DESIGN/explorations/board-backgrounds: working material, not a numbered design doc — the app side of background images is settled, so the deliverable is purely artwork. The model is base layer × filler layer, swept across hue strategy, HSB family, filler shape, density, placement and opacity; the gallery is one self-contained HTML generator, every swatch procedural SVG off a seeded PRNG so swatch IDs stay stable references across reloads. Status: first sweep published, awaiting review. Claude-Session: https://claude.ai/code/session_014PtZdPwqZuqEDLc6wZMtEy
55 lines
4.3 KiB
Markdown
55 lines
4.3 KiB
Markdown
# Board background image set — exploration notes
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Status: **first sweep published, awaiting swatch review** (2026-08-07). Not a numbered design doc — this is working material for producing a set of bundled background images; the schema and rendering side is already settled in 03-board-ui.md § Styling ▸ Capabilities.
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## What this is
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A set of shippable background images for boards. The app side needs nothing new: `background: {image: <path>}` relative to the board root, drawn scaled-to-fill and cropped under the transparent title bar with the frosted strip (BoardBackdropImage.swift), decoded at a 3072px ceiling (`BoardBackdrop.maximumPixelSize`), no in-app editor — the raw file is the escape hatch. So the deliverable is purely the artwork: PNG files generated from procedural recipes.
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## The model
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Every background = **base layer × filler layer**.
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Axes swept or reserved:
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- **Base**: solid · linear gradient (2/3-stop, angle) · radial/corner glow · soft-blob mesh
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- **Hue strategy**: monochrome · analogous · complementary accent · multicolor
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- **HSB family**: pastel · muted/dusty · deep-dark
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- **Filler shapes**: dots · rings · blob chips · capsules · triangles · plus-signs · contour lines · sine bands · grid
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- **Density** sparse→dense; **size distribution** uniform vs power-law; **placement** uniform scatter · diagonal band · corner-weighted · grid-jitter
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- **Filler color**: same-hue tint · accent hue · multicolor · alpha-only; **opacity** whisper 4–10% → visible 15–25%; **depth** crisp vs gradient-soft, layered sizes
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Deliberately left out of sweep 1 (add to surviving families in sweep 2): grain/noise texture, two-layer depth (large blurred behind small crisp), clustered placement, outlined-only variants.
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## Sweep 1 — the gallery
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- **Artifact (preview)**: https://claude.ai/code/artifact/afa8f1d8-ded0-4d7b-9785-f4b7eb4f8008
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- **Generator source**: `board-backgrounds-gallery.html` (this folder) — single self-contained HTML, all swatches procedural SVG off a seeded PRNG (xmur3 + mulberry32, seeded from the swatch ID string), so IDs are stable references across reloads and rebuilds. To republish after edits: publish this file via the Artifact tool passing the URL above as `url` to keep the link.
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- **96 swatches** = 12 families × 8 hues. Hue wheel (shared by all families): clay 8° · amber 38° · olive 80° · forest 140° · teal 175° · sky 215° · iris 262° · rose 335°. IDs are `family-NN` (`aurora-05` = aurora × teal).
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- **Board overlay toggle** draws translucent lane plates + opaque card plates + title strip over every swatch — the judging condition, since real backgrounds sit under exactly that stack (lanes are a translucent quaternary wash, cards opaque plates).
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Families (1–9 light, 10–12 dark):
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| Family | Recipe |
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|---|---|
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| whisper | pastel vertical gradient + faint scattered dots — the quietest |
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| confetti | neutral ground + small multicolor shapes (H, H+120, H+240) |
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| aurora | 4–6 large soft radial-gradient blobs, mesh look |
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| contours | topographic wavy polylines, mono |
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| drift | diagonal band of −32°-tilted capsules over diagonal gradient |
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| bubbles | power-law circles/rings over corner glow |
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| terrazzo | irregular 5–7-gon stone chips, four colors |
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| graph | 24px graph-paper grid + plus-signs + accent dots |
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| waves | 6 layered sine dunes toward the bottom |
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| dusk | dark gradient, large glow blobs, horizon ellipse |
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| starfield | tiny stars w/ gradient halos + faint nebulae on dark radial |
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| slate | dark topographic lines + accent dots on flat dark ground |
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Rendering constraints baked into the generator (keep for sweep 2): no per-swatch SVG filters (all glow via radial gradients fading to alpha 0 — 96 filters would crawl), ≤~120 filler elements per swatch, gradient defs namespaced by swatch ID, light grounds ≥82% lightness / dark ≤20%.
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## Next steps
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1. Review with overlay on; pick surviving families / specific IDs and direction tweaks ("aurora but duskier", "contours denser").
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2. Sweep 2: deepen winners, add the reserved axes (grain, two-layer depth, clusters, outlines).
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3. Settle final recipes → render real PNGs at 3072px long edge (canvas render of the same recipes, or a small script) → decide packaging (bundled set offered how? templates carry them? drag-in only?) — packaging is an open question, nothing ruled yet.
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