site: rename "finds" superpost collection to "bundles"

Disambiguates the one-letter `find` (item) vs `finds` (roundup) split that
kept causing confusion. Audience-facing now: `/bundles/<slug>/`, "Bundle"
labels in home/footer/search.

Internals: `getCollection('finds')` → `('bundles')`, `Entry.type 'finds'`
→ `'bundle'`, `OgFallback 'finds'` → `'bundles'`, `findListMosaic` →
`bundleMosaic`, `FindsPost` → `Bundle`, `findsReferencing` →
`bundlesReferencing`. Build script + generated mosaic dir follow
(`scripts/build-bundle-mosaics.mjs`, `src/generated/bundle-mosaics/`).

Skills `build-finds` → `build-bundle`, `cluster-finds` →
`cluster-bundles`. The `find` collection (individual items) is unchanged.

No URL redirects: low external-link surface area.
This commit is contained in:
2026-05-06 20:43:22 -04:00
parent c2e1df222d
commit 049c6c5377
36 changed files with 503 additions and 255 deletions
+178
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// Build-time generator: for each bundle in src/content/bundles, compose a
// mosaic JPG from the item heroes available in that bundle. Skips work
// when output is newer than every input. Layout depends on hero count:
// 0 -> no mosaic (file is removed if it exists)
// 1 -> 1200x1200 single image
// 2 -> 1200x600 side-by-side
// 3 -> 1200x1200 with three cells filled, fourth left as background
// 4+ -> 1200x1200 2x2
import { readdir, readFile, mkdir, stat, unlink } from 'node:fs/promises';
import { existsSync } from 'node:fs';
import { dirname, join, resolve } from 'node:path';
import { fileURLToPath } from 'node:url';
import sharp from 'sharp';
const __dirname = dirname(fileURLToPath(import.meta.url));
const ROOT = resolve(__dirname, '..');
const BUNDLES_DIR = join(ROOT, 'src/content/bundles');
const FIND_DIR = join(ROOT, 'src/content/find');
const OUT_DIR = join(ROOT, 'src/generated/bundle-mosaics');
const TILE = 598;
const GAP = 4;
const FULL = TILE * 2 + GAP; // 1200
const BG = { r: 224, g: 219, b: 210, alpha: 1 }; // matches light --rule
const HERO_EXTS = ['jpg', 'jpeg', 'png', 'webp', 'gif'];
function parseItems(frontmatter) {
const lines = frontmatter.split('\n');
const idx = lines.findIndex((l) => /^items\s*:\s*$/.test(l));
if (idx === -1) return [];
const out = [];
for (let i = idx + 1; i < lines.length; i++) {
const line = lines[i];
if (/^\s*$/.test(line) || /^\s*#/.test(line)) continue;
const m = line.match(/^\s+-\s+["']?([a-z0-9-]+)["']?\s*$/i);
if (!m) break;
out.push(m[1]);
}
return out;
}
async function readFrontmatter(path) {
const src = await readFile(path, 'utf8');
const m = src.match(/^---\n([\s\S]*?)\n---/);
return m ? m[1] : '';
}
async function findHeroPath(slug) {
const dir = join(FIND_DIR, slug);
if (!existsSync(dir)) return null;
const entries = await readdir(dir);
for (const ext of HERO_EXTS) {
const file = entries.find((e) => e.toLowerCase() === `hero.${ext}`);
if (file) return join(dir, file);
}
return null;
}
function layoutFor(count) {
// Returns { canvasW, canvasH, cells: [{left, top, width, height}] } for the count.
if (count === 1) {
return { canvasW: FULL, canvasH: FULL, cells: [{ left: 0, top: 0, width: FULL, height: FULL }] };
}
if (count === 2) {
return {
canvasW: FULL,
canvasH: TILE,
cells: [
{ left: 0, top: 0, width: TILE, height: TILE },
{ left: TILE + GAP, top: 0, width: TILE, height: TILE },
],
};
}
// 3 or 4 -- always 1200x1200 with up to 4 cells in row-major order.
const cells = [
{ left: 0, top: 0, width: TILE, height: TILE },
{ left: TILE + GAP, top: 0, width: TILE, height: TILE },
{ left: 0, top: TILE + GAP, width: TILE, height: TILE },
{ left: TILE + GAP, top: TILE + GAP, width: TILE, height: TILE },
].slice(0, count);
return { canvasW: FULL, canvasH: FULL, cells };
}
async function tileFromHero(heroPath, w, h) {
return sharp(heroPath)
.resize(Math.round(w), Math.round(h), { fit: 'cover', position: 'attention' })
.toBuffer();
}
async function buildMosaic(heroPaths, outPath) {
const count = Math.min(heroPaths.length, 4);
const { canvasW, canvasH, cells } = layoutFor(count);
const composites = [];
for (let i = 0; i < cells.length; i++) {
const buf = await tileFromHero(heroPaths[i], cells[i].width, cells[i].height);
composites.push({ input: buf, left: Math.round(cells[i].left), top: Math.round(cells[i].top) });
}
await sharp({
create: { width: canvasW, height: canvasH, channels: 3, background: BG },
})
.composite(composites)
.jpeg({ quality: 84, mozjpeg: true })
.toFile(outPath);
}
async function maxMtime(paths) {
let max = 0;
for (const p of paths) {
if (!p) continue;
try {
const s = await stat(p);
if (s.mtimeMs > max) max = s.mtimeMs;
} catch {}
}
return max;
}
async function tryUnlink(path) {
try { await unlink(path); return true; } catch { return false; }
}
async function main() {
await mkdir(OUT_DIR, { recursive: true });
const bundleDirs = (await readdir(BUNDLES_DIR, { withFileTypes: true }))
.filter((d) => d.isDirectory())
.map((d) => d.name);
let built = 0;
let skipped = 0;
let removed = 0;
let absent = 0;
for (const bundleSlug of bundleDirs) {
const mdxPath = join(BUNDLES_DIR, bundleSlug, 'index.mdx');
const mdPath = join(BUNDLES_DIR, bundleSlug, 'index.md');
const sourcePath = existsSync(mdxPath) ? mdxPath : existsSync(mdPath) ? mdPath : null;
if (!sourcePath) continue;
const outPath = join(OUT_DIR, `${bundleSlug}.jpg`);
const fm = await readFrontmatter(sourcePath);
const items = parseItems(fm);
if (items.length === 0) {
if (await tryUnlink(outPath)) removed++;
continue;
}
// Take items in declared order, keep only those with heroes, cap at 4.
const allHeroes = await Promise.all(items.map(findHeroPath));
const heroPaths = allHeroes.filter((p) => p !== null).slice(0, 4);
if (heroPaths.length === 0) {
if (await tryUnlink(outPath)) removed++;
else absent++;
continue;
}
const inputMtime = await maxMtime([sourcePath, ...heroPaths]);
const outMtime = existsSync(outPath) ? (await stat(outPath)).mtimeMs : 0;
if (outMtime >= inputMtime && outMtime > 0) {
skipped++;
continue;
}
await buildMosaic(heroPaths, outPath);
built++;
console.log(` built ${bundleSlug}.jpg (${heroPaths.length}-up)`);
}
console.log(
`bundle mosaics: ${built} built, ${skipped} up-to-date, ${removed} removed, ${absent} skipped (no heroes)`
);
}
main().catch((err) => {
console.error(err);
process.exit(1);
});