Commit Graph
19 Commits
Author SHA1 Message Date
rzen 6e440317c4 Restructure into a three-tab app with Progress, goals, and Meditation
The UX redesign's first landing (spec in UX-REDESIGN.md): ContentView
becomes a Today / Progress / Settings TabView, "Routine" replaces
"Split" in every user-facing string and view name (code-level types
keep their names), and workout starting moves to shared
WorkoutStarter / StartedWorkoutNavigator plumbing.

- New Progress tab: weekly goal streaks, workout trends, per-exercise
  weight progression, achievements, and the full history list
  (WorkoutLogsView -> WorkoutHistoryView).
- Goals: stable categories workouts roll up to, managed from Settings.
- New Meditation exercise + starter routine; timed sits record to
  Apple Health as Mind & Body sessions.

Claude-Session: https://claude.ai/code/session_012qw2itfzKyEJ1HpsFt8Ex4
2026-07-11 07:53:01 -04:00
rzen e12fe31152 Add Warm-Up and Stretching activity types
Adds WorkoutActivityType.warmUp (HealthKit .preparationAndRecovery) and
.stretching (.flexibility), and retags the six starter splits that were all
mislabeled as Functional Strength:

- Warm-Up:    Upper Body Warm-Up, Lower Body Warm-Up, Morning Wake-Up
- Stretching: Morning Mobility, Full Body Stretch, Evening Stretch

The split editor's activity picker surfaces them automatically (CaseIterable).
Older app versions decode the new raw values as the default type — additive and
not schema-gated, so no quarantine.
2026-07-09 15:45:31 -04:00
rzen 0f5f11e5e2 Add spoken exercise instructions (on-device TTS)
Speak exercise setup and form cues aloud with AVSpeechSynthesizer:

- Library detail: a speaker toolbar button reads the full reference aloud.
- Active workout: an opt-in "Speak Exercise Cues" setting speaks a brief
  cue (Setup/Execution/Cues) when an exercise starts, hands-free.
- Settings › Voice: pick the voice (auto-prefers an installed enhanced/
  premium English voice), a premium-download nudge shown only while on a
  basic voice, and a Speed/Pitch/Volume sheet with Reset to Defaults.

On-device and offline; ducks other audio rather than stopping it. iPhone
only for now. Shared SpeechSettings is the single source of truth for the
voice/prosody, read fresh per utterance so changes preview live.

Claude-Session: https://claude.ai/code/session_01BQcEWmAPA78338QuEwRkAh
2026-07-09 13:27:40 -04:00
rzen fd2deaa9c7 Give cross-body bars a true 3D axis and fix the goblet squat hold
The orbit was always a real camera orbit — figure and props share one
rigid rotation — but a bar's screen-space angle authored the wrong 3D
rod: the default horizontal encoded a rod along the body axis, so
barbells hovered fixed on screen and vanished at the head-on view
where they should span widest. Line props now take "axis": "z" (both
renderers in lockstep, fixture-pinned): the world left-right direction
projects through the camera pitch like the floor quad — end-on plates
in profile, full span face-on, swinging with the hands in between.
Applied to the ten cross-body bars; vertical handles were already
orbit-invariant.

Goblet Squat's hand pins sat so close to the shoulders that the
two-bone IK was degenerate, flipping between a chicken-wing and an
elbow-behind solve; re-pinned level with the shoulders so the elbows
tuck straight down through the whole rep.

Claude-Session: https://claude.ai/code/session_01HJDQQDA9QdP8zByg43H5v3
2026-07-08 12:49:35 -04:00
rzen e04eb83e70 Open new workouts directly and improve accessibility
Starting a workout — from the split picker or a split's exercise list —
now drops straight into its log screen once the cache catches up, via a
shared StartedWorkoutNavigator. Adds VoiceOver labels/values to the log
checkboxes and the settings button, a color-independent numbered legend
and spoken summary to the heart-rate-zone bar, and Dynamic Type scaling
to the run-flow badges and timer.

Claude-Session: https://claude.ai/code/session_01HJDQQDA9QdP8zByg43H5v3
2026-07-08 07:59:30 -04:00
rzen a93cbc30b7 Add library exercises mid-workout with plan defaults
Pick any exercise from the full library while a workout is running, not
just the ones in its split. The new exercise's plan is seeded from the
most recent log of that exercise, else the library's authored Defaults
line, else a plain 3x10. Adds a searchable two-section picker sheet and
a **Defaults:** bullet to all 47 library reference pages.

