Board search reaches comment bodies through a search-owned transient
index: the first live-query keystroke sweeps comments/*/index.md
off-actor (.draft and comments/.trash excluded), keystrokes re-filter
in memory, the index discards on clear — the snapshot stays O(cards).
⌘F routes by focus: the comments pane gets an app-owned find bar
spanning the whole rendered thread (next/prev cross rows with
wraparound); body and composer keep NSTextFinder; Find Next/Previous
graduate from FutureCommands. Foreign comment changes speak
path-shaped beside the announcer's ladder ("New comment on 'X'",
plural folds), narrowed by EchoLedger receipts consumed through
CommentPath.classify — and that read fixed a latent footprint bug
where a comment receipt resolved against the card's attachment
listing, read .absent, and classified the user's own write as
foreign. The pane completes its a11y story: flattened comment
elements with Edit/Delete/Reveal custom actions (un-flattening
during inline edit), phrase-table vocabulary, labeled composer and
sort control, and an audit over the open pane on a comment-seeded
fixture (runnable only where automation permission exists).
Claude-Session: https://claude.ai/code/session_01SR4XGjmBE16ZUYWpfFHXwY
508 lines
25 KiB
Swift
508 lines
25 KiB
Swift
import AppKit
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import Observation
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import SwiftUI
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// MARK: - The window's search field, as a handle
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/// The board window's search field, reduced to the things anything outside it needs to know:
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/// whether it holds the keyboard, where it currently lives, how to give it the keyboard, and how to
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/// give the keyboard back.
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///
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/// `BoardInfoPresentation`'s sibling in every respect — one per window, `@State` in
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/// `BoardWindowHost`, published through the focus system so a *menu item* can reach the frontmost
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/// board window's field (Edit ▸ Find ⌘F) without anyone keeping a which-window-is-key register.
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///
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/// ### Why the focus flag is here rather than on the store
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///
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/// Two consumers need it and neither is inside the field: Edit ▸ Find (which focuses it) and the
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/// **caret-chord commands**, which "disable while the field is focused" (04-interactions.md ▸
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/// Grammar's caret-chords rule, ▸ Search). Both are menu items, and a menu item reaches a window
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/// through `@FocusedValue`. It deliberately does *not* live on `BoardStore` beside `searchQuery`:
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/// the query is the board's (every window on it filters alike), while the focus is one window's
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/// keyboard — the same split `BoardInfoPresentation` makes for the popover flag.
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///
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/// **It is not `isEditingInline`, and must never become it** (04 § Search, settled): "the field is a
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/// *control*, not a content editor — the focused-editor lockdown does not apply". Board commands
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/// stay enabled and act on the selection while a query is being typed, ⌘N included.
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///
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/// ### The field has two homes, and ⌘F knows which one it is in
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///
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/// The toolbar item is the field's home and its shipped default (03-board-ui.md ▸ Toolbar: "the
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/// search field, nothing else — trailing, the one default item"). But the toolbar is customizable,
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/// so the item can be *removed*, and 03 is explicit about what happens then: "⌘F always summons
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/// search: with the field removed from the toolbar, invoking it surfaces the field transiently until
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/// the search clears." That is the whole of `invokeSearch()` below — one decision, taken against
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/// `isInstalledInToolbar`, which the toolbar controller keeps current.
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@MainActor
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@Observable
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final class BoardSearchPresentation {
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/// Whether the search field holds keyboard focus — the caret-chord commands' one input.
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///
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/// Written by the field itself, on `becomeFirstResponder` and on the field editor ending. It is
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/// therefore *the field's* answer rather than an inference from SwiftUI focus state, which is
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/// what makes it true for the AppKit key-view loop's Tab traversal as well as for ⌘F.
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var isFocused = false
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/// Whether the toolbar currently carries the search item — the field's home.
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///
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/// Kept current by `BoardToolbar`, which reads the toolbar's contents on every configuration
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/// change. It starts `true` because that is the shipped default; a saved configuration without
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/// the item corrects it as soon as the toolbar joins the window.
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var isInstalledInToolbar = true
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/// Whether the transient host is on screen — ⌘F's fallback when the item has been removed
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/// (03-board-ui.md ▸ Toolbar). `BoardWindowHost` renders it; nothing else may set it.
