Give cross-body bars a true 3D axis and fix the goblet squat hold
The orbit was always a real camera orbit — figure and props share one rigid rotation — but a bar's screen-space angle authored the wrong 3D rod: the default horizontal encoded a rod along the body axis, so barbells hovered fixed on screen and vanished at the head-on view where they should span widest. Line props now take "axis": "z" (both renderers in lockstep, fixture-pinned): the world left-right direction projects through the camera pitch like the floor quad — end-on plates in profile, full span face-on, swinging with the hands in between. Applied to the ten cross-body bars; vertical handles were already orbit-invariant. Goblet Squat's hand pins sat so close to the shoulders that the two-bone IK was degenerate, flipping between a chicken-wing and an elbow-behind solve; re-pinned level with the shoulders so the elbows tuck straight down through the whole rep. Claude-Session: https://claude.ai/code/session_01HJDQQDA9QdP8zByg43H5v3
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@@ -179,12 +179,21 @@ authored yaw nothing moves, so the authored look is exact.
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(`hand_r`, `foot_l`, …) plus the mid joints (`elbow_r`, `knee_l`, …), so a
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machine pad can ride a knee (`["knee_r", "knee_l"]`) or span a shin
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(`["knee_r", "foot_r"]`).
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`bar` lies at a fixed authored-view `angle` (default 0 = horizontal — in
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side view a two-handed bar is drawn horizontal by convention); `dumbbell`
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and `pad` default to perpendicular to the lower bone (forearm/shin), or
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take an explicit `angle`. Under orbit the segment rotates with the scene
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and foreshortens naturally. `plateR` puts filled discs on both ends
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(dumbbells default to 4.5).
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`bar` lies at a fixed authored-view `angle` (default 0 = horizontal);
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`dumbbell` and `pad` default to perpendicular to the lower bone
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(forearm/shin), or take an explicit `angle`. Under orbit the segment
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rotates with the scene and foreshortens naturally. `plateR` puts filled
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discs on both ends (dumbbells default to 4.5).
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A cross-body rod — a barbell, pull-up bar, or any grip that really runs
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left-right *through* both hands — should instead set `"axis": "z"`
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(superseding `angle`): its world-space direction projects through the
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camera elevation like the floor quad, so in a profile view it reads
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end-on (plates nearly concentric, seen from slightly above), opens to
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its full span face-on, and swings with the figure in between. A fixed
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screen-space `angle` can't do this — it keeps the rod glued to the
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authored direction while the body turns under it. Vertical handles
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(`angle: 90`) don't need it: a world-vertical rod is unchanged by a yaw
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orbit.
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- **`roller`** — a machine roller pad seen end-on: a filled disc riding the
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limb's lower bone near the joint in `at`, on the `side` (+1/−1) of the bone
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it presses — a leg extension's instep roller (`side: 1`), a leg curl's
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