Three solver defects made limbs teleport, twist, or windmill: write-back
angles wrapped at ±180 and lerped the long way around; branch flips landed
on configurations the anatomical write-back cannot represent, silently
pulling pinned extremities off their pins; and the degenerate straight-limb
bend plane fell back to the camera axis instead of the anatomical anterior.
solve_limb now verifies each branch reproduces the solved end before
accepting it, resolve unwraps written-back angles toward the pose they
replace, and the degenerate plane comes from the parent's anterior axis.
render.py --check replays every exercise's full tween loop and fails hard
on six invariants (pin fidelity, continuity, wraps, authored-vs-resolved
drift, ground penetration, resolved ROM); --export refuses to ship a
failing exercise. All 66 motions re-authored or retouched to pass: honest
authored angles where pins used to override them silently, grounded feet
on the seated machines, a vertical bench-press bar path, straight-armed
child's pose, a butterfly stretch seated on the mat, and FK arms where
pins forced impossible reaches. MotionSolver.swift mirrors the solver
changes line for line, held by regenerated fixtures.
Claude-Session: https://claude.ai/code/session_01PKptrgbx74peTwHGRxBojv
Adds WorkoutActivityType.warmUp (HealthKit .preparationAndRecovery) and
.stretching (.flexibility), and retags the six starter splits that were all
mislabeled as Functional Strength:
- Warm-Up: Upper Body Warm-Up, Lower Body Warm-Up, Morning Wake-Up
- Stretching: Morning Mobility, Full Body Stretch, Evening Stretch
The split editor's activity picker surfaces them automatically (CaseIterable).
Older app versions decode the new raw values as the default type — additive and
not schema-gated, so no quarantine.
The default camera pitches down 10 degrees, so the floor reads as a
plane (drawn as a rectangle) and near/far contacts straddle it.
Elevation is pure presentation - IK pins solve in the flat authored
view and the posed body tilts, the same pattern as the orbit, so
authored canvas targets never go out of reach. The leg-extension
roller moves up onto the shin above the ankle and the leg-curl roller
tucks under the heel. Fixtures and reference test values regenerated
for the pitched camera.
Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
The library's planar world-angle rig becomes a genuine 3D anatomical
model: skeleton.json holds bone-length profiles (real shoulder/pelvis
widths, feet, neutral/female/male) and per-joint ROM; motions pose
joints with anatomical angles (flexion/abduction/rotation from neutral
standing) under a per-exercise orthographic camera, resolved by
kinematics.py (3D FK, analytic two-bone IK with anatomical write-back)
and validated against physiological ranges. All 20 sagittal motions
were migrated by planar decomposition with 0.00 px golden parity against
the old renderer — relabeled to true anatomy, since shading is now
near-dark/far-light by camera depth rather than by limb suffix — and
the face-on machines are re-authored honestly: Abductor/Adductor with
real hip abduction (the foreshortened "frontal" profile is retired) and
Rotary with genuine spine axial rotation. Figures gain articulated
feet; profiles swap without touching a single motion script; --orbit
sweeps the camera 360° while a motion loops.
The in-app SwiftUI renderer (iOS + watch) is ported to the same model
and consumes the exported motions verbatim; figure-fixtures.json pins
its geometry to the Python pipeline within 0.5 px across every
exercise, key frame, tween, and orbit sample. Also makes the watch
bridge logger nonisolated for the newer SDK's stricter isolation
checking.
Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7