release.sh: add mac/all modes for the Workouts Mac target
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@@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<!-- TestFlight / App Store distribution for the macOS target. -->
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<key>method</key>
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<string>app-store-connect</string>
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<key>teamID</key>
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<string>C32Z8JNLG6</string>
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<!-- destination=upload makes -exportArchive push the build straight to
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App Store Connect instead of writing a local .pkg. -->
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<key>destination</key>
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<string>upload</string>
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<key>signingStyle</key>
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<string>automatic</string>
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<key>uploadSymbols</key>
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<true/>
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<key>stripSwiftSymbols</key>
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<true/>
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<key>manageAppVersionAndBuildNumber</key>
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<false/>
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</dict>
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</plist>
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+68
-33
@@ -1,16 +1,19 @@
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#!/usr/bin/env bash
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#
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# release.sh — archive Workouts (iOS app with the embedded watch app) and upload
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# to TestFlight / App Store Connect. No third-party tooling: pure xcodebuild + the
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# App Store Connect API key. Credentials live in .env.release (gitignored); see
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# .env.release.example.
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# release.sh — archive Workouts and upload to TestFlight / App Store Connect.
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#
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# What it does:
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# Usage: Scripts/release.sh [ios|mac|all] (default: ios)
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#
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# No third-party tooling: pure xcodebuild + the App Store Connect API key.
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# Credentials live in .env.release (gitignored); see .env.release.example.
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#
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# What it does, per platform:
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# 1. Regenerates the Xcode project with XcodeGen.
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# 2. Stamps CFBundleVersion (CURRENT_PROJECT_VERSION) with the git commit count
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# for both the iOS app and the embedded watch app.
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# 3. xcodebuild archive (the watch app rides along in the same archive)
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# 4. xcodebuild -exportArchive with destination=upload -> App Store Connect.
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# 2. xcodebuild archive (the watch app rides along in the iOS archive).
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# CFBundleVersion is stamped by the update_build_info.sh post-build phase,
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# platform-partitioned: iOS/watchOS even (commits*2), macOS odd (commits*2+1)
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# — both platforms share one ASC build-number space.
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# 3. xcodebuild -exportArchive with destination=upload -> App Store Connect.
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#
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set -euo pipefail
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@@ -19,8 +22,8 @@ ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
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cd "$ROOT"
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PROJECT="Workouts.xcodeproj"
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SCHEME="Workouts"
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BUILD_DIR="$ROOT/build"
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PLATFORM="${1:-ios}"
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# ---- credentials ------------------------------------------------------------
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ENV_FILE="$ROOT/.env.release"
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@@ -49,38 +52,70 @@ fi
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# ---- versioning -------------------------------------------------------------
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BUILD_NUMBER="$(git rev-list HEAD --count)"
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MARKETING_VERSION="$(grep -m1 'MARKETING_VERSION:' project.yml | sed -E 's/.*"([^"]+)".*/\1/')"
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echo "📦 Version $MARKETING_VERSION (build $BUILD_NUMBER)"
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echo "📦 Version $MARKETING_VERSION — iOS build $((BUILD_NUMBER * 2)), macOS build $((BUILD_NUMBER * 2 + 1))"
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mkdir -p "$BUILD_DIR"
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ARCHIVE="$BUILD_DIR/Workouts.xcarchive"
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EXPORT="$BUILD_DIR/Workouts-export"
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rm -rf "$ARCHIVE" "$EXPORT"
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echo "🛠 Archiving (iOS app + embedded watch app) ..."
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xcodebuild archive \
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-project "$PROJECT" \
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-scheme "$SCHEME" \
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-configuration Release \
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-destination 'generic/platform=iOS' \
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-archivePath "$ARCHIVE" \
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CURRENT_PROJECT_VERSION="$BUILD_NUMBER" \
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CODE_SIGN_STYLE=Automatic \
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DEVELOPMENT_TEAM="$APPLE_TEAM_ID" \
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"${AUTH[@]}"
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# ---- per-platform archive + upload ------------------------------------------
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# args: <scheme> <generic destination> <ExportOptions plist>
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archive_and_upload() {
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local scheme="$1" destination="$2" export_plist="$3"
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local archive_path="$BUILD_DIR/$scheme.xcarchive"
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local export_path="$BUILD_DIR/$scheme-export"
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echo "🚀 Exporting + uploading to App Store Connect ..."
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xcodebuild -exportArchive \
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-archivePath "$ARCHIVE" \
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-exportPath "$EXPORT" \
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-exportOptionsPlist "$SCRIPT_DIR/ExportOptions-iOS.plist" \
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"${AUTH[@]}"
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echo ""
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echo "──────── $scheme ────────"
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rm -rf "$archive_path" "$export_path"
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echo "🛠 Archiving $scheme ..."
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xcodebuild archive \
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-project "$PROJECT" \
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-scheme "$scheme" \
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-configuration Release \
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-destination "$destination" \
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-archivePath "$archive_path" \
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CODE_SIGN_STYLE=Automatic \
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DEVELOPMENT_TEAM="$APPLE_TEAM_ID" \
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"${AUTH[@]}"
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echo "🚀 Exporting + uploading $scheme to App Store Connect ..."
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xcodebuild -exportArchive \
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-archivePath "$archive_path" \
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-exportPath "$export_path" \
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-exportOptionsPlist "$export_plist" \
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"${AUTH[@]}"
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case "$scheme" in
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*Mac) local plat_build=$((BUILD_NUMBER * 2 + 1)) ;;
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*) local plat_build=$((BUILD_NUMBER * 2)) ;;
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esac
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echo "✅ $scheme uploaded (build $plat_build)."
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}
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do_ios() {
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archive_and_upload "Workouts" "generic/platform=iOS" \
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"$SCRIPT_DIR/ExportOptions-iOS.plist"
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}
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do_mac() {
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archive_and_upload "Workouts Mac" "generic/platform=macOS" \
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"$SCRIPT_DIR/ExportOptions-macOS.plist"
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}
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case "$PLATFORM" in
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ios) do_ios ;;
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mac|macos) do_mac ;;
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all) do_ios; do_mac ;;
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*) echo "Usage: Scripts/release.sh [ios|mac|all]"; exit 1 ;;
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esac
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echo ""
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echo "✅ Uploaded build $BUILD_NUMBER. Appears in App Store Connect > TestFlight after processing (~5–15 min)."
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echo "🎉 Done. Builds appear in App Store Connect > TestFlight after processing (~5–15 min)."
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echo ""
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echo "➡️ Push metadata, then stage/submit for review with the canonical scripts"
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echo " (apps sit as siblings of indie-skills under ~/Documents/indie; --bundle"
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echo " and --version are required flags — there are no per-app defaults):"
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echo " and --version are required flags; pass --platform macos for the Mac listing):"
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echo ""
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echo " set -a; source .env.release; set +a; swift ../indie-skills/skills/appstore-publish/scripts/asc-metadata.swift --bundle dev.rzen.indie.Workouts --version $MARKETING_VERSION --dry-run"
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echo " set -a; source .env.release; set +a; swift ../indie-skills/skills/appstore-publish/scripts/asc-metadata.swift --bundle dev.rzen.indie.Workouts --version $MARKETING_VERSION"
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