Commit Graph
8 Commits
Author SHA1 Message Date
rzen e12fe31152 Add Warm-Up and Stretching activity types
Adds WorkoutActivityType.warmUp (HealthKit .preparationAndRecovery) and
.stretching (.flexibility), and retags the six starter splits that were all
mislabeled as Functional Strength:

- Warm-Up:    Upper Body Warm-Up, Lower Body Warm-Up, Morning Wake-Up
- Stretching: Morning Mobility, Full Body Stretch, Evening Stretch

The split editor's activity picker surfaces them automatically (CaseIterable).
Older app versions decode the new raw values as the default type — additive and
not schema-gated, so no quarantine.
2026-07-09 15:45:31 -04:00
rzen a93cbc30b7 Add library exercises mid-workout with plan defaults
Pick any exercise from the full library while a workout is running, not
just the ones in its split. The new exercise's plan is seeded from the
most recent log of that exercise, else the library's authored Defaults
line, else a plain 3x10. Adds a searchable two-section picker sheet and
a **Defaults:** bullet to all 47 library reference pages.

Claude-Session: https://claude.ai/code/session_01HJDQQDA9QdP8zByg43H5v3
2026-07-08 07:51:30 -04:00
rzen 81186c51b1 Give machine props world-space 3D form that rotates with the camera
Scene shapes, cable anchors, bar angles, pad perpendiculars, and roller
offsets all resolve in the authored view exactly as before, then rotate
about the world-vertical axis through the root anchor - the same
resolve-then-rotate pattern as the figure's pins and the mat - so at the
authored yaw every exercise renders bit-identically to today, and under
an orbiting camera the equipment turns with the figure while staying
welded to its hands and feet. Scene lines gain an optional depth plane
(z) and slab extrusion (depth) so seats, backrests, and platforms keep
form edge-on; the rect shape is retired (re-authored as slab lines).
All 14 machines' props re-authored with depths and verified at eight
orbit angles. The fixture snapshots move into the pipeline as
render.py --fixtures and now cover orbit-presentation samples with
resolved prop primitives for a spread of prop flavors; the in-app
renderer resolves props in MotionSolver (lockstep with resolve_props)
and the view just draws primitives.

Claude-Session: https://claude.ai/code/session_01HJDQQDA9QdP8zByg43H5v3
2026-07-06 22:15:45 -04:00
rzen 6d9eff1a71 Draw the ground as an exercise mat that rotates with the figure
The floor rectangle was screen-locked, which broke the illusion the
moment the camera orbited. It is now a world-space quad on the ground
plane, sized to each motion's projected footprint across its key frames
and rotated through the same camera as the figure - a long rectangle in
profile, a parallelogram mid-orbit, end-on when face-on. Both renderers
in lockstep; fixtures unaffected (the mat is a pure addition).

Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
2026-07-06 21:31:36 -04:00
rzen b82054b81a View the figure from a slight elevation and refine the leg-machine rollers
The default camera pitches down 10 degrees, so the floor reads as a
plane (drawn as a rectangle) and near/far contacts straddle it.
Elevation is pure presentation - IK pins solve in the flat authored
view and the posed body tilts, the same pattern as the orbit, so
authored canvas targets never go out of reach. The leg-extension
roller moves up onto the shin above the ankle and the leg-curl roller
tucks under the heel. Fixtures and reference test values regenerated
for the pitched camera.

Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
2026-07-06 21:20:07 -04:00
rzen 5e4980f0d7 Give the figure real girdles, fix orbit pinning, add roller pads
Shoulder and pelvis widths grow to human-like proportions per profile
(shoulders wider than hips for neutral/male, reversed for female) and
are now drawn — bars across the attach points that read near-full-width
face-on and as a shoulder/hip nub in profile, so limbs visibly hang
from a torso instead of a point. Orbiting no longer re-solves IK pins
in the rotated view (pins are canvas targets in the authored camera):
the pose resolves first and the posed body rotates, which fixes hands
sticking to stale screen points mid-orbit (Cat-Cow, Bird Dog, Plank).
Leg Extension and Leg Curl swap their ankle bars for a machine roller
disc — a new `roller` prop riding the shin's press side. Fixtures
regenerated; both renderers updated in lockstep.

Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
2026-07-06 21:00:03 -04:00
rzen 3c7a790e9d Rebuild the exercise figure on an anatomical 3D skeleton
The library's planar world-angle rig becomes a genuine 3D anatomical
model: skeleton.json holds bone-length profiles (real shoulder/pelvis
widths, feet, neutral/female/male) and per-joint ROM; motions pose
joints with anatomical angles (flexion/abduction/rotation from neutral
standing) under a per-exercise orthographic camera, resolved by
kinematics.py (3D FK, analytic two-bone IK with anatomical write-back)
and validated against physiological ranges. All 20 sagittal motions
were migrated by planar decomposition with 0.00 px golden parity against
the old renderer — relabeled to true anatomy, since shading is now
near-dark/far-light by camera depth rather than by limb suffix — and
the face-on machines are re-authored honestly: Abductor/Adductor with
real hip abduction (the foreshortened "frontal" profile is retired) and
Rotary with genuine spine axial rotation. Figures gain articulated
feet; profiles swap without touching a single motion script; --orbit
sweeps the camera 360° while a motion loops.

The in-app SwiftUI renderer (iOS + watch) is ported to the same model
and consumes the exported motions verbatim; figure-fixtures.json pins
its geometry to the Python pipeline within 0.5 px across every
exercise, key frame, tween, and orbit sample. Also makes the watch
bridge logger nonisolated for the newer SDK's stricter isolation
checking.

Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
2026-07-06 20:10:50 -04:00
rzen fce8fa4c17 Author the machine exercise circuit with props and corrected hip machine motions
Fourteen Planet Fitness machine exercises join the rig library, each with
authored motion, info page, and schematic equipment via the new props layer
(scene shapes, cables, bars, pads) rendered in lockstep by render.py and the
in-app figure renderer. Abductor and Adductor are authored face-on with the
real seated machine motion — knees-bent legs swinging apart/together against
knee pads — replacing the earlier middle-split depiction. The watch target
now bundles the figure renderer and motion rigs too.

Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
2026-07-06 16:29:31 -04:00