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private(set) var isTransient = false
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/// Set when the transient host was raised by a ⌘F that had no field to focus yet — the field
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/// arrives one SwiftUI update later, and claims the keyboard when it does.
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private var wantsFocusOnAppear = false
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/// Makes the toolbar's field first responder, **answering whether it could**. `nil` until that
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/// field has been made, which is also exactly when the toolbar has no search item to focus.
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///
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/// The answer matters because an installed item is not always a reachable one: pushed into the
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/// system overflow by a narrow window, the field is in no window and cannot take the keyboard.
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/// "⌘F always summons search" (03-board-ui.md ▸ Toolbar), so that case falls through to the
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/// transient host exactly as a removed item does — an item the user cannot type into is a
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/// removal by another name.
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var focusField: (() -> Bool)?
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/// Makes the *transient* field first responder — the same job, one row lower.
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var focusTransientField: (() -> Void)?
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/// Returns the keyboard to the lane strip — **Escape's second step** in an empty field
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/// (04 § Search: "in an empty field it returns focus to the board"). Filled in by `BoardView`,
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/// which owns the strip's `@FocusState`; the field cannot do this itself, because resigning
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/// first responder would leave the window focused and the board's grammar keys dead.
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var focusBoard: (() -> Void)?
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// MARK: - ⌘F
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/// What ⌘F does, given where the field lives right now — the decision, as a value, so 03's
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/// transient clause is testable without a toolbar.
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enum Invocation: Equatable {
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/// The item is installed: focus it, which is all ⌘F ever meant before the toolbar became
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/// customizable.
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case focusToolbarField
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/// The item is gone and the transient host is not up yet: raise it, then focus.
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case surfaceTransiently
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/// The transient host is already up (a second ⌘F, or one during an active search): just
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/// focus it. Re-raising would be a no-op the user could not tell from a re-focus, but
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/// keeping it separate is what makes "surfacing" mean the transition and not the state.
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case focusTransientField
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}
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static func invocation(isInstalledInToolbar: Bool, isTransient: Bool) -> Invocation {
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if isInstalledInToolbar { return .focusToolbarField }
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return isTransient ? .focusTransientField : .surfaceTransiently
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}
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/// **Whether the transient host has earned its place** — 03's "until the search clears", read
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/// honestly: a query still filtering the board keeps it, and so does the keyboard being in it.
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///
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/// The focus half is not a decoration. Without it, typing a query and deleting it back to empty
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/// would yank the field out from under the caret mid-edit; with it, the surface survives exactly
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/// as long as the user is still searching, and Escape's staged exit (clear, then hand the
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/// keyboard back) dismisses it on the second press, which is the same shape the field's Escape
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/// already has.
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static func transientPersists(query: String, isFocused: Bool) -> Bool {
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!query.isEmpty || isFocused
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}
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/// Edit ▸ Find's whole behaviour on a board window.
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func invokeSearch() {
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switch Self.invocation(isInstalledInToolbar: isInstalledInToolbar, isTransient: isTransient) {
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case .focusToolbarField:
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// A field in the system overflow answers `false` — see `focusField`.
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if focusField?() != true { surfaceTransiently() }
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case .focusTransientField:
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focusTransientField?()
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case .surfaceTransiently:
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surfaceTransiently()
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}
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}
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private func surfaceTransiently() {
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// The strip joins and leaves the window's layout, so it animates in the structural voice —
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// with Reduce Motion asked of AppKit rather than of the environment, because the caller is a
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// menu command whose content is built outside any rendered hierarchy
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// (`Motion.prefersReducedMotion`).
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withAnimation(Motion.structural(reduced: Motion.prefersReducedMotion)) {
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isTransient = true
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}
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// The host renders the field on the next update, so there is usually nothing to focus yet;
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// the flag is claimed by the field as it appears.
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if let focusTransientField {
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focusTransientField()
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} else {
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wantsFocusOnAppear = true
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}
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}
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/// Claimed once, by the transient field as it arrives.
