Shoulder and pelvis widths grow to human-like proportions per profile (shoulders wider than hips for neutral/male, reversed for female) and are now drawn — bars across the attach points that read near-full-width face-on and as a shoulder/hip nub in profile, so limbs visibly hang from a torso instead of a point. Orbiting no longer re-solves IK pins in the rotated view (pins are canvas targets in the authored camera): the pose resolves first and the posed body rotates, which fixes hands sticking to stale screen points mid-orbit (Cat-Cow, Bird Dog, Plank). Leg Extension and Leg Curl swap their ankle bars for a machine roller disc — a new `roller` prop riding the shin's press side. Fixtures regenerated; both renderers updated in lockstep. Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
27 lines
2.6 KiB
XML
27 lines
2.6 KiB
XML
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 320 180" fill="none">
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<title>Leg Press</title>
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<circle cx="142.0" cy="77.0" r="3.5" fill="#6b7180"/>
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<path id="arm_l" d="M 111.4 40.4 L 119.2 69.4 L 147.4 79.6" stroke="#a9afba" stroke-width="5" stroke-linecap="round" stroke-linejoin="round"/>
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<path id="pelvisBar" d="M 146.0 118.0 L 140.0 116.0 L 140.0 116.0" stroke="#3a3f4b" stroke-width="5" stroke-linecap="round" stroke-linejoin="round"/>
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<path id="spine" d="M 140.0 116.0 Q 119.6 77.5 105.4 38.4" stroke="#3a3f4b" stroke-width="6" stroke-linecap="round" stroke-linejoin="round"/>
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<circle id="head" cx="110.6" cy="19.1" r="10" fill="white" stroke="#3a3f4b" stroke-width="6"/>
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<line id="nose" x1="120.3" y1="21.7" x2="127.0" y2="23.5" stroke="#3a3f4b" stroke-width="4" stroke-linecap="round"/>
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<text x="292" y="20">far</text>
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