Give cross-body bars a true 3D axis and fix the goblet squat hold
The orbit was always a real camera orbit — figure and props share one rigid rotation — but a bar's screen-space angle authored the wrong 3D rod: the default horizontal encoded a rod along the body axis, so barbells hovered fixed on screen and vanished at the head-on view where they should span widest. Line props now take "axis": "z" (both renderers in lockstep, fixture-pinned): the world left-right direction projects through the camera pitch like the floor quad — end-on plates in profile, full span face-on, swinging with the hands in between. Applied to the ten cross-body bars; vertical handles were already orbit-invariant. Goblet Squat's hand pins sat so close to the shoulders that the two-bone IK was degenerate, flipping between a chicken-wing and an elbow-behind solve; re-pinned level with the shoulders so the elbows tuck straight down through the whole rep. Claude-Session: https://claude.ai/code/session_01HJDQQDA9QdP8zByg43H5v3
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@@ -178,6 +178,10 @@ struct MotionProp: Codable {
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/// Fixed world angle (degrees, y-up). Default: bars are horizontal;
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/// dumbbells/pads sit perpendicular to the lower bone.
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let angle: Double?
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/// True 3D axis, superseding `angle`: `"z"` marks a cross-body rod
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/// (barbell, pull-up bar) whose projection foreshortens naturally —
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/// end-on in a profile view, full span face-on.
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let axis: String?
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let halfLen: Double?
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let w: Double?
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/// End-disc radius (dumbbell plates default 4.5; bars none).
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@@ -576,10 +576,13 @@ enum MotionSolver {
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/// `anchor` the frame's root canvas anchor, and `rotation` the `propRotation`
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/// between them. Joint positions come from `geo`; everything authored — scene
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/// points, cable anchors, bar angles, pad perpendiculars, roller offsets —
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/// resolves against `authored` and rotates. Kept 1:1 with the reference
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/// renderer's `resolve_props` — change them in lockstep.
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/// resolves against `authored` and rotates. `pitch` is the camera elevation,
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/// needed by `axis` props whose world-space direction projects through it
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/// (like the floor quad). Kept 1:1 with the reference renderer's
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/// `resolve_props` — change them in lockstep.
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static func resolveProps(_ props: [MotionProp], geo: FigureGeometry, authored: FigureGeometry,
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anchor: CGPoint, rotation: Mat3?) -> (bg: [PropPrimitive], fg: [PropPrimitive]) {
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anchor: CGPoint, rotation: Mat3?,
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pitch: Double = MotionSolver.defaultPitch) -> (bg: [PropPrimitive], fg: [PropPrimitive]) {
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/// Authored canvas point (+ depth toward the camera) → drawn canvas.
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func place(_ x: Double, _ y: Double, _ z: Double) -> CGPoint {
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guard let rotation else { return CGPoint(x: x, y: y) }
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@@ -654,13 +657,23 @@ enum MotionSolver {
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}
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guard let at = prop.at, let now = jointAnchor(geo, at),
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let auth = jointAnchor(authored, at) else { continue }
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let axis: CGVector
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if prop.type == "bar" || prop.angle != nil {
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axis = direction(prop.angle ?? 0) // fixed authored-view angle
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let u: CGVector
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if prop.axis == "z" {
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// A cross-body rod (barbell, pull-up bar): its true 3D axis
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// is the world left-right axis, projected through the camera
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// elevation like the floor quad — a small vertical sliver
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// end-on in a profile view (the plates read nearly
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// concentric, seen from slightly above), full span face-on,
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// swinging with the figure in between, symmetric at 0 and 180.
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let pr = pitch * .pi / 180
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let axis = Vec3(0, -sin(pr), cos(pr))
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let v = rotation?.apply(axis) ?? axis
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u = CGVector(dx: v.x, dy: -v.y)
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} else if prop.type == "bar" || prop.angle != nil {
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u = swing(direction(prop.angle ?? 0)) // fixed authored-view angle, foreshortens under orbit
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} else {
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axis = CGVector(dx: -auth.direction.dy, dy: auth.direction.dx)
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u = swing(CGVector(dx: -auth.direction.dy, dy: auth.direction.dx))
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}
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let u = swing(axis) // foreshortens under orbit
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let h = prop.halfLen ?? defaults.halfLen
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let a = CGPoint(x: now.point.x - u.dx * h, y: now.point.y - u.dy * h)
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let b = CGPoint(x: now.point.x + u.dx * h, y: now.point.y + u.dy * h)
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@@ -764,7 +777,8 @@ struct MotionTimeline {
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guard !props.isEmpty else { return geo }
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let rotation = MotionSolver.propRotation(pitch: pitch, yawOffset: yawOffset)
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(geo.propsBackground, geo.propsForeground) = MotionSolver.resolveProps(
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props, geo: geo, authored: authored, anchor: frame.rootPos, rotation: rotation)
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props, geo: geo, authored: authored, anchor: frame.rootPos, rotation: rotation,
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pitch: pitch)
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return geo
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}
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}
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@@ -4,7 +4,7 @@
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"camera": {"zoom": 0.7},
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"working": ["leg_r", "leg_l"],
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"props": [
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{"type": "bar", "at": ["hand_r", "hand_l"], "halfLen": 26, "plateR": 14}
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{"type": "bar", "axis": "z", "at": ["hand_r", "hand_l"], "halfLen": 26, "plateR": 14}
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],
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"frames": [
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{
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@@ -8,7 +8,7 @@
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{"kind": "line", "pts": [[78, 129], [78, 150]], "w": 4},
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{"kind": "line", "pts": [[144, 129], [144, 150]], "w": 4}
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]},
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{"type": "bar", "at": ["hand_r", "hand_l"], "halfLen": 26, "plateR": 12}
