Files
workouts/Exercise Library/Pull-Up/motion.json
T
rzen fd2deaa9c7 Give cross-body bars a true 3D axis and fix the goblet squat hold
The orbit was always a real camera orbit — figure and props share one
rigid rotation — but a bar's screen-space angle authored the wrong 3D
rod: the default horizontal encoded a rod along the body axis, so
barbells hovered fixed on screen and vanished at the head-on view
where they should span widest. Line props now take "axis": "z" (both
renderers in lockstep, fixture-pinned): the world left-right direction
projects through the camera pitch like the floor quad — end-on plates
in profile, full span face-on, swinging with the hands in between.
Applied to the ten cross-body bars; vertical handles were already
orbit-invariant.

Goblet Squat's hand pins sat so close to the shoulders that the
two-bone IK was degenerate, flipping between a chicken-wing and an
elbow-behind solve; re-pinned level with the shoulders so the elbows
tuck straight down through the whole rep.

Claude-Session: https://claude.ai/code/session_01HJDQQDA9QdP8zByg43H5v3
2026-07-08 12:49:35 -04:00

34 lines
955 B
JSON

{
"name": "Pull-Up",
"primary": 2,
"camera": {"zoom": 0.7},
"working": ["arm_r", "arm_l"],
"props": [
{"type": "bar", "axis": "z", "at": ["hand_r", "hand_l"], "halfLen": 24}
],
"frames": [
{
"hold": 0.5, "tween": 1.0,
"root": {"pos": [156, 99]},
"spine": [0, 0],
"neck": 2, "head": -6,
"shoulder_r": 182, "elbow_r": 5,
"shoulder_l": 182, "elbow_l": 5,
"hip_r": 35, "knee_r": 120, "ankle_r": -30,
"hip_l": 35, "knee_l": 120, "ankle_l": -30,
"pins": {"hand_r": [154, -46], "hand_l": [158, -44]}
},
{
"hold": 0.4, "tween": 1.3,
"root": {"pos": [156, 67]},
"spine": [0, 0],
"neck": 4, "head": -10,
"shoulder_r": 150, "elbow_r": 125,
"shoulder_l": 150, "elbow_l": 125,
"hip_r": 35, "knee_r": 120, "ankle_r": -30,
"hip_l": 35, "knee_l": 120, "ankle_l": -30,
"pins": {"hand_r": [154, -46], "hand_l": [158, -44]}
}
]
}