Commit Graph
4 Commits
Author SHA1 Message Date
rzen 5e4980f0d7 Give the figure real girdles, fix orbit pinning, add roller pads
Shoulder and pelvis widths grow to human-like proportions per profile
(shoulders wider than hips for neutral/male, reversed for female) and
are now drawn — bars across the attach points that read near-full-width
face-on and as a shoulder/hip nub in profile, so limbs visibly hang
from a torso instead of a point. Orbiting no longer re-solves IK pins
in the rotated view (pins are canvas targets in the authored camera):
the pose resolves first and the posed body rotates, which fixes hands
sticking to stale screen points mid-orbit (Cat-Cow, Bird Dog, Plank).
Leg Extension and Leg Curl swap their ankle bars for a machine roller
disc — a new `roller` prop riding the shin's press side. Fixtures
regenerated; both renderers updated in lockstep.

Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
2026-07-06 21:00:03 -04:00
rzen 3c7a790e9d Rebuild the exercise figure on an anatomical 3D skeleton
The library's planar world-angle rig becomes a genuine 3D anatomical
model: skeleton.json holds bone-length profiles (real shoulder/pelvis
widths, feet, neutral/female/male) and per-joint ROM; motions pose
joints with anatomical angles (flexion/abduction/rotation from neutral
standing) under a per-exercise orthographic camera, resolved by
kinematics.py (3D FK, analytic two-bone IK with anatomical write-back)
and validated against physiological ranges. All 20 sagittal motions
were migrated by planar decomposition with 0.00 px golden parity against
the old renderer — relabeled to true anatomy, since shading is now
near-dark/far-light by camera depth rather than by limb suffix — and
the face-on machines are re-authored honestly: Abductor/Adductor with
real hip abduction (the foreshortened "frontal" profile is retired) and
Rotary with genuine spine axial rotation. Figures gain articulated
feet; profiles swap without touching a single motion script; --orbit
sweeps the camera 360° while a motion loops.

The in-app SwiftUI renderer (iOS + watch) is ported to the same model
and consumes the exported motions verbatim; figure-fixtures.json pins
its geometry to the Python pipeline within 0.5 px across every
exercise, key frame, tween, and orbit sample. Also makes the watch
bridge logger nonisolated for the newer SDK's stricter isolation
checking.

Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
2026-07-06 20:10:50 -04:00
rzen 669ecf1259 Surface machine settings in the exercise library and refine machine rigs
Library detail screens now lead with the user's recorded machine settings
(per-split when they disagree, empty-state card for machine-based entries)
and append the weight progression chart. Starter seeds mark machine
exercises with an empty machineSettings list so the settings UI lights up
before first use. The figure rig gains a frontal body profile for face-on
machines, props that can ride mid joints (knees/elbows), and an
alternating four-frame Bird Dog loop.

Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
2026-07-06 18:35:15 -04:00
rzen fce8fa4c17 Author the machine exercise circuit with props and corrected hip machine motions
Fourteen Planet Fitness machine exercises join the rig library, each with
authored motion, info page, and schematic equipment via the new props layer
(scene shapes, cables, bars, pads) rendered in lockstep by render.py and the
in-app figure renderer. Abductor and Adductor are authored face-on with the
real seated machine motion — knees-bent legs swinging apart/together against
knee pads — replacing the earlier middle-split depiction. The watch target
now bundles the figure renderer and motion rigs too.

Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
2026-07-06 16:29:31 -04:00