Claude-Session: https://claude.ai/code/session_01HJDQQDA9QdP8zByg43H5v3
2026-07-08 07:51:30 -04:00
rzen e4bedc5bda Add presentation-only camera.zoom so standing motions fit the canvas
The rig is ~211 canvas units tall standing but the canvas has 152 above
the ground line - every motion to date is seated or on the floor. A
per-motion "camera": {"zoom": ...} now scales the drawn output (figure,
props, mat, stroke widths) about the ground-center anchor in both the
reference renderer and the in-app view. Pure view transform: pins, prop
coordinates, and the Swift-solver fixtures stay in full-size authored
units; zoom 1 is byte-identical to before.

Claude-Session: https://claude.ai/code/session_01HJDQQDA9QdP8zByg43H5v3
2026-07-07 11:43:00 -04:00
rzen 20b8e6d82e Slowly orbit the camera around every form guide
With the equipment layer carrying world-space 3D form, the prop-free
gate comes off: machines now get the same slow orbit as the bodyweight
moves, their seats, cables, bars, and rollers turning with the figure.
Closes out the orbit-for-all-exercises plan.

Claude-Session: https://claude.ai/code/session_01HJDQQDA9QdP8zByg43H5v3
2026-07-06 22:22:31 -04:00
rzen b8c3b326c1 Draw both arms on the supine motions and retire the hide list
Hollow Body Hold, Leg Raises, and Reverse Crunch hid the far arm
because it was never authored - a leftover from the planar rig. Both
arms are now posed, so the far arm reads as the standard light member
behind the near one, the same visual language every other exercise
uses, and the figures stay truthful from any viewpoint. With no
remaining users, the hide mechanism is deleted from both renderers,
the motion schema, and the docs.

Claude-Session: https://claude.ai/code/session_01HJDQQDA9QdP8zByg43H5v3
2026-07-06 22:19:23 -04:00
rzen 81186c51b1 Give machine props world-space 3D form that rotates with the camera
Scene shapes, cable anchors, bar angles, pad perpendiculars, and roller
offsets all resolve in the authored view exactly as before, then rotate
about the world-vertical axis through the root anchor - the same
resolve-then-rotate pattern as the figure's pins and the mat - so at the
authored yaw every exercise renders bit-identically to today, and under
an orbiting camera the equipment turns with the figure while staying
welded to its hands and feet. Scene lines gain an optional depth plane
(z) and slab extrusion (depth) so seats, backrests, and platforms keep
form edge-on; the rect shape is retired (re-authored as slab lines).
All 14 machines' props re-authored with depths and verified at eight
orbit angles. The fixture snapshots move into the pipeline as
render.py --fixtures and now cover orbit-presentation samples with
resolved prop primitives for a spread of prop flavors; the in-app
renderer resolves props in MotionSolver (lockstep with resolve_props)
and the view just draws primitives.

Claude-Session: https://claude.ai/code/session_01HJDQQDA9QdP8zByg43H5v3
2026-07-06 22:15:45 -04:00
rzen 6d9eff1a71 Draw the ground as an exercise mat that rotates with the figure
The floor rectangle was screen-locked, which broke the illusion the
moment the camera orbited. It is now a world-space quad on the ground
plane, sized to each motion's projected footprint across its key frames
and rotated through the same camera as the figure - a long rectangle in
profile, a parallelogram mid-orbit, end-on when face-on. Both renderers
in lockstep; fixtures unaffected (the mat is a pure addition).

Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
2026-07-06 21:31:36 -04:00
rzen b82054b81a View the figure from a slight elevation and refine the leg-machine rollers
The default camera pitches down 10 degrees, so the floor reads as a
plane (drawn as a rectangle) and near/far contacts straddle it.
Elevation is pure presentation - IK pins solve in the flat authored
view and the posed body tilts, the same pattern as the orbit, so
authored canvas targets never go out of reach. The leg-extension
roller moves up onto the shin above the ankle and the leg-curl roller
tucks under the heel. Fixtures and reference test values regenerated
for the pitched camera.

Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
2026-07-06 21:20:07 -04:00
rzen 5e4980f0d7 Give the figure real girdles, fix orbit pinning, add roller pads
Shoulder and pelvis widths grow to human-like proportions per profile
(shoulders wider than hips for neutral/male, reversed for female) and
are now drawn — bars across the attach points that read near-full-width
face-on and as a shoulder/hip nub in profile, so limbs visibly hang
from a torso instead of a point. Orbiting no longer re-solves IK pins
in the rotated view (pins are canvas targets in the authored camera):
the pose resolves first and the posed body rotates, which fixes hands
sticking to stale screen points mid-orbit (Cat-Cow, Bird Dog, Plank).
Leg Extension and Leg Curl swap their ankle bars for a machine roller
disc — a new `roller` prop riding the shin's press side. Fixtures
regenerated; both renderers updated in lockstep.

Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
2026-07-06 21:00:03 -04:00
rzen fd3bcb513f Slowly orbit the camera around prop-free form guides
Bodyweight motions (no equipment layer, no hide list) now turn the
camera a full revolution every 24 seconds while the motion loops, so
the exercise reads from every side; machine exercises keep their
authored view, since scene equipment is a view-locked billboard and a
hide list describes a single viewpoint.

Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
2026-07-06 20:43:14 -04:00
rzen 3c7a790e9d Rebuild the exercise figure on an anatomical 3D skeleton
The library's planar world-angle rig becomes a genuine 3D anatomical
model: skeleton.json holds bone-length profiles (real shoulder/pelvis
widths, feet, neutral/female/male) and per-joint ROM; motions pose
joints with anatomical angles (flexion/abduction/rotation from neutral
standing) under a per-exercise orthographic camera, resolved by
kinematics.py (3D FK, analytic two-bone IK with anatomical write-back)
and validated against physiological ranges. All 20 sagittal motions
were migrated by planar decomposition with 0.00 px golden parity against
the old renderer — relabeled to true anatomy, since shading is now
near-dark/far-light by camera depth rather than by limb suffix — and
the face-on machines are re-authored honestly: Abductor/Adductor with
real hip abduction (the foreshortened "frontal" profile is retired) and
Rotary with genuine spine axial rotation. Figures gain articulated
feet; profiles swap without touching a single motion script; --orbit
sweeps the camera 360° while a motion loops.

The in-app SwiftUI renderer (iOS + watch) is ported to the same model
and consumes the exported motions verbatim; figure-fixtures.json pins
its geometry to the Python pipeline within 0.5 px across every
exercise, key frame, tween, and orbit sample. Also makes the watch
bridge logger nonisolated for the newer SDK's stricter isolation
checking.

Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
2026-07-06 20:10:50 -04:00
rzen 669ecf1259 Surface machine settings in the exercise library and refine machine rigs
Library detail screens now lead with the user's recorded machine settings
(per-split when they disagree, empty-state card for machine-based entries)
and append the weight progression chart. Starter seeds mark machine
exercises with an empty machineSettings list so the settings UI lights up
before first use. The figure rig gains a frontal body profile for face-on
machines, props that can ride mid joints (knees/elbows), and an
alternating four-frame Bird Dog loop.

Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
2026-07-06 18:35:15 -04:00
rzen fce8fa4c17 Author the machine exercise circuit with props and corrected hip machine motions
Fourteen Planet Fitness machine exercises join the rig library, each with
authored motion, info page, and schematic equipment via the new props layer
(scene shapes, cables, bars, pads) rendered in lockstep by render.py and the
in-app figure renderer. Abductor and Adductor are authored face-on with the
real seated machine motion — knees-bent legs swinging apart/together against
knee pads — replacing the earlier middle-split depiction. The watch target
now bundles the figure renderer and motion rigs too.

Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
2026-07-06 16:29:31 -04:00
rzen 888852cc2e Replace the YAML exercise catalogs with the motion-rig exercise library
The exercise picker now lists the bundled exercise library — the
motion-rig exercises exported from Exercise Library/ — instead of the
two *.exercises.yaml starter catalogs. ExerciseListLoader and the Yams
dependency are removed; ExerciseMotionLibrary gains exerciseNames, the
bundle enumeration the picker reads.
2026-07-06 12:27:44 -04:00
rzen 7274f155e9 Add the exercise reference library, animated exercise figures, and exercise categories
Exercise Library/ holds per-exercise reference docs (setup, cues,
mistakes, progressions) with SVG visuals and a Python-rendered motion
pipeline; Workouts/ExerciseFigure renders the bundled *.motion.json
rigs as animated stick figures on the exercise screen. Exercises gain
a warm-up/main-circuit category, timed exercises display hold time via
planSummary, and a completed exercise reopens to a check screen instead
of its timers.
2026-07-06 01:15:52 -04:00