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func consumeFocusOnAppear() -> Bool {
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defer { wantsFocusOnAppear = false }
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return wantsFocusOnAppear
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}
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/// Takes the transient host back down once the search has cleared. Called by the host on every
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/// query and focus change; a no-op whenever the field is in the toolbar, where there is no
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/// transient host to take down.
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func dismissTransientIfCleared(query: String) {
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guard isTransient, !Self.transientPersists(query: query, isFocused: isFocused) else { return }
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withAnimation(Motion.structural(reduced: Motion.prefersReducedMotion)) {
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isTransient = false
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}
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wantsFocusOnAppear = false
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// The field goes with the strip; a stale handle would aim ⌘F at a view that has left the
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// window, and the next surfacing makes a new one.
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focusTransientField = nil
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}
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}
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/// The focused board window's search field, beside `FocusedValues.boardStore` and
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/// `FocusedValues.boardInfo` — see `FocusedBoardStoreKey` for why board-window menu items reach
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/// their window this way.
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struct FocusedBoardSearchKey: FocusedValueKey {
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typealias Value = BoardSearchPresentation
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}
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extension FocusedValues {
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var boardSearch: BoardSearchPresentation? {
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get { self[FocusedBoardSearchKey.self] }
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set { self[FocusedBoardSearchKey.self] = newValue }
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}
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}
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// MARK: - Edit ▸ Find
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/// Edit ▸ Find (⌘F) — "Board window: board search" (11-command-nexus.md; 04-interactions.md
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/// § Search: "Search field invoked with ⌘F").
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///
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/// **Focus, not toggle.** ⌘I toggles the board popover because a shortcut that could only ever open
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/// would leave that surface with no keyboard way out; the search field's way out is Escape's staged
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/// exit, which the field owns, so ⌘F only ever means "put the keyboard here" — and pressing it with
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/// the field already focused is a no-op the user cannot tell from a re-focus.
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///
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/// **Validation is scope and nothing else**, `BoardInfoCommand`'s rule for its reason: searching is
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/// not a mutation, so neither the read-only lock nor the focused-editor rule closes it. A board
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/// window is the only context it has (the card window's Edit ▸ Find is find-in-text — 05), and with
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/// no board in front both focused values are absent, which is the disable.
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///
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/// **A board window in front is now the whole of the scope**, where m5 additionally required the
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/// toolbar's field to exist: with the item removed, ⌘F raises the transient host instead
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/// (`BoardSearchPresentation.invokeSearch`), so there is no board window where the row is dead.
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/// **The card window's find routes by focus** (05-card-window.md ▸ Preview, comments clause): the
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/// body's substrate when the body has the keyboard, the whole rendered thread when the comments pane
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/// does, and that editor's own stock find bar when the composer or an inline session does. The rule
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/// itself is `CardWindowFind.route`, pure and pinned; this row only asks it.
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struct FindCommand: View {
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@FocusedValue(\.boardStore) private var store
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@FocusedValue(\.boardSearch) private var search
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@FocusedValue(\.cardBody) private var cardBody
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@FocusedValue(\.cardComments) private var comments
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/// **The card window wins when it is the focused scene**, which is the whole of 11's split
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/// ("Board window: board search; card window: find-in-text"): the two never both publish, so
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/// this reads as a preference only because a scene value is `nil` in the scene that does not
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/// have one. The card side is the standard find bar over its body surface
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/// (`CardBodyPresentation.findInText`); the board side focuses the search field.
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private var findInText: (() -> Void)? { cardBody?.findInText }
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var body: some View {
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Button("Find") {
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// The pane answers first and says whether it took the key: with the comments pane focused
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// — or its find bar already up — ⌘F is the thread's, and every other case falls through to
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// the body exactly as it did before the pane existed.
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if comments?.invokeFind(hasBody: findInText != nil) == true {
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return
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}
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if let findInText {
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findInText()
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} else {
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search?.invokeSearch()
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}
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}
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.keyboardShortcut("f", modifiers: .command)
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.disabled(findInText == nil && comments == nil && (store == nil || search == nil))
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}
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}
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// MARK: - The field
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/// The board's search field — an `NSSearchField`, made and wired in one place for its **two homes**:
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/// the toolbar item that is its default (`BoardToolbar`) and the transient host ⌘F raises when that
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/// item has been removed (`BoardSearchBar`).
