aaffa3771c
Two-target restructure: shared sources (models, services, settings, extensions, team logos) move into Shared/, consumed by both the existing macOS menu bar app and a new iOS app. MainService no longer imports AppKit — platform code attaches via a MainServiceObserver protocol (MacObserverAdapter wires back to MenuManager / StatusItemManager / NotificationManager). iPhone app is a single SwiftUI page mirroring the macOS menu (playoff round + yesterday/today/tomorrow), with a gear-icon settings sheet (display option + IndieAbout for license/changelog). Persistent JSON snapshot in Application Support paints last-known data on cold launch; "Updated …" header escalates secondary → orange (>5min) → red (>30min) so staleness is visually unmistakable. Foreground polling, scenePhase refresh, and pull-to-refresh; no notifications on iOS in v1.
32 lines
2.7 KiB
Markdown
32 lines
2.7 KiB
Markdown
# Changelog
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## April 2026
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- New iPhone target (`IceGlass-iOS`): single-page SwiftUI app mirroring the macOS menu's playoff round + yesterday/today/tomorrow content, with a gear-icon settings sheet (display option + IndieAbout)
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- Persistent JSON cache (`Shared/Services/NHLDataCache.swift`) stored in Application Support so iPhone cold launches paint last-known data immediately; surfaced with a stale-aware "Updated …" header (secondary → orange after 5 min → red after 30 min)
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- Shared code refactored into a top-level `Shared/` directory consumed by both targets; introduced `MainServiceObserver` protocol so `MainService` no longer imports AppKit
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- Team logo download pipeline now produces 128×128 transparent squares directly (via a new `Scripts/square_logo.swift` helper called from `download_team_logos.sh`), so notification attachments can ship the bundled PNG as-is and the banner thumbnail renders crisply without runtime compositing
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- Game state tag (PRE / LIVE / CRIT / OVER / FINAL / OFF) now surfaced on each daily game row and on live series rows in the ROUND block
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- Playoff series rows in the ROUND block are always clickable (open the NHL series page) and mark completed series as "Final"
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- Goal notifications now include the scorer's sweater number, name, and strength tag (PPG / SHG / EN) when available (derived from `/gamecenter/{id}/play-by-play`)
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- Regular-season game rows now show the league-wide game number (derived from the NHL gameId)
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- New PLAYOFFS ROUND section lists every active series with series score, next game number, and upcoming tip-off time
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- Playoff bracket fetched from `api-web.nhle.com/v1/playoff-bracket/{year}` only when needed (initial load and after a playoff game finalizes)
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- Removed Team filter option (per-team filtering and team-specific menu bar icon)
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- Initial project setup with macOS menu bar app
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- NHL scoreboard API integration showing yesterday/today/tomorrow games
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- Dynamic polling based on game state (7s live, 10min game day, 1hr idle)
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- Click game to open NHL GameCenter, option-click for NHL Videocast
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- NHL shield icon in menu bar
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- About window using IndieAbout
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- Launch at Login support
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- Game start notifications (triggered on FUT→LIVE state transition)
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- Goal scored notifications with scoring team logo
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- 32 team logos downloaded from NHL CDN (SVG + PNG)
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- Logo download script for seasonal updates (Scripts/download_team_logos.sh)
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- Display Options: Yesterday/Today/Tomorrow, Today/Tomorrow, or Today only
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- Game count shown next to menu bar icon
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- Game count shown per day in dropdown headers
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- Menu item format: "NYR @ WAS 0:2 (FINAL)" / "DAL @ TOR Today @ 7:30 PM"
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- NHL shield renders with full color (not template silhouette)
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