Files
workouts/Exercise Library
rzen 3c7a790e9d Rebuild the exercise figure on an anatomical 3D skeleton
The library's planar world-angle rig becomes a genuine 3D anatomical
model: skeleton.json holds bone-length profiles (real shoulder/pelvis
widths, feet, neutral/female/male) and per-joint ROM; motions pose
joints with anatomical angles (flexion/abduction/rotation from neutral
standing) under a per-exercise orthographic camera, resolved by
kinematics.py (3D FK, analytic two-bone IK with anatomical write-back)
and validated against physiological ranges. All 20 sagittal motions
were migrated by planar decomposition with 0.00 px golden parity against
the old renderer — relabeled to true anatomy, since shading is now
near-dark/far-light by camera depth rather than by limb suffix — and
the face-on machines are re-authored honestly: Abductor/Adductor with
real hip abduction (the foreshortened "frontal" profile is retired) and
Rotary with genuine spine axial rotation. Figures gain articulated
feet; profiles swap without touching a single motion script; --orbit
sweeps the camera 360° while a motion loops.

The in-app SwiftUI renderer (iOS + watch) is ported to the same model
and consumes the exported motions verbatim; figure-fixtures.json pins
its geometry to the Python pipeline within 0.5 px across every
exercise, key frame, tween, and orbit sample. Also makes the watch
bridge logger nonisolated for the newer SDK's stricter isolation
checking.

Claude-Session: https://claude.ai/code/session_01LEoff8bXGBS83tK1c55Mf7
2026-07-06 20:10:50 -04:00
..

Exercise Library

Reference material for exercises the app knows about — one folder per exercise, named exactly as the exercise appears in the app.

Each entry contains:

  • info.md — the details, always in this order: a one-line summary, quick facts (Category, Type, Targets, Prescription), then Setup, Execution, Cues, Common Mistakes, and Progression (easier → harder — get strong by making the move harder, not by endless reps).
  • motion.json — the exercise scripted as key frames of joint angles on the shared rig (proportions in the library-level body.json), with IK pins for planted hands/feet and tween timings. This is the canonical source for all visuals and for the in-app animation planned for the lower half of the exercise screen.
  • Generated from it by render.py (never hand-edited): frames/frame-N.svg (one per key frame), preview.gif (the tweened loop), and visual.svg (the primary frame, for static contexts).

The rig and the visual language — right limbs dark / left limbs light with an embedded R/L legend, nose tick for facing, teal on the working parts, timing that encodes tempo, plus figure profiles, flipping, and theming — are defined in SYSTEM.md, along with the motion.json schema and rendering instructions.

The library lives at the repo root, deliberately outside the app targets' source folders, and is not bundled into the app yet — the in-app presentation format is still being worked out.