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///
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/// ### Why AppKit and not `.searchable`
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///
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/// Two requirements SwiftUI's modifier does not meet, both normative:
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///
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/// - **Explicit focus control.** ⌘F must put the keyboard in this field from a *menu item*, and
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/// Escape in an empty field must hand the keyboard back to the strip. `.searchable` owns its own
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/// focus and offers no handle on either half; a first responder is what both need, so the field
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/// has to be a view something can hold.
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/// - **Stock `NSSearchField` key behaviour.** 04-interactions.md § Search settles the dispatch as
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/// "every key with the field focused acts on the field — stock `NSSearchField` behavior, no
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/// pass-throughs", which is a promise about *AppKit's* text-field key handling: the field editor
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/// takes the arrows as caret motion, ⇧-arrows as text selection, ⌫ as backspace, ⌘A/⌘X/⌘C/⌘V as
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/// the text clipboard, and ⌘Z as the field's own text undo. Hosting the real control is how that
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/// sentence is implemented rather than reimplemented.
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///
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/// Only the two keys the design gives *different* meanings are intercepted (`doCommandBy` below):
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/// Return, which is a swallowed no-op because a live filter has nothing to submit, and Escape,
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/// whose staging is the design's own and not the cancel button's.
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///
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/// ### Live per keystroke
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///
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/// `controlTextDidChange` writes straight through to `BoardStore.searchQuery`, which is the filter
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/// (`SearchFilter`) — no debounce, no commit step. The predicate is pure and the boards are one
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/// folder deep, so the honest cost of a keystroke is one pass over the snapshot.
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///
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/// ### The store is the truth, in both directions
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///
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/// A query cleared by Escape or by a card's creation has to reach the control, and in the toolbar
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/// there is no SwiftUI update pass to carry it — so the controller *observes* `searchQuery` and
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/// writes it back into the field. The guard against re-assigning the user's own text is not an
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/// optimisation: assigning `stringValue` resets the selection and the insertion point.
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///
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/// ### What nothing here does, and that is the point
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///
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/// **Losing focus does not clear the query.** "Tab is the keep-filter path: plain key-view traversal
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/// moves focus to the board with the query intact, and the whole board grammar then applies over the
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/// *filtered* board; ⌘F returns to the field" (04 § Search). Tab is the key-view loop's, untouched;
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/// the query survives because only two things ever clear it — Escape and creation — and neither is
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/// a blur.
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///
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/// **Nothing sets `isEditingInline`.** The field is a control, so the focused-editor lockdown stays
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/// off and board menu commands keep acting on the selection, ⌘N included. The one narrow exception
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/// is the caret chords, which read `BoardSearchPresentation.isFocused` (`caretChordsYield`).
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@MainActor
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final class BoardSearchFieldController: NSObject, NSSearchFieldDelegate {
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/// Which of the field's two homes this one is — the only thing that differs between them, and it
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/// differs in exactly one place: which focus handle the presentation gets.
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enum Home {
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case toolbar
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case transient
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}
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private let store: BoardStore
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private let presentation: BoardSearchPresentation
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/// **Weak**: the field owns this controller (`FocusReportingSearchField.controller`), so the pair
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/// lives exactly as long as whoever holds the field — a toolbar item, or a SwiftUI view.
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private weak var field: FocusReportingSearchField?
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/// Makes the field, wires it, and hands it back. The caller owns the result and, through it,
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/// everything here.
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static func makeField(
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store: BoardStore,
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presentation: BoardSearchPresentation,
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home: Home
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) -> NSSearchField {
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let field = FocusReportingSearchField()
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let controller = BoardSearchFieldController(store: store, presentation: presentation, field: field)
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field.controller = controller
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// The delegate and nothing else: the field's *action* is deliberately unwired, because an
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// action fires on submission and this filter has no submission. Every keystroke arrives as
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// `controlTextDidChange`, which is also how the stock cancel button reaches the store — it
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// clears the text, so it is Escape's first step arriving as an ordinary change to "".