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{"type": "bar", "axis": "z", "at": ["hand_r", "hand_l"], "halfLen": 26, "plateR": 12}
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],
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"frames": [
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{
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@@ -4,7 +4,7 @@
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"camera": {"zoom": 0.7},
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"working": ["leg_r", "leg_l", "spine"],
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"props": [
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{"type": "bar", "at": ["hand_r", "hand_l"], "halfLen": 26, "plateR": 16}
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{"type": "bar", "axis": "z", "at": ["hand_r", "hand_l"], "halfLen": 26, "plateR": 16}
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],
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"frames": [
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{
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@@ -12,24 +12,24 @@
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"root": {"pos": [160, 66], "pitch": 5},
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"spine": [0, 0],
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"neck": 2, "head": -6,
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"shoulder_r": 38, "elbow_r": 125,
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"shoulder_l": 38, "elbow_l": 125,
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"shoulder_r": 5, "elbow_r": 140,
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"shoulder_l": 5, "elbow_l": 140,
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"hip_r": 5, "knee_r": 4, "ankle_r": 0,
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"hip_l": 5, "knee_l": 4, "ankle_l": 0,
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"pins": {"foot_r": [162, 148], "foot_l": [166, 150],
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"hand_r": [176, -2], "hand_l": [180, 0]}
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"hand_r": [185, -8], "hand_l": [189, -6]}
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},
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{
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"hold": 0.4, "tween": 1.0,
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"root": {"pos": [150, 104], "pitch": 22},
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"spine": [0, -4],
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"neck": 4, "head": -18,
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"shoulder_r": 46, "elbow_r": 120,
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"shoulder_l": 46, "elbow_l": 120,
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"shoulder_r": 15, "elbow_r": 135,
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"shoulder_l": 15, "elbow_l": 135,
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"hip_r": 96, "knee_r": 116, "ankle_r": 20,
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"hip_l": 96, "knee_l": 116, "ankle_l": 20,
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"pins": {"foot_r": [162, 148], "foot_l": [166, 150],
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"hand_r": [190, 40], "hand_l": [194, 42]}
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"hand_r": [196, 36], "hand_l": [200, 38]}
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}
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]
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}
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@@ -7,7 +7,7 @@
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{"kind": "line", "pts": [[50, 122], [88, 122]], "w": 9, "depth": 8},
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{"kind": "line", "pts": [[68, 127], [68, 150]], "w": 5}
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]},
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{"type": "bar", "at": ["hand_r", "hand_l"], "halfLen": 26, "plateR": 13}
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{"type": "bar", "axis": "z", "at": ["hand_r", "hand_l"], "halfLen": 26, "plateR": 13}
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],
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"frames": [
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{
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@@ -9,7 +9,7 @@
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{"kind": "line", "pts": [[140, 130], [166, 127]], "w": 8, "depth": 8},
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{"kind": "line", "pts": [[152, 133], [152, 150]], "w": 5}
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]},
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{"type": "bar", "at": ["hand_r", "hand_l"], "halfLen": 26, "plateR": 12}
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{"type": "bar", "axis": "z", "at": ["hand_r", "hand_l"], "halfLen": 26, "plateR": 12}
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],
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"frames": [
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{
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@@ -9,7 +9,7 @@
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{"kind": "circle", "c": [272, 19], "r": 4, "fill": true, "color": "prop"}
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]},
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{"type": "cable", "from": [272, 19], "to": ["hand_r", "hand_l"], "w": 4},
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{"type": "bar", "at": ["hand_r", "hand_l"], "halfLen": 24}
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{"type": "bar", "axis": "z", "at": ["hand_r", "hand_l"], "halfLen": 24}
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],
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"frames": [
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{
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@@ -4,7 +4,7 @@
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"camera": {"zoom": 0.7},
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"working": ["arm_r", "arm_l"],
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"props": [
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{"type": "bar", "at": ["hand_r", "hand_l"], "halfLen": 24}
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{"type": "bar", "axis": "z", "at": ["hand_r", "hand_l"], "halfLen": 24}
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],
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"frames": [
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{
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@@ -4,7 +4,7 @@
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"camera": {"zoom": 0.7},
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"working": ["leg_r", "leg_l", "spine"],
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"props": [
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{"type": "bar", "at": ["hand_r", "hand_l"], "halfLen": 26, "plateR": 13}
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{"type": "bar", "axis": "z", "at": ["hand_r", "hand_l"], "halfLen": 26, "plateR": 13}
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],
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"frames": [
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{
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@@ -9,7 +9,7 @@
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{"kind": "line", "pts": [[126, 143], [126, 151]], "w": 5},
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{"kind": "line", "pts": [[110, 151], [142, 151]], "w": 4, "depth": 5}
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]},
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{"type": "bar", "at": ["hand_r", "hand_l"], "halfLen": 10}
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{"type": "bar", "axis": "z", "at": ["hand_r", "hand_l"], "halfLen": 10}
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],
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"frames": [
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{
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@@ -8,7 +8,7 @@
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{"kind": "circle", "c": [186, -58], "r": 4, "fill": true, "color": "prop"}
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]},
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{"type": "cable", "from": [186, -58], "to": ["hand_r", "hand_l"], "w": 3},
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{"type": "bar", "at": ["hand_r", "hand_l"], "halfLen": 10}
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{"type": "bar", "axis": "z", "at": ["hand_r", "hand_l"], "halfLen": 10}
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],
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"frames": [
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{
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