += "<title>\(escape(outline.title))</title>\n"
out += "<style>\n\(stylesheet(for: outline))\n</style>\n</head>\n<body>\n"
out += "<main>\n"
out += header(for: outline)
out += lanes(of: outline)
out += "</main>\n</body>\n</html>\n"
return Data(out.utf8)
}
private static func header(for outline: BoardOutline) -> String {
var out = "<header class=\"board\">\n"
out += "<img class=\"mark light-only\" src=\"cid:\(lightMarkID)\" alt=\"\">"
out += "<img class=\"mark dark-only\" src=\"cid:\(darkMarkID)\" alt=\"\">\n"
out += "<div class=\"board-text\">\n"
out += "<h1>\(escape(outline.title))</h1>\n"
out += "<p class=\"meta\">\(escape(laneCountPhrase(for: outline)))</p>\n"
out += "</div>\n</header>\n"
return out
}
/// "3 lanes", "1 lane", "No lanes yet" — and "100+ lanes" for the board whose count the walk
/// stopped taking (`BoardOutline.laneCountIsCapped`), because a number that is not the number is
/// worse than an honest floor.
private static func laneCountPhrase(for outline: BoardOutline) -> String {
guard outline.laneCount > 0 else { return "No lanes yet" }
let count = outline.laneCountIsCapped ? "\(outline.laneCount)+" : "\(outline.laneCount)"
return "\(count) \(outline.laneCount == 1 && !outline.laneCountIsCapped ? "lane" : "lanes")"
}
private static func lanes(of outline: BoardOutline) -> String {
// A board with nothing in it, and a folder that is not a board at all, reach here the same
// way and say so once — the header's "No lanes yet" is the count, this is the invitation.
guard outline.laneCount > 0 else {
return "<p class=\"empty\">This board has no lanes yet.</p>\n"
}
var out = "<div class=\"lanes\">\n"
for lane in outline.lanes {
let accent = cssColor(lane.background).map { " style=\"--accent: \($0)\"" } ?? ""
out += "<section class=\"lane\"\(accent)>\n"
out += "<h2><span class=\"lane-title\">\(escape(lane.title ?? "Untitled"))</span>"
out += "<span class=\"count\">\(escape(cardCountPhrase(for: lane)))</span></h2>\n"
if lane.cardTitles.isEmpty {
out += "<p class=\"empty-lane\">Empty</p>\n"
} else {
out += "<ul>\n"
for title in lane.cardTitles {
out += "<li>\(escape(title ?? "Untitled"))</li>\n"
}
out += "</ul>\n"
}
if lane.hiddenCardCount > 0 {
out += "<p class=\"more\">+\(lane.hiddenCardCount) more</p>\n"
}
out += "</section>\n"
}
out += "</div>\n"
if outline.hiddenLaneCount > 0 {
let suffix = outline.laneCountIsCapped ? "+" : ""
out += "<p class=\"more-lanes\">+\(outline.hiddenLaneCount)\(suffix) more lanes</p>\n"
}
return out
}
/// A lane's badge: its exact card count, or the floor the count stopped at
/// (`LaneOutline.cardCountIsCapped`).
private static func cardCountPhrase(for lane: LaneOutline) -> String {
lane.cardCountIsCapped ? "\(lane.cardCount)+" : "\(lane.cardCount)"
}
// MARK: - Style
private static func stylesheet(for outline: BoardOutline) -> String {
let wash = cssColor(outline.background, alpha: 0.16) ?? "transparent"
let rule = cssColor(outline.background, alpha: 0.55) ?? "var(--hairline)"
return """
:root {
--ink: #1d1d1f;
--ink-quiet: #6e6e73;
--page: #ffffff;
--plate: #f5f5f7;
--hairline: rgba(0, 0, 0, 0.12);
--wash: \(wash);
--rule: \(rule);
--accent: var(--hairline);
}
@media (prefers-color-scheme: dark) {
:root {
--ink: #f5f5f7;
--ink-quiet: #98989d;
--page: #1e1e1e;
--plate: #2a2a2c;
--hairline: rgba(255, 255, 255, 0.16);
}
}
* { box-sizing: border-box; }
body {
margin: 0;
background: var(--page);
color: var(--ink);
font: 13px/1.45 -apple-system, "SF Pro Text", "Helvetica Neue", sans-serif;
-webkit-font-smoothing: antialiased;
}
main { padding: 20px 22px 26px; }
header.board {
display: flex;
align-items: center;
gap: 12px;
padding: 12px 14px;
border-radius: 10px;
background: var(--wash);
border-bottom: 2px solid var(--rule);
/* The wash and the rule are both the board's own colour, so a board tinted the same shade
as the page it is previewed on paints nothing at all — a `#1E1E1E` board in the dark
appearance. This hairline is what keeps the block a block regardless: the tint is the
board's, the edge is the page's. */
box-shadow: inset 0 0 0 1px var(--hairline);
}
.mark { width: 34px; height: 34px; flex: none; object-fit: contain; }
.light-only { display: block; }
.dark-only { display: none; }
@media (prefers-color-scheme: dark) {
.light-only { display: none; }
.dark-only { display: block; }
}
.board-text { min-width: 0; }
h1 {
margin: 0;
font-size: 20px;
font-weight: 600;
letter-spacing: -0.01em;
overflow-wrap: anywhere;
}
.meta { margin: 2px 0 0; color: var(--ink-quiet); font-size: 12px; }
.lanes {
display: flex;
flex-wrap: wrap;
gap: 12px;
margin-top: 18px;
align-items: flex-start;
}
.lane {
flex: 1 1 190px;
min-width: 170px;
max-width: 300px;
padding: 10px 12px 10px 13px;
border-radius: 8px;
background: var(--plate);
border-left: 3px solid var(--accent);
}
.lane h2 {
display: flex;
align-items: baseline;
justify-content: space-between;
gap: 8px;
margin: 0 0 8px;
font-size: 13px;
font-weight: 600;
}
.lane-title { overflow-wrap: anywhere; }
.count {
flex: none;
color: var(--ink-quiet);
font-variant-numeric: tabular-nums;
font-weight: 400;
}
.lane ul { margin: 0; padding: 0; list-style: none; }
.lane li {
padding: 4px 0;
border-top: 1px solid var(--hairline);
overflow-wrap: anywhere;
}
.lane li:first-child { border-top: none; padding-top: 0; }
.more, .empty-lane { margin: 6px 0 0; color: var(--ink-quiet); font-size: 12px; }
.more-lanes, .empty { margin: 14px 0 0; color: var(--ink-quiet); font-size: 12px; }
"""
}
// MARK: - Colour
/// A stored styling value as a CSS colour — `Palette`'s resolution (a palette name or a
/// `#RRGGBB[AA]` hex), re-emitted as `rgba()` so the value's own alpha and the caller's can be
/// combined. `nil` for every shape `Palette` declines to read, which every call site treats as
/// "there is no colour" rather than as an error.
