moveItem: physical folder move, UUID and created travel unchanged; exactly one file rewritten (the moved root's order, stamped). Import boundary detected by resolved board-root comparison; on a cross-board move-in, arriving UUIDs colliding with any identity in the destination board (tombstones included) are reminted per folder at the finest grain — folder rename only, file bytes untouched, every repair reported in MoveResult. A colliding root moves straight to its minted name. A same-parent move degrades to a plain reorder, self excluded from the appended-rank scan. copyItem: whole-tree copy minting fresh UUIDs at every depth; .fork keeps created while stamping modified and clearing modified-by, .born (template instantiation) stamps created fresh too. Nested uneditable or unreadable files copy byte-verbatim rather than blocking the gesture; the root must be rewritable. All-or-nothing at the destination — any failure removes the partial tree. 24 new unit tests; 220 total green. Claude-Session: https://claude.ai/code/session_018BjQRYBR6jQja3jCRi5S3A
Lanework
A native macOS kanban app whose boards are plain folders and Markdown files. Every board, lane, and card is a folder with an index.md (YAML frontmatter + Markdown body); the filesystem is the source of truth and the app is a live view over it.
The defining consequence: anything that can read and write files is a first-class user of a board — text editors, Finder, shell scripts, git, and above all AI agents. Lanework's job is to be the best human surface over that substrate.
Key features
Lanework is in early development. This list tracks what has actually shipped and grows milestone by milestone; the full design lives in DESIGN/.
No UI yet — the storage foundation is in place:
- Storage contract, read side — frontmatter engine with a byte-perfect round-trip guarantee (unknown keys, comments, and formatting survive every rewrite; duplicate keys read last-wins; wrong-type scalars coerce read-side), gapped fractional ordering (Ranks), and a fail-fast board loader with UUID-gated level detection, warning-collecting skips, and tombstone-aware snapshots — pinned by a golden fixture suite of 18 on-disk boards.
Development
The Xcode project is generated — project.yml is the source of truth, not the .xcodeproj:
xcodegen generate
xcodebuild build -project Kanban.xcodeproj -scheme Kanban -destination 'platform=macOS'
xcodebuild test -project Kanban.xcodeproj -scheme Kanban -destination 'platform=macOS,arch=arm64'
macOS 26+, Swift 6 (strict concurrency), SwiftUI, sandboxed. Internal codename Kanban (target, scheme, bundle id dev.rzen.indie.Kanban); the app ships under the display name Lanework.