Three solver defects made limbs teleport, twist, or windmill: write-back
angles wrapped at ±180 and lerped the long way around; branch flips landed
on configurations the anatomical write-back cannot represent, silently
pulling pinned extremities off their pins; and the degenerate straight-limb
bend plane fell back to the camera axis instead of the anatomical anterior.
solve_limb now verifies each branch reproduces the solved end before
accepting it, resolve unwraps written-back angles toward the pose they
replace, and the degenerate plane comes from the parent's anterior axis.
render.py --check replays every exercise's full tween loop and fails hard
on six invariants (pin fidelity, continuity, wraps, authored-vs-resolved
drift, ground penetration, resolved ROM); --export refuses to ship a
failing exercise. All 66 motions re-authored or retouched to pass: honest
authored angles where pins used to override them silently, grounded feet
on the seated machines, a vertical bench-press bar path, straight-armed
child's pose, a butterfly stretch seated on the mat, and FK arms where
pins forced impossible reaches. MotionSolver.swift mirrors the solver
changes line for line, held by regenerated fixtures.
Claude-Session: https://claude.ai/code/session_01PKptrgbx74peTwHGRxBojv
Abdominal's pinned hands used elbow -40 as the IK plane hint, drawing
the arms hyperextended (user-reported). Flipping the hint bends the
elbows the natural way while the hands stay on the handles. Same class
of fix for the milder cases: Arm Curl and Shoulder Press elbows and
Calfs knees clamp to -8, Side Plank's raised arm to the -70 ROM cap.
The whole library now passes render.py --strict with zero warnings,
making it a valid verification gate. Fixtures regenerated; 48 tests
green.
Claude-Session: https://claude.ai/code/session_01HJDQQDA9QdP8zByg43H5v3
Scene shapes, cable anchors, bar angles, pad perpendiculars, and roller
offsets all resolve in the authored view exactly as before, then rotate
about the world-vertical axis through the root anchor - the same
resolve-then-rotate pattern as the figure's pins and the mat - so at the
authored yaw every exercise renders bit-identically to today, and under
an orbiting camera the equipment turns with the figure while staying
welded to its hands and feet. Scene lines gain an optional depth plane
(z) and slab extrusion (depth) so seats, backrests, and platforms keep
form edge-on; the rect shape is retired (re-authored as slab lines).
All 14 machines' props re-authored with depths and verified at eight
orbit angles. The fixture snapshots move into the pipeline as
render.py --fixtures and now cover orbit-presentation samples with
resolved prop primitives for a spread of prop flavors; the in-app
renderer resolves props in MotionSolver (lockstep with resolve_props)
and the view just draws primitives.
Claude-Session: https://claude.ai/code/session_01HJDQQDA9QdP8zByg43H5v3
The library's planar world-angle rig becomes a genuine 3D anatomical
model: skeleton.json holds bone-length profiles (real shoulder/pelvis
widths, feet, neutral/female/male) and per-joint ROM; motions pose
joints with anatomical angles (flexion/abduction/rotation from neutral
standing) under a per-exercise orthographic camera, resolved by
kinematics.py (3D FK, analytic two-bone IK with anatomical write-back)
and validated against physiological ranges. All 20 sagittal motions
were migrated by planar decomposition with 0.00 px golden parity against
the old renderer — relabeled to true anatomy, since shading is now
near-dark/far-light by camera depth rather than by limb suffix — and
the face-on machines are re-authored honestly: Abductor/Adductor with
real hip abduction (the foreshortened "frontal" profile is retired) and
Rotary with genuine spine axial rotation. Figures gain articulated
feet; profiles swap without touching a single motion script; --orbit
sweeps the camera 360° while a motion loops.
The in-app SwiftUI renderer (iOS + watch) is ported to the same model
and consumes the exported motions verbatim; figure-fixtures.json pins
its geometry to the Python pipeline within 0.5 px across every
exercise, key frame, tween, and orbit sample. Also makes the watch
bridge logger nonisolated for the newer SDK's stricter isolation
checking.
Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
Fourteen Planet Fitness machine exercises join the rig library, each with
authored motion, info page, and schematic equipment via the new props layer
(scene shapes, cables, bars, pads) rendered in lockstep by render.py and the
in-app figure renderer. Abductor and Adductor are authored face-on with the
real seated machine motion — knees-bent legs swinging apart/together against
knee pads — replacing the earlier middle-split depiction. The watch target
now bundles the figure renderer and motion rigs too.
Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7