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field.delegate = controller
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field.placeholderString = "Search"
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field.stringValue = store.searchQuery
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field.onFocusChange = { [presentation] focused in
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presentation.isFocused = focused
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}
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// The handle ⌘F pulls, filed under this field's home. Held weakly through the field, which
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// outlives neither its window nor its item.
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switch home {
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case .toolbar:
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presentation.focusField = { [weak field] in
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guard let field, let window = field.window else { return false }
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return window.makeFirstResponder(field)
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}
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case .transient:
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presentation.focusTransientField = { [weak field] in
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guard let field, let window = field.window else { return }
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window.makeFirstResponder(field)
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}
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}
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return field
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}
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/// An inert field for the customization palette's copy of the search item: it looks like the
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/// real one and does nothing, because a palette item that wrote to the store or claimed ⌘F's
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/// handle would be a second live field.
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static func makePaletteField() -> NSSearchField {
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let field = NSSearchField()
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field.placeholderString = "Search"
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field.isEnabled = false
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return field
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}
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private init(store: BoardStore, presentation: BoardSearchPresentation, field: FocusReportingSearchField) {
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self.store = store
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self.presentation = presentation
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self.field = field
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super.init()
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trackQuery()
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}
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/// Puts the store's query back into the control when something other than typing changed it.
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private func syncFromStore() {
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guard let field, field.stringValue != store.searchQuery else { return }
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field.stringValue = store.searchQuery
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}
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/// Re-arms itself after every change, `WindowToolbarController.trackValidationState`'s shape and
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/// for its reason: `withObservationTracking` is one-shot, and the field outlives any single
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/// notification. It stops for good when the field has gone.
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private func trackQuery() {
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withObservationTracking {
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_ = store.searchQuery
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} onChange: { [weak self] in
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Task { @MainActor in
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guard let self, self.field != nil else { return }
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self.syncFromStore()
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self.trackQuery()
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}
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}
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}
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// MARK: NSSearchFieldDelegate
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func controlTextDidChange(_ notification: Notification) {
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guard let field = notification.object as? NSSearchField else { return }
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store.searchQuery = field.stringValue
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}
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func controlTextDidEndEditing(_ notification: Notification) {
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presentation.isFocused = false
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}
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/// **Escape is staged and Return is swallowed** (04-interactions.md § Search, settled).
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///
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/// - `cancelOperation:` — Escape. A non-empty field clears the query and *keeps* the
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/// keyboard; an empty one hands it back to the board. One press, one layer, which is the
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/// same shape `BoardView.handleEscape` gives the board side (and the third step of the
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/// same staircase: with board focus and an active search, Escape clears the search).
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/// - `insertNewline:` — Return. "The filter is live, there is nothing to submit — it never
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/// reaches the board's rename/create grammar." Returning `true` is that no-op: the key is
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/// consumed here and the board never sees it.
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///
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/// Everything else falls through to the field editor untouched, which is the whole of "stock
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/// `NSSearchField` behavior, no pass-throughs".
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func control(_ control: NSControl, textView: NSTextView, doCommandBy selector: Selector) -> Bool {
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switch selector {
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case #selector(NSResponder.cancelOperation(_:)):
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if store.searchQuery.isEmpty {
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presentation.focusBoard?()
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} else {
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|
store.clearSearch()
|
|
control.stringValue = ""
|
|
}
|
|
return true
|
|
case #selector(NSResponder.insertNewline(_:)):
|
|
return true
|
|
default:
|
|
return false
|
|
}
|
|
}
|
|
}
|
|
|
|
/// An `NSSearchField` that says when it takes the keyboard, and keeps its controller alive.
|
|
///
|
|
/// The gain is reported here rather than through `controlTextDidBeginEditing` because that
|
|
/// notification is about an *edit session*, and the caret-chord rule is about focus: a field the
|
|
/// user has Tabbed or ⌘F'd into but not yet typed in already owns ⌘←/⌘→ as line-start/end. The loss
|
|
/// is the delegate's `controlTextDidEndEditing`, which fires when the field editor goes — the
|
|
/// symmetric hook (`resignFirstResponder`) is the field editor's rather than the control's and never
|
|
/// reaches this class.
