Give cross-body bars a true 3D axis and fix the goblet squat hold
The orbit was always a real camera orbit — figure and props share one rigid rotation — but a bar's screen-space angle authored the wrong 3D rod: the default horizontal encoded a rod along the body axis, so barbells hovered fixed on screen and vanished at the head-on view where they should span widest. Line props now take "axis": "z" (both renderers in lockstep, fixture-pinned): the world left-right direction projects through the camera pitch like the floor quad — end-on plates in profile, full span face-on, swinging with the hands in between. Applied to the ten cross-body bars; vertical handles were already orbit-invariant. Goblet Squat's hand pins sat so close to the shoulders that the two-bone IK was degenerate, flipping between a chicken-wing and an elbow-behind solve; re-pinned level with the shoulders so the elbows tuck straight down through the whole rep. Claude-Session: https://claude.ai/code/session_01HJDQQDA9QdP8zByg43H5v3
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**July 2026**
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Barbells and pull-up bars in the animated form guide now turn with the figure as the view circles, instead of hovering fixed on screen.
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The goblet squat form guide now holds the weight at the chest with elbows tucked down, instead of flaring oddly.
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Each set you complete is now recorded — adjust the reps or weight you actually did right from the rest screen.
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The Weight Progression chart and workout volume now reflect what you actually lifted, not just the plan.
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A Live Activity now shows your current exercise, set, and rest countdown on the Lock Screen and in the Dynamic Island.
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Any exercise from the library can now be added mid-workout, planned from your last time doing it.
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