private static func cssColor(_ value: String?, alpha: Double = 1) -> String? {
guard let value,
let color = Palette.nsColor(for: value)?.usingColorSpace(.sRGB)
else { return nil }
let channel = { (component: CGFloat) in Int((component * 255).rounded()) }
let combined = Double(color.alphaComponent) * alpha
return "rgba(\(channel(color.redComponent)), \(channel(color.greenComponent)), "
+ "\(channel(color.blueComponent)), \(String(format: "%.3f", combined)))"
}
// MARK: - The mark
/// The board's symbol, baked twice: once in the light appearance's ink and once in the dark
/// one's, so a page rendered in either reads correctly. A board that names its own `iconColor`
/// gets that colour in both — a chosen tint is not an appearance-dependent value.
///
/// Both entries are always present, even when the symbol will not resolve: an attachment
/// dictionary missing a `cid:` the page references is a broken-image glyph, and this way a bad
/// `icon:` degrades to the *default* symbol exactly as it does in the app.
static func attachments(for outline: BoardOutline) -> [String: QLPreviewReplyAttachment] {
let symbol = outline.icon.flatMap(resolvedSymbol) ?? defaultSymbol
let chosen = outline.iconColor.flatMap(Palette.nsColor(for:))
var attachments: [String: QLPreviewReplyAttachment] = [:]
let inks: [(id: String, fallback: NSColor)] = [
(lightMarkID, NSColor(srgbRed: 0.11, green: 0.11, blue: 0.12, alpha: 1)),
(darkMarkID, NSColor(srgbRed: 0.96, green: 0.96, blue: 0.97, alpha: 1)),
]
for ink in inks {
guard let png = markPNG(symbol: symbol, tint: chosen ?? ink.fallback) else { continue }
attachments[ink.id] = QLPreviewReplyAttachment(data: png, contentType: .png)
}
return attachments
}
/// `name` if the running system can draw it as an SF Symbol — `ItemSymbol.exists(_:)`'s rule and
/// its reasoning ("`NSImage(systemSymbolName:)` is the only honest test").
private static func resolvedSymbol(_ name: String) -> String? {
guard !name.isEmpty, NSImage(systemSymbolName: name, accessibilityDescription: nil) != nil
else { return nil }
return name
}
/// One symbol as tinted PNG bytes.
///
/// Drawn at twice the size the page displays it at (34 CSS pixels), which is the whole reason for
/// the point size below: a PNG has no vector fallback, and a Retina panel would show a 34-pixel
/// image soft. `nil` for a symbol the system declines to draw or an image that will not encode —
/// the page then simply shows no mark, which is `Palette`'s "there is no colour, so show none"
/// one medium over.
private static func markPNG(symbol: String, tint: NSColor) -> Data? {
let configuration = NSImage.SymbolConfiguration(pointSize: 68, weight: .regular)
guard let image = NSImage(systemSymbolName: symbol, accessibilityDescription: nil)?
.withSymbolConfiguration(configuration)
else { return nil }
// `sourceAtop` over the drawn glyph rather than a palette configuration: it flattens a
// multicolour symbol to the one tint, which is what the app's own `foregroundStyle` does to
// it anyway, and it cannot come out black the way a template image can.
let tinted = NSImage(size: image.size, flipped: false) { rect in
image.draw(in: rect)
tint.setFill()
rect.fill(using: .sourceAtop)
return true
}
guard let tiff = tinted.tiffRepresentation,
let bitmap = NSBitmapImageRep(data: tiff)
else { return nil }
return bitmap.representation(using: .png, properties: [:])
}
// MARK: - Escaping
/// Every character that could end an attribute, open a tag or start an entity — the page is
/// assembled from board text that is entirely the user's, so nothing reaches the document without
/// passing through here.
private static func escape(_ text: String) -> String {
var escaped = ""
escaped.reserveCapacity(text.count)
for character in text {
switch character {
case "&": escaped += "&amp;"
case "<": escaped += "&lt;"
case ">": escaped += "&gt;"
case "\"": escaped += "&quot;"
case "'": escaped += "&#39;"
default: escaped.append(character)
}
}
return escaped
}
}