|
|
///
|
|
/// `controller` is the one strong link in the pair: `NSControl.delegate` is weak, and a controller
|
|
/// nobody held would be gone before the first keystroke.
|
|
final class FocusReportingSearchField: NSSearchField {
|
|
|
|
var onFocusChange: ((Bool) -> Void)?
|
|
|
|
var controller: BoardSearchFieldController?
|
|
|
|
override func becomeFirstResponder() -> Bool {
|
|
let accepted = super.becomeFirstResponder()
|
|
if accepted { onFocusChange?(true) }
|
|
return accepted
|
|
}
|
|
}
|
|
|
|
// MARK: - The transient host
|
|
|
|
/// The search field one row below its home — what ⌘F raises when the toolbar item has been removed
|
|
/// (03-board-ui.md ▸ Toolbar: "with the field removed from the toolbar, invoking it surfaces the
|
|
/// field transiently until the search clears").
|
|
///
|
|
/// **A strip in the window's content, not an item pushed back into the toolbar.** Re-inserting the
|
|
/// item would fight the thing the user just did — the arrangement is theirs, and it is autosaved —
|
|
/// and would leave the Customize sheet describing a toolbar that is about to change under it. A
|
|
/// find-bar-shaped strip below the title bar is the platform's own answer for a search surface that
|
|
/// comes and goes, and it leaves the toolbar exactly as customized.
|
|
///
|
|
/// It renders the *same* field as the toolbar item, made by the same factory: one implementation of
|
|
/// Escape's staging, of the live write-through, and of the focus reporting, whichever home it is in.
|
|
struct BoardSearchBar: View {
|
|
|
|
let store: BoardStore
|
|
let presentation: BoardSearchPresentation
|
|
|
|
/// Reduce Transparency — **this bar is the board's one glass underlay** ("glass underlays go
|
|
/// solid, wherever they appear", 10-accessibility.md; the design's own example, the card face
|
|
/// carousel's page dots, died with the carousel). `.bar` is a material, so under the setting it
|
|
/// becomes the opaque window background (`Accommodations.Underlay`).
|
|
@Environment(\.accessibilityReduceTransparency) private var reduceTransparency
|
|
|
|
private var pointSize: CGFloat { BoardMetrics.bodyPointSize }
|
|
|
|
var body: some View {
|
|
VStack(spacing: 0) {
|
|
HStack(spacing: 0) {
|
|
Spacer(minLength: 0)
|
|
BoardSearchFieldView(store: store, presentation: presentation)
|
|
// A field wide enough for a query, in characters rather than points, so it grows
|
|
// with the text it holds (10-accessibility.md's full-relative-scaling rule).
|
|
.frame(width: BoardMetrics.em(17, bodyPointSize: pointSize))
|
|
}
|
|
.padding(.horizontal, BoardMetrics.stripGap(bodyPointSize: pointSize))
|
|
.padding(.vertical, BoardMetrics.lanePlatePadding(bodyPointSize: pointSize))
|
|
.background(Accommodations.underlay(reduceTransparency: reduceTransparency).style)
|
|
|
|
Divider()
|
|
}
|
|
}
|
|
}
|
|
|
|
/// The field, hosted for SwiftUI — the transient host's half of the two homes.
|
|
private struct BoardSearchFieldView: NSViewRepresentable {
|
|
|
|
let store: BoardStore
|
|
let presentation: BoardSearchPresentation
|
|
|
|
func makeNSView(context: Context) -> NSSearchField {
|
|
BoardSearchFieldController.makeField(store: store, presentation: presentation, home: .transient)
|
|
}
|
|
|
|
/// **Where the ⌘F that raised this bar lands.** The invocation happened one update ago, before
|
|
/// this view existed, so the keyboard is claimed here — after SwiftUI has put the field in a
|
|
/// window, which `makeNSView` cannot promise.
|
|
func updateNSView(_ field: NSSearchField, context: Context) {
|
|
guard presentation.consumeFocusOnAppear() else { return }
|
|
Task { @MainActor in
|
|
guard let window = field.window else { return }
|
|
window.makeFirstResponder(field)
|
|
}
|
|
}
|
|
}
|