The floor rectangle was screen-locked, which broke the illusion the moment the camera orbited. It is now a world-space quad on the ground plane, sized to each motion's projected footprint across its key frames and rotated through the same camera as the figure - a long rectangle in profile, a parallelogram mid-orbit, end-on when face-on. Both renderers in lockstep; fixtures unaffected (the mat is a pure addition). Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
28 lines
2.7 KiB
XML
28 lines
2.7 KiB
XML
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<title>Leg Curl</title>
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<path d="M 104.0 150.0 L 166.0 150.0" stroke="#c5cad4" stroke-width="5" stroke-linecap="round" stroke-linejoin="round"/>
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<circle cx="114.0" cy="90.0" r="3.5" fill="#6b7180"/>
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<path id="leg_l" d="M 123.9 116.8 L 169.2 108.9 L 209.1 106.1 L 208.3 95.3" stroke="#86cfc5" stroke-width="5" stroke-linecap="round" stroke-linejoin="round"/>
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<path id="pelvisBar" d="M 123.9 116.8 L 118.0 116.0 L 118.0 117.2" stroke="#3a3f4b" stroke-width="5" stroke-linecap="round" stroke-linejoin="round"/>
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<circle id="head" cx="97.2" cy="17.5" r="10" fill="white" stroke="#3a3f4b" stroke-width="6"/>
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<line x1="224" y1="16" x2="238" y2="16" stroke="#3a3f4b" stroke-width="4" stroke-linecap="round"/>
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<text x="243" y="20">near</text>
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<text x="292" y="20">far</text>
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