Files
iceglass/CHANGELOG.md
T
rzen aaffa3771c Add iPhone target with shared data layer and persistent cache
Two-target restructure: shared sources (models, services, settings,
extensions, team logos) move into Shared/, consumed by both the
existing macOS menu bar app and a new iOS app. MainService no longer
imports AppKit — platform code attaches via a MainServiceObserver
protocol (MacObserverAdapter wires back to MenuManager / StatusItemManager
/ NotificationManager).

iPhone app is a single SwiftUI page mirroring the macOS menu (playoff
round + yesterday/today/tomorrow), with a gear-icon settings sheet
(display option + IndieAbout for license/changelog). Persistent JSON
snapshot in Application Support paints last-known data on cold launch;
"Updated …" header escalates secondary → orange (>5min) → red (>30min)
so staleness is visually unmistakable. Foreground polling, scenePhase
refresh, and pull-to-refresh; no notifications on iOS in v1.
2026-04-25 06:34:36 -04:00

2.7 KiB
Raw Blame History

Changelog

April 2026

  • New iPhone target (IceGlass-iOS): single-page SwiftUI app mirroring the macOS menu's playoff round + yesterday/today/tomorrow content, with a gear-icon settings sheet (display option + IndieAbout)
  • Persistent JSON cache (Shared/Services/NHLDataCache.swift) stored in Application Support so iPhone cold launches paint last-known data immediately; surfaced with a stale-aware "Updated …" header (secondary → orange after 5 min → red after 30 min)
  • Shared code refactored into a top-level Shared/ directory consumed by both targets; introduced MainServiceObserver protocol so MainService no longer imports AppKit
  • Team logo download pipeline now produces 128×128 transparent squares directly (via a new Scripts/square_logo.swift helper called from download_team_logos.sh), so notification attachments can ship the bundled PNG as-is and the banner thumbnail renders crisply without runtime compositing
  • Game state tag (PRE / LIVE / CRIT / OVER / FINAL / OFF) now surfaced on each daily game row and on live series rows in the ROUND block
  • Playoff series rows in the ROUND block are always clickable (open the NHL series page) and mark completed series as "Final"
  • Goal notifications now include the scorer's sweater number, name, and strength tag (PPG / SHG / EN) when available (derived from /gamecenter/{id}/play-by-play)
  • Regular-season game rows now show the league-wide game number (derived from the NHL gameId)
  • New PLAYOFFS ROUND section lists every active series with series score, next game number, and upcoming tip-off time
  • Playoff bracket fetched from api-web.nhle.com/v1/playoff-bracket/{year} only when needed (initial load and after a playoff game finalizes)
  • Removed Team filter option (per-team filtering and team-specific menu bar icon)
  • Initial project setup with macOS menu bar app
  • NHL scoreboard API integration showing yesterday/today/tomorrow games
  • Dynamic polling based on game state (7s live, 10min game day, 1hr idle)
  • Click game to open NHL GameCenter, option-click for NHL Videocast
  • NHL shield icon in menu bar
  • About window using IndieAbout
  • Launch at Login support
  • Game start notifications (triggered on FUT→LIVE state transition)
  • Goal scored notifications with scoring team logo
  • 32 team logos downloaded from NHL CDN (SVG + PNG)
  • Logo download script for seasonal updates (Scripts/download_team_logos.sh)
  • Display Options: Yesterday/Today/Tomorrow, Today/Tomorrow, or Today only
  • Game count shown next to menu bar icon
  • Game count shown per day in dropdown headers
  • Menu item format: "NYR @ WAS 0:2 (FINAL)" / "DAL @ TOR Today @ 7:30 PM"
  • NHL shield renders with full color (not template silhouette)